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It was great to see the mono-portal throughout the puzzle, but it was the second puzzle that actually impressed me the most, blocking the funnel with a lifting platform , although the final puzzle used this principle as well!
The sad thing is that I didn't realize that I could take all the things in the first puzzle , which I realize now!
https://youtu.be/0GeODm7KaNU
Am I delusional, or is there a trapping situation if the player disconnects themselves from the third room after traveling back into the first, as the exit door permanently locks after being passed through? Not a big deal, but I thought I might be missing something since I didn't see any other comments about it.
Also, you have some BEE angled block geometry covering antlines here and there; just mentioning it because whenever my old maps had it, people flipped their $#!&. :P
https://youtu.be/sBz-izad8-s