Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Diplomatic Outcomes - Arms Deliveries, Research Agreements and more
Počet komentářů: 164
diztortion 27. čvn. v 16.02 
Thanks for the reply! I will double check the income through trade next time I get the resource buffs.
wolphyx  [autor] 26. čvn. v 13.51 
@diztortion: Thanks for the praise! Yeah, I suspect the resource effect bundle doesn't work at all, at least not in a way that's visible. Did you check your income through trade? Maybe it increases a little bit through the resources being available through trade. There is almost for sure a negative modifier for the outcomes in very hard, as I observed a similar thing. I have balanced my game to be challenging enough for me at hard, however, so I don't encounter it very often.
wolphyx  [autor] 26. dub. v 0.37 
@Techpriest: Ah sorry I misread, you mean the cultural influence debuff. Do you play with mods? In a game close to vanilla I didn't feel that this debuff is too harsh, after all, -6 means that you only slightly lose cultural influence in that region for 4 turns (your percentage goes down a little).

This is what I wanted to achieve, because in the base game, once a region is fully conquered, converted and equipped with temples, nothing ever challenges you culturally anymore. I wanted there to be a mechanism that challenges the "conqeuer and forget" mindset of established provinces a little.

The pronounced effect on 4-city provinces is only fair, because you also have more space for temples in such a province. A provincewide effect would disadvantage smaller provinces' resilience to this outcome.

If this effect appears too harsh in your personal constellation of mods though, feel free to change it :) As for this mod, I think it's working as intended.
Techpriest Enginseer 25. dub. v 16.34 
They don't lose 40 PO, but they lose 10 cultural influence per region in that province which for a large empire means Public Order from foreign culture starts showing up.

https://imgur.com/a/IpZFcJX

1st image: Nabataea has a total of 24 Cultural Influence, the current mod's effect applies (in_all_regions) which means it affects 3 regions in that province, equating to -30 Cultural Influence giving me a total of -6 Cultural Influence!
2nd image: indicating it affects all regions rather per province.
3rd image: Changing the effect scope to this_faction, I get -10 per province regardless with 24 - 10 = 14.
4th image: indicating it does not affect all regions anymore, but I get the intended -10 influence per province.
wolphyx  [autor] 25. dub. v 6.31 
@Techpriest: As you can see in the negative outcome table, the -10 PO applies to all provinces, not all regions, at least that's the intention. Can you send me a screenshot where a province loses -40 PO after this diplomatic event?
Techpriest Enginseer 24. dub. v 15.59 
When you get the negative outcome of foreign ideas, -10 in all your region is a lot. It can add up to -40 in a province with 4 settlements, almost made my big empire revolt! I suggest toning it down to -3 or -2 at least!
Ciaphas Cain 14. úno. v 11.52 
get a mod manager rather than the CA one, that usually gets rid of the mod limit
wolphyx  [autor] 29. led. v 10.15 
@LePaow De Cubbes: Yep, that's the unfortunate state Rome II was left in and the reason I made my UI Overhaul Compilation - to reduce the mod count in the launcher
LePaow De Cubbes 29. led. v 6.57 
Edit: I figured out that my game seems to have problems with more then 35 mods activated. After i reduce to 35 Mods thes mod works as intendet without bugs...
LePaow De Cubbes 20. led. v 7.20 
unfortunately this mod did not work well anymore. I had a deal for level 2 shields. YEAH!
I was also able to trigger the upgrade function, which also cost money, but neither the stats changed nor did the symbol for the better shields appear on the unit card. DAIMN :D
wolphyx  [autor] 22. úno. 2024 v 15.50 
@Blaxxmaxx As DeI is such a big mod, it might also change this table by now, I don't know. Keep in mind though, that the success of these diplomatic missions is influenced by your relations to the target as well as the gravitas of the character you send out. 20- gravitas characters sent to almost enemies will almost always fail their missions. Also, what kind of peace treaty? There is no outcome of this name in my mod.
Blaxxmaxx 22. úno. 2024 v 8.23 
I'm sorry, but I have to confirm that by installing this mod ALL the diplomatic results that have occurred to me are negative. ALL. With my culture, with civilizations with which I have good or moderate relations, sending diplomats with positive characteristics. Always bad. Above all, the peace treaty is repeated, which in retrospect is stupid.

