Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
501 Comments
Robert E. Lee 23 Jul @ 6:20pm 
great mod really appreciate the work on this. I will echo @bill09xatz comment about a Pyrrhus helmet for rank 10 Epirus generals. would love to see it!
EasyEi8ht 19 Jul @ 11:35pm 
Is this mod compatible with DEI 1.3.4?
Master Fuch 16 Jul @ 11:42am 
Yeah no worries, its not like its game breaking or anything lol, maybe its some kind of historical fix cause i'm pretty sure Cleopatra was not a commander
Benjin  [author] 16 Jul @ 11:33am 
@Master Fuch
Damn, didn't realise that - will try to fix when I get back to AAA: Greeks in the near future.
Master Fuch 16 Jul @ 11:32am 
Seems like there is a bug with female generals, in my current ImpAug Egypt campaign none of the female generals have a sword on the campaign map, so its a bit awkward to see them behead the ennemy general with their bare hands in the mini cinematic... Otherwise great mod
keep it up dude
Benjin  [author] 7 Jun @ 12:50am 
@bill09xatz
Two days ago I managed to find out a messy way of getting faction leader appearances working for Rome II by unlocking a new "Rank 11" which requires 10000xp to get to (in comparison, reaching Rank 10 is 2000xp, so it's extremely unlikely a player would manage to get to 10000xp in one character's lifetime). I may release a submod for people who want to see faction leaders like that very soon along with a small update to each mod.

However, downside with that system is that - once a character becomes faction leader and ranks up to 11 - they'll gain all their skill points at once. I've been trying to create a script that prevents a character from gaining skill points after rank up if they're faction leader and then have skills be earned periodically via events (like in a Paradox game), but still haven't successfully run it yet. To be honest I'm not the best at LUA, so if anyone else has a lot of experience with LUA I'd really appreciate some help on that.
bill09xatz 6 Jun @ 8:30pm 
Could you give to Epirus to lvl 10 general the Helmet of Pyrrhus with the Horns on it???
It would be awesome!!!!
Also, could you make that whenyou enter in diplomacy window, you should see the faction leader without the helmet and the combat gear, unless he is leading an army, just with his clothes in the lvl that he is, I think it will help a lot in some kind of espionage (you learn just from opening the diplomacy view if their faction leader is old/young, leading an army or not, what lvl he is etc...
Thanks again for all of your work!!!
Benjin  [author] 6 Jun @ 9:37am 
@Henri-Imanda Patria
Will do, I too am also getting tired of only seeing linothoraxes on early rank generals and - generally speaking - don't like how the rank 10s look anymore. A lot of new assets have been made over the years which I have gotten permission to use, so I will be making some updates after I'm done with other tasks on AAA: Generals.
Henri-Imanda Patria 5 Jun @ 11:25am 
may i beg that you add more variations for the generals? i would love to have more unique helmets and armor for level 10 generals
Eastern and Barbs please. Great mod series
✠ WARZONE ✠ 1 Apr @ 3:33pm 
here to beg for barbarian generals
Benjin  [author] 12 Jan @ 9:39am 
@jacobgodfrey
Because that's how rank 1 generals look in my AAA: Generals mods. It's a way for you to see how a general looks when they're freshly recruited from via the candidate window so you can get a clear look at them, plus it's a more obvious way of telling if they're completely inexperienced at a glance for you to want to give them experience. To get them to rank 2 for their first helmet, that general just needs to fight and win one battle.

Soon I will update this mod so that - when in battle - rank 1 and 2 generals will have the appearance of a rank 3 general, which adds in a helmet and a cloak. I feel that when in a battle it doesn't make sense for a general to not at least be wearing a helmet and/or some kind of obvious signifier of command (i.e. a cloak or a sash). However, for the campaign map view, I think it fits as they're not in combat.
jacobgodfrey 12 Jan @ 9:10am 
why does it remove their helmets even when generals? is there a way too prevent this i am missing?
