Portal 2
Block Mover Test
Комментариев: 48
Nobody No-One 30 дек. 2018 г. в 12:38 
Fun map. I too never used the block with the funnel. Thumbs up.
jandlml 16 дек. 2018 г. в 22:06 
what a great map! i love this concept. did i do something wrong? it looked like we were going to use a block that had a funnel on it. i never got into that room. faved !
nock 9 авг. 2017 г. в 8:45 
Cool concept indeed awesome work. I had a little trouble towards the end, but that's just me being me. Timestamped Blind run below

https://youtu.be/6V9Q6bIb5-k?t=31m
Light Warrior 8 окт. 2016 г. в 17:59 
The excursion-funnel block was superfluous. This was a very clever, ingenious idea, but the chamber has many rough, unrefined edges. Animations are often choppy, and numerous graphical glitches abound. Also, the learning curve is steep. I had no idea how to deal with the black-and-blue-rimmed blocks for quite some time.
big the cat 29 фев. 2016 г. в 11:17 
The conduction blocks (Is that what you'd call them? The ones in the last puzzle?) were a really cool mechanic, I really enjoyed messing about with them. Only thing is, I didn't ever use the block with the traction beam. Were you meant to use it, or was it just there in case you got stuck?
Petutski 9 мар. 2015 г. в 12:32 
Thumbs up for creativity. The block move mechanic, however, lends itself to esoteric solutions where less logic is envolved and more searching around endlessly, randomly trying stuff. Still when solved there is a good feeling! Thanks for your effort.
The Sojourner 16 сен. 2013 г. в 17:16 
...and done testing. One problem in the third room: a nodraw surface can be seen on the ceiling where one of the blocks starts. Suggestions for improvement: try only pull or only push for more challenge. Also didn't need the excursion funnel, as I could lift myself on the blocks.
The Sojourner 16 сен. 2013 г. в 17:07 
Feels a little bit like a 3D version of Sokoban...and kind of a nice parody of the Puzzlemaker's voxel system :D
Neuro-Raider 4 авг. 2013 г. в 2:56 
This Test is very very COOL! A like this map.
foobe 23 июл. 2013 г. в 12:38 
nice room
presto668 20 июл. 2013 г. в 20:46 
Couldn't figure out how to get out of the first room where you can both push and pull.
Tuleby 13 июл. 2013 г. в 14:13 
Awesome, very nice work. wooow .... thumbs up ;)
Nyan Wolf 10 июл. 2013 г. в 7:51 
This is amazing!!! You should make a full game out of this concept! (someday)
MMStinks 7 июл. 2013 г. в 20:35 
That is AWESOME.
Werbad  [создатель] 6 июл. 2013 г. в 19:59 
I'm still fine-tuning things with it but I'll probably release the source once I'm done with the map I'm currently working on.
TeamSpen210 6 июл. 2013 г. в 17:13 
Are you planning on releasing the source? This is an awesome custom test element; this could be a whole new type of gameplay.
ScarletDuke 6 июл. 2013 г. в 15:38 
Honestly, the funnel isn't necessary, but it is easier to use than moving the block upward over and over again. I like the funnell.
Manifest Breastiny 6 июл. 2013 г. в 14:22 
Despite the map looking not all that great, it's definitely an interesting idea.
------------ 6 июл. 2013 г. в 8:44 
wow osom map made <3
Werbad  [создатель] 6 июл. 2013 г. в 4:13 
The opening and closing being bizarre was sort of the point, but they were hastily made since I just needed something to tie the standard entrance/exit to the blocky style of the rest of the map. And I could use some proper models for the blocks but since I'm no modeler I have to stick with these temporary brush-based blocks for now.

