Portal 2

Portal 2

Magnesium
28 Comments
jandlml 21 Apr, 2019 @ 6:32pm 
thumbs up!
shadowyblade 18 Jan, 2017 @ 7:23pm 
That was really entertaining and challenging! You come up with thoroughly novel ideas for use of puzzle elements, like putting platforms on their sides in the toxic goo, it's quite clever. I also liked the reflection cubes on faithplates that shot lasers all around the room.
Blue 9 Jan, 2014 @ 9:08am 
Great chamber. I really liked the laser tunnel and the overlighted room.
I would personally remove the tractor beams which pull the cubes down and put a cleansing gel dropper instead. You seem to have just used the cleansing gel to get the cubes cleaned, no puzzle involved to do this. Putting them in the beam's place would also cleanse your cube and let it fall down automatically.
(you can also technically get stuck in the 1st room when you cleanse the blue gel away)
I am also not sure if I solved the 2nd room correctly. I used the beam to get the cube up to activate this room's exit.

The ending was great , having a companion cube launched at your face!
gambilier 10 Nov, 2013 @ 7:20pm 
Another stand out puzzle,how do you do it?
nicklonium  [author] 12 Oct, 2013 @ 1:58am 
Which panel?
SirDef11 11 Oct, 2013 @ 10:59pm 
Well, this map dont work. My english is sadly bad, but this is what i saw: 1 times of 10, the panel was open at 30 degrees, but the other time there is nothing, nothing to see, nothing to open, nothing to do... blocked in the first room :( and im far to be stupid (well, i think)
metadavid 8 Oct, 2013 @ 7:08pm 
Very good!
MachManX 22 Sep, 2013 @ 12:54pm 
Wow, that was even more fun than the last! The first two rooms is all about puzzle-solving and then the passageway was definitely a new twist on typical transport. Finally the last room gave me memories of Sonic The Hedgehog 2 and the platforms that lead you to death if you don't land on them :D

It seems that you make a habit of introducing something new or different to each new chamber and I gotta say, I love it! Excited for the next one. Great job!
wildgoosespeeder 19 Sep, 2013 @ 8:33pm 
There are some interesting ideas in here. This could be good but your symbol usage is what kills it.

Wow that is bright for that one room...

Try my map?
http://www.cs2bus.com/sharedfiles/filedetails?id=157760459
mrsumo 19 Sep, 2013 @ 1:42am 
NOW THAT WAS FROSTY & CLEVER
nicklonium  [author] 2 Sep, 2013 @ 4:28am 
Unfortunately, I couldn't find a way to make the light bridge necessary within the item limit so it's now been removed. The second room is slightly easier as a result but it basically plays the same and I was able to add a button so the player doesn't need to replay the first room.
[DDTC] VaporwaveVocap 1 Sep, 2013 @ 11:40pm 
All I can say about this level: I fucked up
BlumCoLe' 1 Sep, 2013 @ 12:46pm 
I just need the funnel! ;)
nicklonium  [author] 1 Sep, 2013 @ 12:37pm 
Thanks, glad you enjoyed it. I agree with you on destroying the laser cube in the second room, I wasn't at all happy with the way that worked but the item limit prevented another button from being added.
How did you solve the second room without the light bridge?
BlumCoLe' 1 Sep, 2013 @ 9:20am 
Oh damn it.
Really nice ...i like the way you use known elements in a new kind. :)

It's very annoying, when I destroy the lasercube in the second part, because I have to solve the first part again. But I think ...just a difficulty level! ;)
Little bug or unintended way ...the laser bridge in part 2 is useless.


Last room is my favorite part ...i like the concept.
drumcoaster 30 Aug, 2013 @ 5:05pm 
I like how you play with the physics.
DropTheDodongo 24 Aug, 2013 @ 8:46pm 
Nice test chamber. Plenty enteratining, plus I laughed at the sarcasm in the second room. Probably the easiest, once you figure out what to do.
stormsend 16 Aug, 2013 @ 4:22pm 
Very good puzzles. Each room took quite a bit of figuring out. That last one blew my mind with the moving platforms. Well done and I'll be looking for more. Try one of mine if you get time.
Jade BGE 12 Aug, 2013 @ 11:10am 
Crazy and totally cool! I loved it. Thanks for your work.
nicklonium  [author] 11 Aug, 2013 @ 5:01am 
Nice, thanks, just gave it a quick watch, you've picked up on an exploit I was a little worried about in the second room which I've just fixed. The laser dodge puzzle was the idea that triggered this room while messing with the editor and the fun thing about it is that the player is never really in any danger. The delay between each laser gives the player enough time to recharge health even if they hit every laser so there's no real threat, just the illusion of threat. Although this was an unintentional find when I was first testing the idea out.
I'll add yours to my queue although I'm working on a new chamber at the moment so it might take a while to get round to it.
Prototype 11 Aug, 2013 @ 4:26am 
Nice little map. Easy difficulty except that last bit, jumping between thin moving objects is quite challenging (not in logic, but reflex). The rest of the map was good and using the recievers to bend the lasers creating a dodging puzzle is very clever. Here's a demo of my blindrun: https://www.dropbox.com/s/ukvw1gj28x7g189/magnesium.dem

If you get a chance, here's my latest map: Moving room 2
teej 3 Aug, 2013 @ 2:55pm 
It's not that I cannot handle negative judgements, it's that your judgements were rude and also incorrect. You said that my overall map intentions were totally incorrect, which is rediculous. Also, in all hypocracy, you judged my map for being non-specific, whereas your map was extremely confusing for all the wrong reasons.
Dingus 24 Jul, 2013 @ 10:18am 
Good job on the maps! They're really hard but fun and challenging!
Alfe5 20 Jul, 2013 @ 7:41pm 
Hey I just subed and will try it soon. Thanks for showing me your maps.
Yoshio 19 Jul, 2013 @ 6:50am 
I've lost glass cube and get stucked
teej 16 Jul, 2013 @ 8:17pm 
Wow, Okay. I'll take your judgements into consideration. Also, I will take your lack of manners into consideration when I test your map.
teej 16 Jul, 2013 @ 12:52pm 
Hey Nicklonium! I replied to your comment on my map. Go check it out! In the mean time, I'll play this map.
kwyjibo 1981 13 Jul, 2013 @ 2:18pm 
That was a fun level.