Mickey 1 Dec, 2024 @ 10:17am 
can you make your AAA-general mods compatible for rotr campaign? thx.
Benjin  [author] 26 Nov, 2024 @ 1:42am 
@aidanabnormal
The upcoming updates to all my existing and future AAA: Generals mods will make it so that - when in battle only - ranks 1 and 2 will use the rank 3 appearance (helmet + cloak).
aidanabnormal 25 Nov, 2024 @ 5:37pm 
Is there a way to make it so all generals wear a helmet when leading soldiers? I just find it bothersome and pretty immersion breaking to see a commander go into battle with no head protection to speak of.
DemonicSlayer911 15 Nov, 2024 @ 1:25pm 
Makes sense to me, keep doing what you do
Benjin  [author] 15 Nov, 2024 @ 12:51pm 
@DemonicSlayer911
Oh yeah, that was one of my long-requested features! Basically, at the start of every game, generals are assigned appearances based on what is in a file called a "startpos.esf". In the vanilla startpos and the previous DeI versions, most generals were just assigned generic appearances (e.g. Rom_General_25, Rom_General_01 etc for Romans). I wanted some more characters on the startpos to actually have unique appearances, especially the more famous ones such as Pyrrhus of Epirus, Ptolemy etc because it meant that both they and I could make some more unique appearances of generals that matched the famous people to help diversify the map at the start.

My mod not overriding Pyrrhus is as expected as DeI added that new appearance recently, but I do want to replace him with a unique appearance on this mod some time in the not so distant future. I need to take a look at what references he has and then make a new, unique appearance for him.
DemonicSlayer911 15 Nov, 2024 @ 12:38pm 
My man, and it looks like some of the generals with "unique" visuals like Pyrrhus of Epirus are overriding this mod, whereas before this mod would change them
Benjin  [author] 15 Nov, 2024 @ 11:27am 
@DemonicSlayer911
What do you mean? What's changed exactly? Would be good to know so I can help update it.
DemonicSlayer911 15 Nov, 2024 @ 11:17am 
It looks like this mod might need to be updated due to the recent DEI update, there's a bunch of visual changes on several generals I've noticed.
ParmenionGR 2 Oct, 2024 @ 11:36pm 
Any ETA on the new update Benjin?
redhusker13 12 Sep, 2024 @ 1:58pm 
when i try to use this mod with Lord Buio "SPARTA ANTHOLOGY)"1.0 - ONLY RESKIN VERSION it makes the spartan hoplite and spartan pikemans bodies disapear. any one have any tip load order wise so i can use both?
JesusChristIsLord 21 Aug, 2024 @ 7:47pm 
I have this mod running with dei, assuming its not a mod conflict.
JesusChristIsLord 21 Aug, 2024 @ 7:46pm 
I figured as I played the game lol, Also is alexnader suppose to have no shield? or is it something wrong on my end. https://imgur.com/a/v2Yf6yk
Benjin  [author] 16 Aug, 2024 @ 12:15am 
@Sacred
Yes, it works with DeI - it's a commonly asked question.
JesusChristIsLord 15 Aug, 2024 @ 4:03pm 
Can someone tell me if this works with DEI
Franzosisch 27 Jul, 2024 @ 1:25pm 
@Benjin Ah, nice! Is the gap under their arms also a known issue that'll be fixed?
Benjin  [author] 27 Jul, 2024 @ 2:24am 
@Franzosisch
Hahaha yes! That is an annoying issue. I will come back to update this mod soon to not only fix those issues but also provide more variation for each Greek culture's general. A lot of new models have been made by the community since I first released this mod which would help out a lot.
Franzosisch 26 Jul, 2024 @ 2:21pm 
I think Antigonos II has been eating too many cakes. His cheeks clip through his helmet.
Drengr 28 Apr, 2024 @ 8:48pm 
Please do Barbarians !!!
MonoManSK 22 Feb, 2024 @ 8:59am 
Will there be an AA Generals mod for Eastern Factions, such as Parthia? I'd love to see that.
