Total War: SHOGUN 2

Total War: SHOGUN 2

ValerBOSS's Bayonet Mod
282 Comments
zander86 12 Jul @ 4:13am 
please update
Savvy Shipman 8 May @ 6:37pm 
To anyone suffering from the invisible rifles bug: in my case, the conflict was with the Saya and Ebira mod. Unchecking it solved the problem.
Rod 20 Apr @ 11:09am 
I love this mod it works great as of April 2025. It has no conflicts with mods that add deep ranks to formations and uniform mods!
Imperator05 2 Nov, 2024 @ 5:19pm 
bayonets don't appear on any units
伊吹萃香米 29 Sep, 2024 @ 1:51am 
Guns are invisible on units whose rifles with bayonet,could you please fix that?
schumacher.equip 23 Aug, 2024 @ 7:51pm 
please update
风尘 19 Jul, 2024 @ 9:26am 
为什么我所有装上刺刀的步枪包括刺刀在内,全都被渲染成了木头?
Rzabat 14 Jul, 2024 @ 11:11am 
Ive noticed that some of the rifles look a bit too short, where the bayonet in the animation sometimes doesnt visually stab the target. Is there a fix for this?
伊地知 虹夏 29 Apr, 2024 @ 8:02am 
有bug,我的士兵每人都有两把步枪
Mrooshoo 5 Jan, 2024 @ 9:19am 
Is there a mod like this but only giving bayonets to foreign marines?
Tal0sDem0n 27 Oct, 2023 @ 8:02pm 
guns are invisible on any rifle unit
jordandewig 4 Sep, 2023 @ 12:39am 
please update
ValerBOSS  [author] 8 Aug, 2023 @ 11:57pm 
Sure, feel free to use it in your mods :)
潜水土块 7 Aug, 2023 @ 5:30am 
Please use a translator

你好 ~ 你的mod很符合历史的造型,我很喜欢。 我打算使用 你的 素材 来制作mod,你允许吗?
我试着添加你为好友,可惜没能成功。

最后这是一个很好的mod:steamthumbsup:
===J0=== 3 Apr, 2023 @ 9:58pm 
Also, sword bayonet infantry (i.e. non-socket bayonet infantry) have their rifle disappear when they engage in melee
===J0=== 3 Apr, 2023 @ 2:30pm 
I tested Dio's Pectorals methodology (posted on Nov 18, 2022) to see if it worked with DarthMod. His method worked, with some notes:
- Vanilla infantry (ex: Line Infantry, foreign marines, shogunate/imperial infantry, etc.) did have socket bayonets, but the new units (from DarthMod, although this likely applies to any mods that add new units) still had the sword bayonet or katana
- Vanilla units reverted back to their OG unit sizes (ex: in DarthMod on Ultra, Line infantry have 300 men, with this mod it is reduced to 200 men). New units are unchanged.
Henk Cluggman 18 Nov, 2022 @ 10:14am 
Sorry for double post so soon. Just to say that my previous post is confirmed. Deactivating every other mod, launching and playing a custom battle then quitting out, reactivating all the mods you like and launching again seems to work. If you deactivate the bayonet mod, you'll need to repeat the process again.
As for the mod itself, the animations look awesome and it seems to function seamlessly once you get it working!
Melvin™ 5 Nov, 2022 @ 12:07pm 
For me this mod isn't working at all. I start my game up and both in the custom battle AND campaign battles there's no bayonets. I'm a little confused by this and if anyone knows what could be happening, I'd appreciate the help.
Grug 16 Sep, 2022 @ 4:24pm 
For me bayonets only show up on some units, for example: Line infantry, white bears, kihetai dont have bayonets but imperial infantry and imperial guard do have bayonets. Is this meant to happen?
Shocktrooper 101 7 Sep, 2022 @ 12:16am 
Why does the imperial infantry lack bayonets?
LICE 30 May, 2022 @ 9:28pm 
Great mod! I'm wondering if it's possible to make this mod compatible with the 10th Anniversary mod?
Pug 6 Apr, 2022 @ 3:52am 
Amazing mod! By far the best implementation. Technically the P61 short rifle (the muzzle loading rifle in game) should have a (side mounted) sword bayonet which brought the overall length to the same as the P53 long rifle + socket bayonet.

