Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The thing that would happen, is that by teleporting around and not killing all enemies, the Kamikazes' screams would still sound like they are right by me, despite being on the other side of a wall.
I thought it had something to do with the two sound Mods I had for the HD Games, these:
https://cs2bus.com/sharedfiles/filedetails/?id=1734065946
https://cs2bus.com/sharedfiles/filedetails/?id=2094225020
But, upon deactivating the two of them, one by one, I realized it really is the Portal Gun that makes the problem consistant.
- Fixed floor portals incorrect rotation
- Adjusted the raycast range and the projectile velocity
- Added a script that makes the player invulnerable whilst being in air, preventing fall damage in BFE based gtitles.
- Fixed a spelling mistake, preventing the invalid surface handler from running in SP
- Players should no longer get stuck and teleported back to the portal they entered
- Portals shot at the ground or the ceiling should now have the proper rotation, facing the player
- Fixed a race condition that occured when you shot an orange portal while the blue portal's projectile was still in air, causing the blue projectile to actually spawn an orange portal
It is there, I guarantee it.