RimWorld

RimWorld

NW Sterile Wall R1.1
30 Comments
Scionin 15 Jul @ 1:24pm 
1.6?
Ogliss  [author] 26 Mar, 2024 @ 3:42am 
@Cecil
Cheers, added

also tweaked beauty to 1 from 3
Cecil 26 Mar, 2024 @ 2:29am 
To support the wall lights added with Rimworld 1.5, add the following lines under <building> in "Buildings_Structure_sterileWall.xml"


<isPlaceOverableWall>true</isPlaceOverableWall><supportsWallAttachments>true</supportsWallAttachments>
MicroTurtle  [author] 3 Jun, 2023 @ 9:01am 
@[EE] Kennith I've updated the description, thanks for the suggestion. I leave the decision to modify the actual mod up to Ogliss, as long as the walls have some effect, I'm neutral on the actual amount, the original goal was for it to be balanced so not sure if the values have changed over the years.
Joejoemyo 30 May, 2023 @ 12:14pm 
Great update, just two things. If you're comfortable changing the mod, you could consider lowering the beauty of the walls. I think it was set to 3 to be similar to silver's 6, but it doesn't really fit with vanilla sterile tile (-1 beauty but a popular mod makes this +1) and other similarly-priced walls (almost all are neutral with marble and smoothed stones being +1 {is smooth marble +2?}).

Second, you might want to add the original mod description to highlight their sterility, flammability, and beauty.
ShadowX 4 Jan, 2023 @ 8:09am 
woops my bad should have read a it first
ShadowX 4 Jan, 2023 @ 8:08am 
does it actually have a cleanliness buff tho?
Ogliss  [author] 21 Jun, 2022 @ 12:42am 
@nazzanbexs
if you look at the top right corner of the title image, theres a list of what versions the mod will work for
nazzanbexs 21 Jun, 2022 @ 12:37am 
does it work with 1.3
Gaerhiel 22 Feb, 2021 @ 7:46pm 
Oh, so i can remove those damn Foerum walls i used for aesthetics ! Thank you !!!
Ogliss  [author] 31 Dec, 2020 @ 11:43pm 
Yup
Top Bloke Gman 31 Dec, 2020 @ 6:20pm 
does this work with 1.2?
Ogliss  [author] 13 Dec, 2020 @ 12:28am 
Exende 12 Dec, 2020 @ 9:42pm 
does this work with 1.2?
Silverheart 7 Apr, 2020 @ 12:05pm 
Perfect, thanks.
Ogliss  [author] 7 Apr, 2020 @ 11:52am 
they do indeed increase the cleaniness of a room
Silverheart 7 Apr, 2020 @ 11:32am 
Dumb question, but do these actually increase room cleanliness, or just match aesthetically?
Ogliss  [author] 11 Mar, 2020 @ 5:00am 
i'll post it to github and fire you a link
MicroTurtle  [author] 11 Mar, 2020 @ 4:46am 
Ah yes it does work. Its under a research now which is cool lol, Oh I might take a look at take it back this weekend but you've done such a great job of taking care of it.
Ogliss  [author] 10 Mar, 2020 @ 10:35am 
yeah defo functions in Rimworld 1.1
Ogliss  [author] 10 Mar, 2020 @ 10:18am 
should be! haha, you wanna take it back?
MicroTurtle  [author] 10 Mar, 2020 @ 10:11am 
Is this working? Feels weird commenting on my own mod like this. Didn't see the walls in my new game. That said I still have the source code which throws errors in the console even though its inactive in my modlist...
Ogliss  [author] 26 Feb, 2020 @ 10:51pm 
yup
Far-Seeker 26 Feb, 2020 @ 7:04pm 
So I take it the Feb 22nd 2020 update means it works with 1.1? :)
LionelCG 9 Jun, 2019 @ 9:43am 
Thanks for updating this mod :)
Emperor 18 Feb, 2019 @ 7:03am 
These walls are guaranteed not to reproduce.
Jaxx - pshoooo 25 Jan, 2019 @ 11:27pm 
still works, still great :) a vital addition
IceMaverick 21 Oct, 2018 @ 9:07am 
Thanks for the update.
Oof on the visibility settings for the B19 version earlier :P
Ogliss  [author] 18 Oct, 2018 @ 12:43pm 
All props go to TinyTurtle, its all his stuff, just made the changes needed for the new version while hes got no computer access
jpinard 18 Oct, 2018 @ 12:31pm 
Awesome thanks!