Portal 2

Portal 2

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52 Comments
Steve3Dx 8 Aug, 2024 @ 11:21am 
:steamhappy::steamthumbsup:
Comedy Time 7 Oct, 2023 @ 9:14pm 
The part where you have to stack the weighted cube atop the laser cube while on the button aiming at the catcher that controls the lift is really unique and I loved it.
Dark Rozen 23 Aug, 2021 @ 9:46am 
Cool
fredericmarile 13 Mar, 2021 @ 12:22am 
I have to agree with others that there are repetitive parts to this chamber. Additionally, I couldn't figure out how to annihilate the turret and finally had to watch Nock's video, but that didn't make it any less fun. Really clever use of just 2 beams to activate several unique elements!
SpielSatzFail 17 Dec, 2020 @ 12:54am 
What I like about this chamber: if you succeed, you don't SEE the turret getting destroyed but you can HEAR it :D
I expected a cube stack & sacrifice at the end, but it wasn't. The backtracking was touching the edge of my patience, but it was ok. Thumbs up for the whole thing.
zul33 2 Oct, 2020 @ 8:11am 
Nice map :) actually you don't need any timing in this one like some comments state
wildgoosespeeder 20 Mar, 2020 @ 5:16pm 
Very good map!
metadavid 6 Nov, 2019 @ 4:52pm 
Genius design. I'm stoked to solve this one, took a good while scratching my head to see it. Thanks for making Fumbly Bumbly
gibber 27 Oct, 2019 @ 3:38pm 
Lots of satisfaction after solving this one. I couldn't find the repetitive parts though.
Petutski 27 Aug, 2019 @ 12:14pm 
Interesting map! I think it is bit repetitive, but still fun. Thanks!
| \_/ () 22 Aug, 2019 @ 12:49pm 
Enjoyed it thoroughly. Cheers!
c4shurik 18 Jul, 2019 @ 9:53am 
Cool!
_galaxy 14 Jul, 2019 @ 9:46pm 
Great map... the cube part is a bit repetitive since I think the hard part of the puzzle is getting rid of the turret and opening the exit. Other than that, great puzzle and great design!
Reika 29 Jun, 2019 @ 10:59am 
I have to agree with zeo. In particular, the timing of the laser manipulation to get the cube on the elevator while you are on the upper level, which you have to do three times , is far too tight. I would investigate maybe making the
elevator slower, or even better having it pause when it reaches the top level .
zeo1337 21 May, 2019 @ 11:05am 
good but.....REPETITIVE
Nobody No-One 20 May, 2019 @ 6:00pm 
I think the platform is not able to crush the cube.
Fumbly Bumbly  [author] 17 May, 2019 @ 1:11am 
Thanks Nock! During testing I did attempt to squash the cube under like that, but to no success. The platform seemed to push it aside from underneath, rather than crushing it in place. There's a chance it may be possible, but I'd say one would have to try quite hard to make it work.
But either way, I'll look into it more and try and make it as watertight as possible.
nock 17 May, 2019 @ 12:57am 
Nice map, although in hindsight, I was thinking that there's a chance that the regular cube could be lost and render the puzzle unsolvable, if you were to trap it under the platform while it was in motion . It's a pretty dumb thing to do and I'm not sure why you would, but that's the only think I think could be an issue, in what is another great map from you Fumbly.

