Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
No speed gel: https://youtu.be/6ZnMaDPiGoM
Thumbs up and favorited.
Tripping the laser reciever to get the lightbridge is a flaw in my logic system which I didn't test, I may correct that in hammer.
but I don't think that I took the right way ...
I made a little video : http://youtu.be/eXjOL3pBRDA
Need to mention: had to watch a little part of Deathwish video to get to the triangle button. Other parts were clear for me what to do.
Perhaps you'd enjoy a simpler map: Moving room 2
Looks like I have a lot of work in front of me trying to learn the Hammer editor tool.
I've watched a few tutorial on youtube but its confusing to me.
I use Hammer (as suggested by the title), the advantage being visuals and features not found in the peti, however it takes longer to make maps (to make them look good)
The tricky part for me was getting to the button to activate the first tractor beam, that was a challenge, after that everything else fell right into place for me.
What do you used to make these custom visuals in your maps Prototype?
@DeathWish808 Thanks for the commentary video, you did most as intended (including the end) your jump to get the laser button isn't exactly intended (the intended way involves the orange gel) but I'm allowing a couple of solutions for that one. The way you got to the lightbridge button isn't intended, both you and Innocentive used that solution so I'm considering preventing that. Glad you like the map and the updates ;)
Spoiler video here: http://youtu.be/XwHoeSOTKDs (As of the time of this comment and knowing YouTube, this will take some time to "process".) Should be good in an hour or 2 depending on YT. Peace out!
The only thing close to a complaint concerns the part where you need to wait until the blue gel lost enough momentum so that you can paint floor tiles that you can't paint otherwise ... or did I overlook the intended way to do that?
@lord_dhaf You are correct, that is a shortcut...still thinking on how to prevent it.
Also, I might have found a shortcut. I did not need to turn on the vertical light bridge. When I was on the horizontal light bridge, I jumped down and flipped tha panel under the exit. Then I painted it blue and also the under side of the light bridge. Then I used the same tecnique to gain momentum as I used to reach the gel button, and jumped right up to the exit room.
And the comments are helpful, I'm aware that the laser reciever antline is quite confusing but I don't know of a way to make it easier to understand. It's (not) logic controlling the vertical lightbridge. When the button is pressed the vertical lightbridge comes on, and when the reciever is tripped the lightbridge turns off.