RimWorld

RimWorld

Build From Inventory
121 Comments
Please tell me that's just a joke or something... really sad if thats true :cattiva:
VelxraTV 2 hours ago 
wanting my deep pockets back for 1.6 plz
Osium 3 hours ago 
If you go to his steam page, one of his friends commented "Rest in peace Alex, you will be missed." on Jul 3rd. Prior to that he was actively pre-patching his mods it sounds like.
Felnel 4 hours ago 
thats sad.
oscarmdsh69 8 hours ago 
this guy hasn't been online in a while, we might not get an update boys
Dahaka 15 hours ago 
7.62×39?
MrJunDay 20 hours ago 
10.96?
Whacko² 23 hours ago 
5.56??????
大番薯之怒 13 Jul @ 1:42am 
2.1?
Felnel 12 Jul @ 6:03pm 
1.6?
Dahaka 12 Jul @ 1:08pm 
Rimworld 3.0: Pick up and Haul integration
Ghostmare 12 Jul @ 11:52am 
So now we wait until someone rewrite this for 1.6 version...
turnitup5000db 12 Jul @ 11:14am 
Waiting on the update for Rimworld 2: Human Leather Jamboree, wtf is taking so long?
Rudi Gauss 12 Jul @ 8:16am 
dude, where is the update for 2.0. Unbelievable
gunque_ 12 Jul @ 6:26am 
Where the fuck is my 1.9 update
󠀡󠀡 12 Jul @ 5:42am 
1.8?
sworthington09 11 Jul @ 3:57pm 
1.7?
Felnel 11 Jul @ 3:26pm 
1.6?
oscarmdsh69 11 Jul @ 1:20pm 
1.6 update coming?
Geneva 11 Jul @ 9:47am 
RIP
Porcyon 2 Jul @ 6:08pm 
Hello, any thoughts on a 1.6 update?
Creedmoor 15 May @ 6:18am 
im curious, is there a mod that exists that allows colonists to craft items from inventory?
LZIM 25 Feb @ 5:42pm 
qol that needs to be vanilla except its understood that use from inventory still means pawns remove items from inventory to start building otherwise they would be delivering to blueprints as with puah no ?

also puah if it included dropping off to blueprints except how would you prioritise which blueprints get randomly filled with materials from a given opportunitistic pawns inventory..
MasonNasty 11 Feb @ 5:54am 
You man awesome mod. Have a better day knowing you made super awesome mod for niche purpose. Now my constructor can simple hold components in their inventory instead of constantly running back and forth.

You rock!
Uuugggg  [author] 2 Feb @ 11:41am 
Uh no, Pick Up and Haul only works for Hauling, like, to storage, not for any job's needed items.
Parciwel 2 Feb @ 7:42am 
@stupid there is a mod that does that. It's called "pick up and haul".
Idk how it does it, but it works
Uuugggg  [author] 12 Jan @ 12:55pm 
That would take quite a large overhaul of the entirely of RimWorld's job system so nope not yet.
a succulent beef wellington 12 Jan @ 3:50am 
I have a question. Is there a way to make pawns gather materials to their inventory when delivering / building rather than their hands?
Uuugggg  [author] 27 Sep, 2024 @ 10:54am 
What issue.

arof described what the mod actually does.

I don't respond to people who don't read the mod description and don't get what the mod even does.
Protok 25 Jun, 2024 @ 6:52am 
I feel warm when see somebody care my caravan needs. :starvanguard:

I ask you to include the same algorithm for searching resources for production on workbench. So that pawns can take ingredients/materials for work from the pack animal’s inventory too.

Thank you
L2 18 Apr, 2024 @ 4:31pm 
Would*
L2 18 Apr, 2024 @ 4:31pm 
will you be able to make this compatible for at home base stockpiles to use stored buildings?
Uuugggg  [author] 31 Jan, 2024 @ 4:21pm 
👍
arof 31 Jan, 2024 @ 3:04pm 
Having previously dug around in the code on this one for a temporary 1.4 update, I believe it doesn't add a step to the logic to force a pawn to load things into their inventory to deliver, it only checks their current manually held inventory for items and forces them to drop it if they have it to bring to a deliver task. It's more designed to help when you're caravaning than improve the deliver process in base. If you have a big task that needs delivery and pawns with huge carry capacity due to mods, manually loading them up should speed up the process.

I don't have the issue with floor tasks in my modlist, so order may make a difference on that.
LunaW0lve 31 Jan, 2024 @ 12:13pm 
Same issue as the others describe, pawns don't seem to want to take more materials into their inventory after 1.4 to work with, only bringing a couple at a time instead.
Dzik 17 Jan, 2024 @ 4:26am 
This mod doesn't seem to work; pawns aren't taking any additional resources with them, and they wear backpacks (which extends their capacity to over 100kg). Also, when building floors over other floors they carry resources for 1 tile at time, like @googooman mentioned. I do have other popular hauling/pathing mods installed though, so maybe there's a conflict.
googooman 6 Jan, 2024 @ 4:39am 
mod有问题,铺木地板的时候小人会一趟只拿一根木头,来来回回跑,鬼畜了。卸载mod后就好了。There is a problem with the mod. When laying wooden flooring, the little person will only take one piece of wood at a time and run back and forth, which is a mischievous beast. After uninstalling the mod, it's ready.
SomewhatLazy 23 Oct, 2023 @ 7:14pm 
Same issue as @KitsuneKas
LordRIB 28 Sep, 2023 @ 3:16pm 
HI think he's keeping seeds... in his prison wallet.....
Dirmagnos 5 Sep, 2023 @ 5:15pm 
Me: "I want to build a wall of dicks!"
*looks down* *chop*
*digs thru muffalo inventory* Nothing.
Me *looking at another member of caravan*: "Hey John..."
Gaming monke 20 Aug, 2023 @ 3:10pm 
I can't tell if this mod is working or not.
19Peej 1 Dec, 2022 @ 7:34am 
@vlad Oh god...
lol 16 Nov, 2022 @ 4:00am 
Well sir I'm not asking questions but it seems he has his ways
Uuugggg  [author] 15 Nov, 2022 @ 5:18pm 
Hold up

Naked

Pockets?
lol 15 Nov, 2022 @ 1:02pm 
On tribal naked start my pawn keeps seeds in pockets to not lose them to deterioration lol
Uuugggg  [author] 15 Nov, 2022 @ 10:57am 
heh what ingredients are you holding that you need at a worktable/stove/etc
lol 15 Nov, 2022 @ 10:54am 
Is there something like this, but from ingredients? "Use ingredients for recipes from inventory"?
KitsuneKas 26 Oct, 2022 @ 7:20pm 
There seems to be an issue with this mod currently post 1.4. I was having issues with colonists only hauling a few materials at a time, making construction laboriously slow, since every wall for example was hauled and built one section at a time.

Dev mode stack trace showed the error was coming from this mod. I have a hugslib log I can post somewhere, dunno if you want it here, on github, or sent privately. I forgot to copy the stack trace error before restarting without the mod to confirm it was the mod (problem went away after unloading this mod), but I can probably reproduce the error if you need the stack trace.
Sorrowsnow 22 Oct, 2022 @ 2:49am 
@Unngggg thank you for all your wonderful works !
Uuugggg  [author] 14 Oct, 2022 @ 4:43pm 
Alphabetically first to get my 1.4 support Yay.