I also noticed after finishing the map that the funnel block was pointless as you can just ride a block to the top but I figured I'd let it slide since this was just a concept demo.
Prototype 6 июл. 2013 г. в 1:39 
I agree with theblackwidower about the leaks, the start and the "doors". I also never saw/used the funnel, don't know where it was, but it's not needed. Apart from that, the concept is interesting.
ScarletDuke 5 июл. 2013 г. в 17:54 
Interesting, but there are a few problems regarding design. The opening and closing sequences are just bizarre. Where you suddenly appear, somewhere, or a hole appears in the floor. You might want to work on that. Second, I think you should fix the HoM effect in the final section. There's also the funnell emmitter that phases into the block above it, which is strange, and I think you might want to add textures to the three doors at the end. Pro tip, whenever someone sees flat white, or flat black, the mind interprets it as an empty void.
Mustache Matt :{D 5 июл. 2013 г. в 7:24 
Love the concept. there was a leak or two in your map, but I liked it for sure. the main leak I saw was where you pull the block out of the wall on the last chamber. Keep a these maps though. I really like them.
Hellraiser 5 июл. 2013 г. в 7:09 
I really liked this! Very interesting concept!
I hope to see more tests using this feature :)
Amb3r 5 июл. 2013 г. в 4:54 
Fun map hope you make more.
marshmallie 4 июл. 2013 г. в 16:16 
Very interesting concept, I'd like to see what sorts of puzzles people can come up with using this.
Lament 4 июл. 2013 г. в 13:13 
it's a good idea for a game. I think it can even be used on the next game, Portal 3 :D
Claire Crankenhägen 4 июл. 2013 г. в 12:16 
sounds cool.
Werbad  [создатель] 4 июл. 2013 г. в 11:33 
I use prop_portals in combination with vscripts to handle aim and block movement. prop_portal's with the same ID as a portalgun will move to the location of placed portals allowing me to find the surface the player wants to push/pull. I might release the source once I've cleaned things up a bit.
Claire Crankenhägen 4 июл. 2013 г. в 10:05 
This is just one of "Those Tests", the ones with original concepts that are fun (and hard) to make and interesting to play. Did you use a func_portal_detector?
FrostGiant 4 июл. 2013 г. в 8:17 
Very enjoyable and funny test.Can u try my
http://cs2bus.com/sharedfiles/filedetails/?id=157214765 .
Slordar 4 июл. 2013 г. в 7:59 
other than that fun
Slordar 4 июл. 2013 г. в 7:59 
the tracter beem cube was not needed
Braig46 3 июл. 2013 г. в 23:41 
Good one thanks
please try
http://cs2bus.com/sharedfiles/filedetails/?id=155271842 :) enjoy
kerning 3 июл. 2013 г. в 20:52 
One of best proofs of concept conceived with Portal 2 tools. You should definitely create your own game with this new kind of gameplay.

Think of the possibilities.
Zagaomaster 3 июл. 2013 г. в 7:21 
great map, i liked it, it was fun
wildgoosespeeder 2 июл. 2013 г. в 23:45 
I understand this is a "mechanic in progress", but you need to fix the blocks from killing you. A few times I killed myself by accidently being in the way.

Try my map? Some people say it is hard.
http://www.cs2bus.com/sharedfiles/filedetails?id=148426441
Wincked 2 июл. 2013 г. в 16:32 
to difficult to do at night....
Sgt. Beaks 2 июл. 2013 г. в 14:19 
Would ADORE seeing more tests with this concept. very fun and pretty challenging! a breath of fresh air from the static tests that are making it into the weeks best nowadays!
Audiodef 2 июл. 2013 г. в 11:13 
Very nice! Had some blank textures and HOM effect in the last room, though.
Anachronistic ALLOS 1 июл. 2013 г. в 22:09 
Very cool, fun and awesome concept. Though I spotted quite a few nodraw areas. Otherwise, I love it.
boop 1 июл. 2013 г. в 15:35 
This is very good. You should make more of this type.
󰀉tempeh󰀉 1 июл. 2013 г. в 11:00 
To clarify, the hole is in the ceiling above the cube that's embedded in the wall. Anyhow, very interesting test. Well done.
maks pain 1 июл. 2013 г. в 7:32 
hard
raycelbelmond 1 июл. 2013 г. в 3:41 
Very refreshing. Different and fun. I had a bug in the last chamber in the hole of the wall facing the cubes. Good work. Try one of mine Maybe ''Julio'' Raycelbelmond
Dr. Geisi 30 июн. 2013 г. в 12:44 
find mich zwar nicht raus aber sieht spannend aus :)
Werbad  [создатель] 30 июн. 2013 г. в 9:59 
Yeah, I noticed that after I had published the map. Not a big deal tho, it's just a testmap.
dcook 30 июн. 2013 г. в 8:57 
Very cool... concept works well. I did not use the funnel.. I found a more fun way of riding up. :-) I did get the funnel out of its hole tho...