I base myself on undeniable empirical data. Maybe it's some kind of conflict with another MOD, I use DEI with several of its submods. But it cannot be denied as has been done before.
Emir Ismael 14. led. 2023 v 17.35 
Bravoooooo!
wolphyx  [autor] 4. pro. 2022 v 7.06 
@Gormash: My mod doesn't influence the chances at all, as they are hardcoded into the game. My mod only increases the diversity of possible outcomes, be they negative or positive. The chance for a positive or negative outcome remains the same as in vanilla, and I have no way of changing it. Imagine it like throwing a coin, the possibility for head or tails stays 50%, but there are more possibilities for what happens after you threw head.
Gormash 4. pro. 2022 v 4.53 
looks nice but I am getting even more negative outcomes about 50% even from friendly nations with same culture that feels stupid. I am playing on very hard tho... had to remove it
wolphyx  [autor] 26. čvc. 2022 v 6.23 
@Benjin: That means a lot coming from you, thanks! Love your mods as well! :steamthumbsup:
Benjin 21. čvc. 2022 v 0.50 
Don't know why I've only just noticed this mod now - fantastic work!
wolphyx  [autor] 17. čvc. 2022 v 5.34 
@WeGame Engineer: Wow, you even translated the effects table screenshot! Great work, I'm glad a new group of people gets to enjoy my mod!
WeGame Engineer 16. čvc. 2022 v 9.43 
Thank you, this is the Chinese translation。
https://cs2bus.com/sharedfiles/filedetails/?id=2836041720 .
wolphyx  [autor] 15. čvc. 2022 v 12.30 
@Wegame Engineer: I didn't even know Rome II came in Chinese. Sure, feel free to do so, as long as you provide credit!
WeGame Engineer 13. čvc. 2022 v 1.37 
I like this mod, but I find it doesn't have a Chinese translation. So I translated it. Can I upload it to the workshop? I'll mark the source.
wolphyx  [autor] 25. dub. 2022 v 16.37 
@MollyScully: Like the vanilla effects, the effects of the deals last 4 turns, but add up when you get the same one twice. the envoy only takes 1 round to complete his mission.

Yes, good relationships with Nations increase the chance of good outcomes. Positive outcomes in turn also boost your relationship with that nation so you get better outcomes the more often you send a diplomat to the same nation.

The culture of the nation determines what kind of outcomes you can get, so go for the ones whose bonuses you want! (for outcomes, see the table in screenshots above)
MollyScully 25. dub. 2022 v 1.17 
So does the effects of the deals last 4 turns, or you mean that the diplomatic envoy takes 4 turns to roll an effect?

So how does having good relations with one nation help to get good rolls or keep the treaties at all? Thanks, looks very interesting
wolphyx  [autor] 29. bře. 2022 v 16.49 
@lequintal: I added a direct link to the english description, can you access that?
lequintal 29. bře. 2022 v 16.24 
@wolphyx
ah, weird. The link you posted in comments got deleted by steam. And in my case, the link in your mod description says that the content was deleted.