Is it possible to edit the vanilla models? Theoretically would it be possible to splice the Snider barrel onto the lock/stock of the P61 enfield (creating a standard P53 long rifle)?
SOVIETDOGE 28 Feb, 2022 @ 1:34am 
uhhh dev? after i apply this mod the guns of ranged army of FOTS has been disappered
✪ Alex 18 Feb, 2022 @ 11:42pm 
Stunning mod. I absolutly love it. Thank you for your work.:jawatongue:
Yekadoosh 12 Feb, 2022 @ 2:49pm 
Though historically the Shogunate Infantry used swords instead of bayonet, still an excellent mod.
Overwrite 12 Feb, 2022 @ 2:19pm 
HAHAHAHAHAHh shut up fucking communist, good mod though.
GSG9 2024 27 Jan, 2022 @ 11:07pm 
My nickname was changed to this because a Scottish mod author's improper remarks on Taiwan independence tried to incite and plot against me, but I immediately saw through his plot, so I blocked him and his other friend.
GSG9 2024 27 Jan, 2022 @ 11:01pm 
Brother, I have a question. When I used uu3d software to convert the mesh model file of Satsuma semi hat, there was an unregistered problem. When I wanted to buy the software, the purchase address failed. Which software should I use if I modify the model and convert the format?
GSG9 2024 27 Jan, 2022 @ 10:58pm 
Take your time, brother. Don't worry.
ValerBOSS  [author] 25 Jan, 2022 @ 8:22am 
I don't have any plans at the moment
GSG9 2024 23 Jan, 2022 @ 3:04am 
Brother, will you add more clothes to your mod in the future?
ValerBOSS  [author] 19 Jan, 2022 @ 1:40am 
AFRO Samurai, try checking compatibility with your other mods
LongDuckDong 15 Jan, 2022 @ 10:16pm 
for me it doesn't work can I get a tip on what might be the problem
Minamoto 10 Jan, 2022 @ 12:54am 
I tested both together in some custom battles, because I didn't want to start a campaign and invest hours only for it to crash or be unplayable, and they seemed to be compatible. But thanks for the reply anyway!
ValerBOSS  [author] 9 Jan, 2022 @ 9:00am 
Kiso Minamoto, I haven't tested it myself but it looks like it should work fine
Minamoto 7 Jan, 2022 @ 11:15pm 
On the Workshop page for The_Yogi's "FOTS Tactics and Weapons" mod, they've added a link to this mod. My question is, is the aforementioned mod compatible with this one? I would assume so, since the former has a link to the latter, and from its description, it looks like it. I don't really understand game files and such so I'd just like to double check.
ValerBOSS  [author] 29 Dec, 2021 @ 10:00pm 
Andrithir, yep, this is the downside on muzzle loading rifles. Even though their stats is the same, firing rate is actually lower
Andrithir 26 Dec, 2021 @ 1:36am 
I don't know why, but I think this mod causes US Marines to have a musket reloading animation rather than breach which does slow down their fire rate noticeably. When I turned this mod off, the US Marines were back to their breech loading animation.
Joe 14 Nov, 2021 @ 4:57am 
This mod i wait for so long a nice old socket bayonet
Varyag 7 Nov, 2021 @ 5:13pm 
dont know why, but the bayonets are only for the foreign infantry... marines of UK US and France
malett249 25 Oct, 2021 @ 2:22pm 
The mod for me has stopped working
Mazort 6 Oct, 2021 @ 4:54pm 
Can you make this compatible with the 10th year anniversary mods? It would be amazing if we could have bayonets there.
ValerBOSS  [author] 28 Sep, 2021 @ 11:30am 
This mod might be incompatible with some other re-skin mods.
It doesn't change units stats, no anti-cavalry bonuses added.
fedcba 27 Sep, 2021 @ 11:30am 
So is this a reskin or does it also give anti-cavalry melee?
Tenno Aetos 10 Aug, 2021 @ 3:52am 
Does any mod that re-skins units affect the existence of bayonets? I have one on and only the elite infantry units have bayonets.
malett249 22 Jul, 2021 @ 6:32pm 
@ValorBOSS The mod stopped working for me I am wondering why the hell it stopped
A' 15 May, 2021 @ 4:11am 
Bruh my infantries just melee fight with thier invisible katana. Still nice mod tho :steamthumbsup:
Matthew39 16 Apr, 2021 @ 1:14am 
@ValerBOSS All right, thanks, I'll look into it and see what I can do.
ValerBOSS  [author] 16 Apr, 2021 @ 1:12am 
Yep, that's possible. It should be done just like with the original units. Check the mod .pack file to see how it's done. It's not that complicated.
Matthew39 11 Apr, 2021 @ 2:35am 
Hi, I have a question. I really like your mod, and also this unit pack: https://cs2bus.com/sharedfiles/filedetails/?id=248494510&searchtext=spleen

Obviously you can run both mods at the same time, there's no problem but bayonets don't apply to new units from the pack (which is obvious, I'm not complaining about it). What I wanted to know if there's any way to make bayonets apply to some of the new units from the pack as well, since the pack also has Darthmod version which makes it so that some new units have bayonets. But because I don't play Darthmod that much I just wanted to know possibility of getting a compatibility patch or anything for vanilla version of the pack (and it also seems bayonets from your mod look much better than those from Darthmod).

I could try to do that compatibility patch, but unfortunately I have almost zero experience with PFM or modding in general :D