Portal 2
Event
66 comentarii
Andi  [autor] 24 oct. 2022 la 17:13 
Thank you, I'm GLaD you enjoyed it.
Steve3Dx 24 oct. 2022 la 15:56 
great:steammocking:
Andi  [autor] 14 dec. 2019 la 17:39 
Thanks
vallibus 14 dec. 2019 la 13:05 
An oldie but a goodie, Andi.
dven1 25 mart. 2016 la 4:13 
Nice map, well made and lit. By the time I was done I was a very good painter. Thanks for your work.
Andi  [autor] 23 mart. 2015 la 20:13 
Thanks for testing.
Chelliste 23 mart. 2015 la 19:11 
As usual, I overthought it. The key for me was to get up to the exit to see whether I needed the cube or the ball to activate the door. I was thinking, please not the cube. Once I got there, I learned something else that rendered all my overthinking moot. Not sure if I was relieved or disappointed. Both, I suppose.
Andi  [autor] 15 aug. 2014 la 9:24 
Thanks, I'm GLaD you liked it.
The Sojourner 15 aug. 2014 la 5:40 
Even with the painted cube I still had a bit of trouble getting it to the other side; I had to throw it over so that it would slide. Anyway, not too big of an issue; nice work again.
Andi  [autor] 17 febr. 2014 la 8:18 
Correct. Some players can throw cubes really far... I can't. So I came up with this solution.
| \_/ () 15 febr. 2014 la 12:50 
orange-painted cube , right? I didn't thought of it for 10 minutes and I tried with cube throwing at first. put a goo pit with a grating over it so that the player can clearly see that a portal can't be placed under it.
Andi  [autor] 11 ian. 2014 la 19:13 
Thank you
dire.fcs 11 ian. 2014 la 19:07 
Really good for reflexes; excellent trick in there... Well done !
Andi  [autor] 20 aug. 2013 la 22:26 
Thanks, I appreciate your comments.
stormsend 18 aug. 2013 la 5:09 
Really liked the logic in this one. Good puzzles and a great looking map. Especially liked the speed gel usage. Very different. Thanks and I'll see ya round the workshop.
Andi  [autor] 2 aug. 2013 la 21:15 
GLaD you enjoyed it, thanks for playing.
ZneX 2 aug. 2013 la 18:03 
Again, always enjoy your maps. This one kept me guessing on the need for the gel but soon figured it out.
Andi  [autor] 22 iul. 2013 la 17:23 
No it isn't. I hide a companion cube in every map I make. Only a few chambers don't them because of entity restrictions or it's comming with you from the beginning. But most of my maps will have a companion cube hidden somewhere. The hardest to find to date... is in a chamber titled Xanthippe.
[S.T.A.L.K.E.R.] jackloko99 22 iul. 2013 la 16:50 
its possible to take that companion cube near end level?
Andi  [autor] 21 iun. 2013 la 16:05 
Thanks for your comment, I appreciate your feedback. I may make the change as you suggest. Also, I'll be happy to try your chamber.
DrFauli 21 iun. 2013 la 12:51 
Finally had some time to play your map and I really enjoyed it.
I am pretty sure I did some unintended stuff, but still a good map.
Great puzzles. I would suggest to use both 'cubes' at the end, instead of just one.

btw: I just published Part 2 of Abstract Science:
http://cs2bus.com/sharedfiles/filedetails/?id=154443150
Andi  [autor] 19 iun. 2013 la 13:48 
Thank you very much. I appreciate your comments.
Brave 19 iun. 2013 la 13:48 
Thanks for explaining the gel and the companion cube.
I enjoyed the map, nicely done!
Andi  [autor] 19 iun. 2013 la 13:34 
Thanks for the comments.

