The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Riften Marketplace Firepit
56 Comments
Lavellan 1 Feb, 2017 @ 8:37am 
poor thief's guild under it... lol xD
Shrike 10 Jan, 2017 @ 11:22am 
that is a well that leads straight to the ragged flagon - cistern
Fordring 27 Oct, 2016 @ 2:29am 
Does this work with the open cites skyrim mod?
GirthQuake 29 Jun, 2016 @ 3:28pm 
so apparently if you toggle no clipping and go through the firepit and under the wooden layer you will reach water with three chests filled with random goodies. *you have to go straight down into the fire.
bigwhitewerewolf 16 Apr, 2016 @ 1:55pm 
Excellent idea, Riften was a bit too dark to my taste.
Melletch 21 May, 2015 @ 10:50pm 
They are wells. You an straight up in the Ragged Flaggon CISTERN.
yrmama 21 Mar, 2015 @ 10:13am 
I also figured this thing & the one in Solitude, Whiterun, etc were community wells.
AbadopolGrimspree 12 Feb, 2015 @ 2:42pm 
If this was originally a well that leads underground...Why can't you travel through it"It is a stupid concept as a well." Nice idea for a fire pit.
miolnir420 17 Jan, 2015 @ 12:37pm 
yep not a blank space, its called a well. Milk Drinker
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Mysticpoptarts 23 Dec, 2014 @ 6:18pm 
That is a tunnel that leads to the ragged flaggon fucktard
Morwania 2 Dec, 2014 @ 8:28am 
love this mod :)
76561198124853363 31 Oct, 2014 @ 3:22pm 
Your like the Bob Ross of Skyrim adding happy little firepits!
Kiru 21 Oct, 2014 @ 7:58am 
Love it. makes it feel more real

strikhedonia13 18 Aug, 2014 @ 5:25am 
The firepit looks so natural that I almost forget the hollow pit that was there before. Thank you, the Riften market looks amazing with this.
saunders.bryan 18 Jul, 2014 @ 6:52pm 
this is a good idea....but how about a pool or a sauna there in stead?
justlovemonsters 10 Mar, 2014 @ 2:08pm 
Actually, just using architectural logic, the Cistern would be directly under the Temple of Mara, so I do not see how the marketplace would be above the Cistern. This mod is one of those great little touches, because the black hole that was the fire pit always bothered me (I, for one, did not interpret it to be a water well). A fire pit makes more sense to me.
KoolKidDeluks 26 Feb, 2014 @ 4:46am 
skrivefeil is right but it's still a good mod
skrivefeil 23 Jan, 2014 @ 3:38pm 
Isn't this supposed to be right on top of the cistern, where the thieves guild hang out? Makes no sense seen from below, if still open.
Nubivagant 28 Dec, 2013 @ 12:21pm 
If you use the tcm command and look inside of it, it is literally just a black hole. Such a terrible waste of space, this makes it so much cooler. Thanks :)!!
Sparkvark 2 Sep, 2013 @ 9:09am 
Cool
Rat Crusher 9000 14 Aug, 2013 @ 3:54pm 
Click Subscribe.
nileslee29 10 Aug, 2013 @ 2:53am 
what do i click to download it?
Sartory 9 Aug, 2013 @ 6:33am 
Thank you. That pit was bothering me as well.
nce 9 Aug, 2013 @ 5:38am 
Looks nicer that way. Good mod.
Alaric the Visgoth 8 Aug, 2013 @ 5:34pm 
hey there! thanks for the follow up on my comment. Wasn't trying to bash your mod, just trying to explain how it clashed with my prefered style of game play. That being said, I just thought of something that would work perfectly with this mod--using the darkest night that comes with CoT. Those are literally pitch black and your char would need to be a khajit or have some sort of night vision to travel at night. So now I'm thinking my current TG char might be able to sneak around at night without night vision aids after all. Well at least at Riften anyways. lol!