JanusKyon 17 Feb, 2024 @ 1:29pm 
Same here
TheRealAches 6 Feb, 2024 @ 8:48am 
I noticed when using this with DEI, playing as Macedon the generals end up with a clipping issue with their helmet and it seems to be for most the generals I've seen.
Meaty Ogre 21 Jan, 2024 @ 9:07am 
Could you please make a 4 in 1 AAA generals so the load order doesn't take as big of a hit?
Magnos 10 Jan, 2024 @ 9:48am 
Great mod, i think this is one of the best ideas in all rome 2 mods comunity. Only one thing, my generals have the same caps colors and armours for every level, is a bug or if you have 2 or more generals at the same level their armours look the same?
AlexKv99 1 Jan, 2024 @ 7:37am 
Are there any plans on also doing the Barbarians? I love playing with them but theres no mod yet for them.
howebj2167 2 Dec, 2023 @ 11:03am 
Currently doing a Macedonian world conquest run. This mod among others is saving my sanity and keeps things entertaining. Thank you so much.
Rossy1605 13 Nov, 2023 @ 4:59pm 
Hi mate i love this mod but im using Lord buios spartan mod and his generals gear looks amazing, is there any chance of getting this but without changing the uniforms so it only changes the age and face models please
iNsaneMilesy 11 Oct, 2023 @ 1:03am 
@Benjin what turns per year mod do you recommend to use with your AAA?
iNsaneMilesy 11 Oct, 2023 @ 1:00am 
@Benjin Nice mate. I made a mod back in 2015 while studying classics at uni, that was a perfect variation mod for Sparta (CA made them a joke), but have totally forgotten how i did it lol. Roman, Eastern and Caucasian face skins are appropriate for Sparta. I just hate playing with clone armies when there is no reason to, generals makes it worse, hard to find good mods now that offer that. Hard to keep track of who is who the family tree. I am all for as much variation as possible. Nothing against long hair and beards, but variety is key. Cleomenes III in profile is a good example for the period post Alexandrian Military reforms and fashions changes all over teh Hellenic world. Various Pylos Helmet types were also common for Laconians, cheeks pads, plumes etc. There is so much internet myth and disinfo, its hard to get an accurate Spartan faction. I hope you dont mind suggestions and critique, your AAA mods are pretty brilliant and much needed.
Benjin  [author] 10 Oct, 2023 @ 3:15am 
@Tatersalad15
Sounds like the good old over 35 mods issue again.

@iNsaneMilesy
Their head models are the same, the difference is in the hair styles. I may reduce the number of beards the GC Spartans have because you're right in that by GC's point in time beardless was becoming more fashionable. However, I'll still give them on average a few more than the other Greeks simply because they did historically use them more and they even had their own styles that are well documented. Their long hair also persisted into this time period, so I can't remove that.
Tatersalad15 4 Oct, 2023 @ 10:35pm 
I have a couple generals/admirals turning invisible and other greek generals/admirals have their helmets turn a flat grey color that is not natural. If you want pictures, I can post them. I tested all other mods and load orders. This mod does it all the time, no matter the order or what mods are activated. Never used to.
KNOCK KNOCK IT'S ME, Big BIRB 13 Jul, 2023 @ 10:25am 
Have you considered making a version for DeI Macedonian wars? Now you get the Peleponnesian generals.
Benjin  [author] 20 Jun, 2023 @ 12:41am 
@cattus_malus2017
Still works for me - must be an issue on your own end.
cattus_malus2017 19 Jun, 2023 @ 4:51pm 
Started to Crash with DEI, just today. Please fix it, if you can.
Leondas 29 Mar, 2023 @ 5:37am 
Bosporian Generals have their shields non colored!
Kruucio 6 Mar, 2023 @ 4:05pm 
The men turn invisible using DEI with this mod
Danger Close 6 Mar, 2023 @ 4:01pm 
I just started a new campaign and all the greek shields I've seen are mostly gray. Is this normal?