Maybe it's set to private and that's why you can still see it if the guy that made it is your friend
wolphyx  [autor] 29. bře. 2022 v 11.17 
@lequintal: What do you mean? The links work fine for me. DeI is compatible, yes.
lequintal 28. bře. 2022 v 13.45 
any new link for the English language pack?
Also, if it's compatible with DeI, maybe add it to the description
veemoth 4. bře. 2022 v 14.16 
steam le suprime ses indiquer (lien suprimé) dans celui que tu vien de me montrer
wolphyx  [autor] 4. bře. 2022 v 13.00 
@veemoth: Bizarre, le lien fonctionne pour moi. Voici le lien direct vers les fichiers de langue, choisissez celui pour FR : {ODKAZ SMAZÁN}
veemoth 4. bře. 2022 v 7.13 
@wolphyx le lien n existe plus quand je clic dessus ça indique que le lien n existe plus et j ai frapper un bugg ses probablement parce que mon jeu est en français les ecris n apparaissait pas
wolphyx  [autor] 3. bře. 2022 v 7.34 
@veemoth: Comme il est indiqué dans la description, vous pouvez télécharger le dernier mod de langue UPC avec le lien fourni ci-dessus. Placez-le manuellement dans le dossier où se trouvent les autres mods et profitez-en !
veemoth 2. bře. 2022 v 23.21 
ya tu un moyen de l avoir en français?
wolphyx  [autor] 10. led. 2022 v 5.43 
@geesteve: No, I'm sorry, I tried everything I could think of to influence this part by changing database entries but it's hardcoded and triggers regardless of what I do, even when I deleted the whole outcome. I wanted it to be a dialogue where you can choose to accept and all that but it's just not possible.
Imperator_Xhar 9. led. 2022 v 16.18 
Can you tone down the gifting of provinces to the player if you send a diplomat out or perhaps increase the level of friendship required to trigger that to very high?
33'_Division_Charlemagne 6. led. 2022 v 7.04 
haha yeah i like that "terms" i live out italy too but not in english country .. for this reason tu peux parler aussi francais avec moi;)
BiggerLonger&UncutGigolo 3. led. 2022 v 9.08 
I laugh, whenever i see your comments you say "mate" more so then I do. And i happen to live an Anglo country. xDD
BiggerLonger&UncutGigolo 3. led. 2022 v 9.07 
avoia!, Mi sono trasferito in un paese inglese chiamato I'Australia molti anni fa per insegnare storia. Quindi il mio inglese è diventato abbastanza buono.
33'_Division_Charlemagne 3. led. 2022 v 7.31 
Ave Nazionale, lo stesso per me fratello Italico, it's for that reason that i sent you an immediate "friend call" grazie mi sembra che anche tu lo scrivi mica male l'inglese;)
BiggerLonger&UncutGigolo 3. led. 2022 v 3.58 
It is as though we have the same taste in mods, Fratello. Everywhere i go i see you here, and low and behold sai parlare inglese! haha
33'_Division_Charlemagne 17. pro. 2021 v 7.39 
It's not bad mate, it's just some words that make some phrases "double-means" very funny to read;) thx you 4 your work!
wolphyx  [autor] 10. pro. 2021 v 10.36 
@Division_Charlemagne: I'm glad you are entertained, deepl.com did the best it could :D
33'_Division_Charlemagne 10. pro. 2021 v 8.57 
hahhaha the italian translation is very funny for an italian !! It is more than fair that came from a translator!
MRFlackAttack 8. srp. 2021 v 3.22 
One observation I can make is that there are some outcomes that, while written as a Good News/Bad News situation, in effect they are entirely bad news. For example, my diplomat returned after what is described as a successful trip, but he also brings back a rot with him that damages my agriculture and growth for 5 turns. So I should expect to see improved relations with my targeted faction, but also decreased income and faction growth. But when I look at the diplomacy screen, it says that the faction I targeted is upset with the outcome. What gives? Shouldn't I be the one upset?
Manwhale 3. čvn. 2021 v 23.43 
One of the best mods out there
notAngry Turnip 29. bře. 2021 v 8.45 
Thanks for this mod, I was getting fed up with having my wives executed by allies in diplo missions
wolphyx  [autor] 18. lis. 2020 v 10.10 
@dneddo91: No, they should be compatible, but be careful to not surpass the limit of around 33 mods or graphical mods like AAA generals start to act up for some reason.
TwistedPerspective 17. lis. 2020 v 7.27 
Nice mod .
dneddo91 16. lis. 2020 v 10.33 
mods that effect generals effect this mod?
t3nta 14. lis. 2020 v 10.15 
Found out the same day, forgot to delete. Thank you anyway:)
wolphyx  [autor] 13. lis. 2020 v 17.14 
@t3nta: You need to activate them in the Total War Launcher. There should be a tab called "mods" where you can do this.