Garry's Mod

Garry's Mod

TTT Traitorfier
19 Comments
[LFG]Grindor 26 Jun, 2022 @ 7:58am 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
Doktor FishSticks 19 Oct, 2020 @ 7:06am 
Oh I just found it! Excellent
PLSBX 19 Oct, 2020 @ 3:27am 
As long as I know there is fixed version in workshop. Did you search for it?
Doktor FishSticks 18 Oct, 2020 @ 3:49pm 
Yes, still need to be fixed. I feel obligated to uninstall this because of that bug
PLSBX 9 Apr, 2020 @ 6:00pm 
It is forcing server to use plymeta:SetCredits(amt) twice causing that detective is not losing credits
PLSBX 9 Apr, 2020 @ 5:59pm 
hook.Add("TTTOrderedEquipment","TraitorfierOrder",function(ply,equipment,is_item) --only Traitor can buy
if is_item == ttt_weapon_traitorfier then
if ply:GetRole() != ROLE_TRAITOR then
ply:StripWeapon("ttt_weapon_traitorfier")
ply:SetCredits(ply:GetCredits()+1)
SendFullStateUpdate()
end
end
end)
PLSBX 9 Apr, 2020 @ 5:59pm 
Trace:
1: Line 32 "Trace" lua/includes/extensions/debug.lua
2: Line 44 "SetCredits" addons/merged/gamemodes/terrortown/gamemode/player_ext.lua
3: Line 53 "SubtractCredits" addons/merged/gamemodes/terrortown/gamemode/player_ext.lua
4: Line 396 "nil" addons/merged/gamemodes/terrortown/gamemode/weaponry.lua
5: Line 54 "nil" lua/includes/modules/concommand.lua


Trace:
1: Line 32 "Trace" lua/includes/extensions/debug.lua
2: Line 44 "SetCredits" addons/merged/gamemodes/terrortown/gamemode/player_ext.lua
3: Line 131 "fn" addons/merged/lua/weapons/ttt_weapon_traitorfier.lua
4: Line 109 "Call" addons/merged/lua/ulib/shared/hook.lua
5: Line 414 "nil" addons/merged/gamemodes/terrortown/gamemode/weaponry.lua
6: Line 54 "nil" lua/includes/modules/concommand.lua
Finn Furwolf 17 Apr, 2019 @ 11:09pm 
He is right. Detectives don't have the item in the shop, but somehow, if you buy slot items as detective, you don't lose any credits.
DatLycan  [author] 9 Apr, 2018 @ 9:21am 
Do they get the Item?
fskin 9 Apr, 2018 @ 9:20am 
When I have this addon activated detectives don't lose credits when they buy something in the shop.
DatLycan  [author] 7 Apr, 2018 @ 10:50am 
:)
S0MΣ_FLAMES 7 Apr, 2018 @ 9:10am 
yes well if i think something good i will say to you ok
DatLycan  [author] 7 Apr, 2018 @ 4:53am 
Mhh i dont get it very well, because traitors is the only way a Detective can get Credits.
S0MΣ_FLAMES 5 Apr, 2018 @ 12:07pm 
well you made a iten that makes innocents become traitor so why dont you make a detective iten that makes traitors innocents
DatLycan  [author] 5 Apr, 2018 @ 11:08am 
@MR.pyromance thank you!! (Any ideas ;)? )
DatLycan  [author] 5 Apr, 2018 @ 11:07am 
@DDG Patrick the Legendary: It is very simple! Just press rightclick to charge the knife. And after 30 sec go upto an innocent/detective and press leftclick, voilà he is a Traitor ..OR.. Pressleftclick on a traitor corpse wait 5 sec, and go upto an innocent/detective and press leftclick, voilà he is a Traitor.
Patrick the Legendary 3 Apr, 2018 @ 11:29pm 
do a video i have no idea if it works
S0MΣ_FLAMES 3 Apr, 2018 @ 5:25pm 
yes very good make more:steamhappy:
marcel 25 Mar, 2018 @ 9:26am 
Nice Addon! Well done!