Portal 2
Block Mover Test
48 件のコメント
Nobody No-One 2018年12月30日 12時38分 
Fun map. I too never used the block with the funnel. Thumbs up.
jandlml 2018年12月16日 22時06分 
what a great map! i love this concept. did i do something wrong? it looked like we were going to use a block that had a funnel on it. i never got into that room. faved !
nock 2017年8月9日 8時45分 
Cool concept indeed awesome work. I had a little trouble towards the end, but that's just me being me. Timestamped Blind run below

https://youtu.be/6V9Q6bIb5-k?t=31m
Light Warrior 2016年10月8日 17時59分 
The excursion-funnel block was superfluous. This was a very clever, ingenious idea, but the chamber has many rough, unrefined edges. Animations are often choppy, and numerous graphical glitches abound. Also, the learning curve is steep. I had no idea how to deal with the black-and-blue-rimmed blocks for quite some time.
big the cat 2016年2月29日 11時17分 
The conduction blocks (Is that what you'd call them? The ones in the last puzzle?) were a really cool mechanic, I really enjoyed messing about with them. Only thing is, I didn't ever use the block with the traction beam. Were you meant to use it, or was it just there in case you got stuck?
Petutski 2015年3月9日 12時32分 
Thumbs up for creativity. The block move mechanic, however, lends itself to esoteric solutions where less logic is envolved and more searching around endlessly, randomly trying stuff. Still when solved there is a good feeling! Thanks for your effort.
The Sojourner 2013年9月16日 17時16分 
...and done testing. One problem in the third room: a nodraw surface can be seen on the ceiling where one of the blocks starts. Suggestions for improvement: try only pull or only push for more challenge. Also didn't need the excursion funnel, as I could lift myself on the blocks.
The Sojourner 2013年9月16日 17時07分 
Feels a little bit like a 3D version of Sokoban...and kind of a nice parody of the Puzzlemaker's voxel system :D
Neuro-Raider 2013年8月4日 2時56分 
This Test is very very COOL! A like this map.
foobe 2013年7月23日 12時38分 
nice room
presto668 2013年7月20日 20時46分 
Couldn't figure out how to get out of the first room where you can both push and pull.
Tuleby 2013年7月13日 14時13分 
Awesome, very nice work. wooow .... thumbs up ;)
Nyan Wolf 2013年7月10日 7時51分 
This is amazing!!! You should make a full game out of this concept! (someday)
MMStinks 2013年7月7日 20時35分 
That is AWESOME.
Werbad  [作成者] 2013年7月6日 19時59分 
I'm still fine-tuning things with it but I'll probably release the source once I'm done with the map I'm currently working on.
TeamSpen210 2013年7月6日 17時13分 
Are you planning on releasing the source? This is an awesome custom test element; this could be a whole new type of gameplay.
ScarletDuke 2013年7月6日 15時38分 
Honestly, the funnel isn't necessary, but it is easier to use than moving the block upward over and over again. I like the funnell.
Manifest Breastiny 2013年7月6日 14時22分 
Despite the map looking not all that great, it's definitely an interesting idea.
------------ 2013年7月6日 8時44分 
wow osom map made <3
Werbad  [作成者] 2013年7月6日 4時13分 
The opening and closing being bizarre was sort of the point, but they were hastily made since I just needed something to tie the standard entrance/exit to the blocky style of the rest of the map. And I could use some proper models for the blocks but since I'm no modeler I have to stick with these temporary brush-based blocks for now.