Anyways, I'll definately consider adding it when I switch chars to a less stealthy class. Might even consider using such a char to eliminate the TG completely from Riften. Nothing would make Mjoll (who typcially ends up being my char's wife) happier come to think of it :D Insightful mod though.
infcted  [author] 8 Aug, 2013 @ 4:39pm 
Thanks @Alaric the Visgoth for the comments! I play a "heavy" class. Pretty muched maxed out on all weaponds, armor, and enchantments, so me personaly I dont have any use playing stealthy. I would love to adjust the mod for everyone but it just isnt possible! Thanks again for the comment!
Alaric the Visgoth 8 Aug, 2013 @ 1:27pm 
@Caine VanScythe: was thinking the same thing. While a decent idea, a central firepit is waaay too bright and immersion breaking for me. Particularly given all the nocturnal NPC activity going on in that market place area after sunset. Because it kills the opportunity for any stealth chars anywhere in that area.

Especially for NPC TG wanabee sneak thiefs. These lowly TG bottom feeders prefer relieving Riften's upstanding citizenry of their hard earned valuables in the early hours of the morning when it's usually darkest out.

But if you don't care about the TG or playing stealth chars, then this is probably one of the best ways to functionally upgrade Riften IMO.
Alaric the Visgoth 8 Aug, 2013 @ 1:17pm 
O.o

Trying to smoke out the TG AND %$#@!&#! piss of the Nocturnal at the same time eh?

This is one ballsy move which will most likely not end well.....
Yung Dud 8 Aug, 2013 @ 11:48am 
@Usagi It was a well.
Chi 7 Aug, 2013 @ 3:37pm 
cool mod~
I always thought that was a well >.>
infcted  [author] 6 Aug, 2013 @ 5:34pm 
I prefer s'mores over lore. To each their own! Hehe!
V 6 Aug, 2013 @ 5:22pm 
Seems cool. I'm not going to say anything about the well and the ratway connection, enough people have done that. But for me personally,
having a bright fire pit outside kinda takes away from the dark, gloomy, and miserable atmosphere the raggedy town is supposed to have. It's a cool idea, but to me it doesn't compliment the lore of Riften very well.
Cromwarg 6 Aug, 2013 @ 1:51pm 
Simple yet brilliant, dosn't matter if its a well its not usable anyway.
Besides looks nicer with the fire in it.
Torcwrench 6 Aug, 2013 @ 9:40am 
My character and the town's guard (Imperials) were actually ambushed by a small group of Stormcloaks that used the well interior as fortified cover to fire their bows from. This occurred after the completion of the Civil War quests (Imperial victory) and took me by complete surprise - representative of remnant insurgents I guess. Be mindful of this if you intend using the mod which I do look upon as a nice idea.
KNOMAD 6 Aug, 2013 @ 8:46am 
Wheres the smoke supposed to go? :p
infcted  [author] 5 Aug, 2013 @ 4:02pm 
Mother of comments.

And yes I know that this is connected to the Ragged Flagon. It still looks cool IMO :)

And thanks Foltzwagon82!
laura craft 5 Aug, 2013 @ 12:21pm 
It's a nice idea, but I think that's supposed to be a well. Remember, the Ragged Flagon is below it, with that pool of water in the center.
Celtic_Soldier 5 Aug, 2013 @ 11:58am 
You do know that place were you put the fire pit is a well or possibly a large sewer entrance because the thieves guild hideout is right below it.
Altehardscoper 5 Aug, 2013 @ 9:01am 
it doesn't works
Naomi 5 Aug, 2013 @ 3:46am 
What about open cities? Surely that would conflict as well?
FoltzWagon82 5 Aug, 2013 @ 3:43am 
"The only mods that might interfere with this are ones that add objects to this pit" Fixed.
crackedupmonk 5 Aug, 2013 @ 12:36am 
so what do we see when looking up through the well (not a pit) from the ratway? (the area with the axe stuck in a tree stump and light shining down on it)
sox 4 Aug, 2013 @ 10:54pm 
Such a simple idea but yet so awesome. Thank you very much! ^^
Wheyzardo 4 Aug, 2013 @ 6:54pm 
Simple, yet it really makes a difference well done!
infcted  [author] 4 Aug, 2013 @ 5:37pm 
@OrikThaOne Thanks man! My pleasure!
HayBae69 4 Aug, 2013 @ 5:24pm 
Love mods like this. Thank you.
infcted  [author] 4 Aug, 2013 @ 2:54pm 
@Bakstikk Thanks, Appreciate it! :)
SV1 4 Aug, 2013 @ 2:48pm 
Great!
infcted  [author] 4 Aug, 2013 @ 11:32am 
@ل•§ εμτћεгіη I am not sure. Havent heard of this mod. If there is anything in the marketplace pit then yes.