@Brave I always hide a companion cube in every map I make, some are easy to find others are not so you're not suppose to use them. The gel is for the standard cube. It's for players (like myself) who can't throw the cube very far. The gel helps it slide into the next section. You obviously can throw well. Hope you liked it though.
Brave 19 iun. 2013 la 8:12 
I didn't use the speed gel, i'm not sure what purpose it serve. I didn't get the companion cube closed in at the exit!
Fatso 18 iun. 2013 la 18:39 
Good Chamber took me about 30 min. to beat it.
Andi  [autor] 17 iun. 2013 la 22:23 
Thanks for your comment, I'll be happy to try out some of your other chambers.
Sloth.ps 17 iun. 2013 la 21:49 
Very nice. Some of the mechanics might trouble those less familiar with the game, but I loved it.

If you could figure out a way to suggest to the player what their first objective should be it would be absolutely perfect. Very nice work.

You've already played one of mine, but if you want to try another I always appreciate feedback.
Andi  [autor] 14 iun. 2013 la 10:30 
GLaD you lked it.
[va]ginasaur 13 iun. 2013 la 17:46 
Nice one. Had me stumped for awhile.
Geneosis 13 iun. 2013 la 16:35 
Well maybe lets use the #F4F tag and when you play one of my maps with this tag, propose me a map I didn't play yet ;)
Andi  [autor] 13 iun. 2013 la 14:45 
I will, thanks for trying this chamber. Also, feel free to visit my workshop too. I have about 30 more chambers if you're up for it.
Geneosis 13 iun. 2013 la 13:32 
Nice and challenging chamber ^^ Great re-use of testing elements.

Feel free to play some maps in my workshop if you have a moment ;)
Andi  [autor] 13 iun. 2013 la 12:03 
Thanks, GLaD you enjoyed it.
cat220044 13 iun. 2013 la 11:50 
Great work! Nice chamber!!
Andi  [autor] 13 iun. 2013 la 11:22 
Thank you for your comments.
Riffer10K 13 iun. 2013 la 10:42 
nice one :D
Lextragon 13 iun. 2013 la 2:20 
I like it
Andi  [autor] 12 iun. 2013 la 15:51 
Thanks. I'll be happy to try your chamber.
Xeaver 12 iun. 2013 la 14:42 
Great chamber! Took me a minute to figure it out.
Please check out one of my chambers if you have the time.
http://cs2bus.com/sharedfiles/filedetails/?id=152465142
Andi  [autor] 12 iun. 2013 la 9:20 
Thank you all for your comments.

@raycebelmond. I'll be happy to try your chamber.
Artishock 12 iun. 2013 la 2:25 
Good puzzle. Thumbs up!
Marnickowner(NL) 11 iun. 2013 la 22:56 
hey andy, you tryed one of my chambers, and i just want to say i am about to try yours! tnx for your comment on Death trap Part 7!
BEN 77 11 iun. 2013 la 20:08 
Very good test.Thumbs up!
raycelbelmond 11 iun. 2013 la 17:34 
Nice map. Try one of mine. Raycelbelmond
Andi  [autor] 11 iun. 2013 la 11:57 
No problem. Give it a try when you have time. Thanks.
Prof Mole 11 iun. 2013 la 11:09 
I will get around to it but I have to finish the other persons tests first as I said I would. If I make any feedback critical instead of just saying it's cool, unless I say otherwise we can assume I think it's a good chamber. That test has alredy got good feedback and it took me about 30 minutes.
Andi  [autor] 11 iun. 2013 la 10:08 
I understand what you're saying, however, it was always my intention to use the gel in this way... I can't throw a cube very well and I know there are others who can't either but there are some, like yourself, who are very good at it and you don't need the gel. It's not my intention to decieve the player, only to make them think about what to do with it.
Prototype 11 iun. 2013 la 3:30 
Nice challenge, I solved without the gel if the only use is to slide the cube, perhaps you could move the button a square closer to the fizzler that way you could remove the gel and not confuse the player
Andi  [autor] 10 iun. 2013 la 23:15 
I hope you had fun with it.