I also noticed after finishing the map that the funnel block was pointless as you can just ride a block to the top but I figured I'd let it slide since this was just a concept demo.
Prototype 2013年7月6日 1時39分 
I agree with theblackwidower about the leaks, the start and the "doors". I also never saw/used the funnel, don't know where it was, but it's not needed. Apart from that, the concept is interesting.
ScarletDuke 2013年7月5日 17時54分 
Interesting, but there are a few problems regarding design. The opening and closing sequences are just bizarre. Where you suddenly appear, somewhere, or a hole appears in the floor. You might want to work on that. Second, I think you should fix the HoM effect in the final section. There's also the funnell emmitter that phases into the block above it, which is strange, and I think you might want to add textures to the three doors at the end. Pro tip, whenever someone sees flat white, or flat black, the mind interprets it as an empty void.
Mustache Matt :{D 2013年7月5日 7時24分 
Love the concept. there was a leak or two in your map, but I liked it for sure. the main leak I saw was where you pull the block out of the wall on the last chamber. Keep a these maps though. I really like them.
Hellraiser 2013年7月5日 7時09分 
I really liked this! Very interesting concept!
I hope to see more tests using this feature :)
Amb3r 2013年7月5日 4時54分 
Fun map hope you make more.
marshmallie 2013年7月4日 16時16分 
Very interesting concept, I'd like to see what sorts of puzzles people can come up with using this.
Lament 2013年7月4日 13時13分 
it's a good idea for a game. I think it can even be used on the next game, Portal 3 :D
Claire Crankenhägen 2013年7月4日 12時16分 
sounds cool.
Werbad  [作成者] 2013年7月4日 11時33分 
I use prop_portals in combination with vscripts to handle aim and block movement. prop_portal's with the same ID as a portalgun will move to the location of placed portals allowing me to find the surface the player wants to push/pull. I might release the source once I've cleaned things up a bit.
Claire Crankenhägen 2013年7月4日 10時05分 
This is just one of "Those Tests", the ones with original concepts that are fun (and hard) to make and interesting to play. Did you use a func_portal_detector?
FrostGiant 2013年7月4日 8時17分 
Very enjoyable and funny test.Can u try my
http://cs2bus.com/sharedfiles/filedetails/?id=157214765 .
Slordar 2013年7月4日 7時59分 
other than that fun
Slordar 2013年7月4日 7時59分 
the tracter beem cube was not needed
Braig46 2013年7月3日 23時41分 
Good one thanks
please try
http://cs2bus.com/sharedfiles/filedetails/?id=155271842 :) enjoy
kerning 2013年7月3日 20時52分 
One of best proofs of concept conceived with Portal 2 tools. You should definitely create your own game with this new kind of gameplay.

Think of the possibilities.
Zagaomaster 2013年7月3日 7時21分 
great map, i liked it, it was fun
wildgoosespeeder 2013年7月2日 23時45分 
I understand this is a "mechanic in progress", but you need to fix the blocks from killing you. A few times I killed myself by accidently being in the way.

Try my map? Some people say it is hard.
http://www.cs2bus.com/sharedfiles/filedetails?id=148426441
Wincked 2013年7月2日 16時32分 
to difficult to do at night....
Sgt. Beaks 2013年7月2日 14時19分 
Would ADORE seeing more tests with this concept. very fun and pretty challenging! a breath of fresh air from the static tests that are making it into the weeks best nowadays!
Audiodef 2013年7月2日 11時13分 
Very nice! Had some blank textures and HOM effect in the last room, though.
Anachronistic ALLOS 2013年7月1日 22時09分 
Very cool, fun and awesome concept. Though I spotted quite a few nodraw areas. Otherwise, I love it.
boop 2013年7月1日 15時35分 
This is very good. You should make more of this type.
󰀉tempeh󰀉 2013年7月1日 11時00分 
To clarify, the hole is in the ceiling above the cube that's embedded in the wall. Anyhow, very interesting test. Well done.
maks pain 2013年7月1日 7時32分 
hard
raycelbelmond 2013年7月1日 3時41分 
Very refreshing. Different and fun. I had a bug in the last chamber in the hole of the wall facing the cubes. Good work. Try one of mine Maybe ''Julio'' Raycelbelmond
Dr. Geisi 2013年6月30日 12時44分 
find mich zwar nicht raus aber sieht spannend aus :)
Werbad  [作成者] 2013年6月30日 9時59分 
Yeah, I noticed that after I had published the map. Not a big deal tho, it's just a testmap.
dcook 2013年6月30日 8時57分 
Very cool... concept works well. I did not use the funnel.. I found a more fun way of riding up. :-) I did get the funnel out of its hole tho...