安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The thing that would happen, is that by teleporting around and not killing all enemies, the Kamikazes' screams would still sound like they are right by me, despite being on the other side of a wall.
I thought it had something to do with the two sound Mods I had for the HD Games, these:
https://cs2bus.com/sharedfiles/filedetails/?id=1734065946
https://cs2bus.com/sharedfiles/filedetails/?id=2094225020
But, upon deactivating the two of them, one by one, I realized it really is the Portal Gun that makes the problem consistant.
- Fixed floor portals incorrect rotation
- Adjusted the raycast range and the projectile velocity
- Added a script that makes the player invulnerable whilst being in air, preventing fall damage in BFE based gtitles.
- Fixed a spelling mistake, preventing the invalid surface handler from running in SP
- Players should no longer get stuck and teleported back to the portal they entered
- Portals shot at the ground or the ceiling should now have the proper rotation, facing the player
- Fixed a race condition that occured when you shot an orange portal while the blue portal's projectile was still in air, causing the blue projectile to actually spawn an orange portal
It is there, I guarantee it.