Blind Run: https://www.youtube.com/watch?v=Ulbqw7emdXU
Teo 10 May, 2019 @ 2:04pm 
Nice update! I liked the extra steps :]
henpitts 12 Apr, 2019 @ 7:24am 
Very Good. Made me think. :steamhappy:
Geezer 11 Apr, 2019 @ 9:00am 
Oh, I like this one. Thumbs up!
Galactic Jack 10 Apr, 2019 @ 11:00pm 
Very well done. I liked the reuse of elements.
Mikeastro 10 Apr, 2019 @ 2:33pm 
Fun map, but it indeed felt a tiny bit repetitive. Thumbs up :]
Expat 10 Apr, 2019 @ 7:51am 
Great fun! I generally detest moving platforms, but your use was superb. Thanks for creating.
quatrus 10 Apr, 2019 @ 7:13am 
Another nice laser puzzle - thanks for creating.
bullfrog 10 Apr, 2019 @ 2:33am 
Nice one.
GoSho 9 Apr, 2019 @ 2:41pm 
Amzing design
PirateEnthusiast 9 Apr, 2019 @ 9:48am 
repetitive steps, but still fun and not as impossible as many of your maps seem to me. great work :)
Dark Rozen 9 Apr, 2019 @ 8:58am 
I didn't use the turret for much, still a pretty good chamber. I think it needs a little more of a puzzle.
joe98 8 Apr, 2019 @ 11:20pm 
Excellent puzzle thank you!.
I must say though that I don't like maps where I have to walk through a portal that has a lazer beam though the portal. When O touch the beam with my legs I get pushed off platforms to places i don't want to go!
Clantis 8 Apr, 2019 @ 9:26pm 
awesome as always :D
SpKi 8 Apr, 2019 @ 1:06pm 
Very nice puzzle. A bit repetitive, but still fun. Beautiful visuals as always. Thumbs up.
Malfaction 8 Apr, 2019 @ 11:46am 
Much satisfaction after solving but the repetitive steps were grating on me. Anyway, thumbs up!
portal addict 8 Apr, 2019 @ 10:40am 
I think I'm gonna add you to my followed authors
ZAEROS 8 Apr, 2019 @ 2:11am 
Good fun map, Enjoyed, Thank you.
jandlml 7 Apr, 2019 @ 10:54pm 
enjoyed this map very much! :steamhappy:
anpy 7 Apr, 2019 @ 1:19pm 
Very good puzzle! I agree with Leomievs that some steps were repetitive, but that didn't ruin the quality of the puzzle. It was very fun and clever. Thumbs up and favorite :)
Leo 7 Apr, 2019 @ 1:03pm 
A few repetitive steps, but very good puzzle as a whole. Excellent use of the oscillating platform and the turret. Astonishing visuals as always - at this point I don't even know why I keep mentioning that haha.
Demon Arisen 7 Apr, 2019 @ 9:45am 
Fun map as always with superb visuals - very much what we've come to expect from you but that's a very good thing IMO, keep up the great work! :)
Almisuifre 7 Apr, 2019 @ 8:28am 
Very clean map, love some implemented moves. Also, I thought the exact same thing as @Mr Vapour Waterhandle while solving it !
GrottoLova 7 Apr, 2019 @ 5:53am 
Great reuse of elements. Thanks for creating
Mr Vapour Waterhandle 7 Apr, 2019 @ 4:42am 
It was fine, fun to play through. I liked being able to portal around a lot to make movement very efficient. What I would have liked perhaps if it would be mandatory to set the platform up high to catch the cube on it to retrieve it top side. Instead, I just caught it by hand, as it's the first thing that came to mind. On my final trip I realised you could do that, and it would've been a clever extra use of it. So if there is no angle on the cube spawner without making a slight roundabout, so you can't catch it by hand, that would complete the puzzle IMO.
可砸 6 Apr, 2019 @ 6:34pm 
Nice puzzle that involves multiple round trips!
Nobody No-One 6 Apr, 2019 @ 4:13pm 
But I don't actually see the need to use the teleporting antline at all. Why not just have the exit door signage directly above the catcher, and no antline near the door? I think that would be perfectly clear.

Anyway, I want to reiterate that I did really enjoy the puzzle, it's just that one thing that seems kind of off to me.
Nobody No-One 6 Apr, 2019 @ 4:12pm 
Very fun map and good use of elements. I have only one comment on the visuals, which are generally amazing as usual. This antline looks really weird to me. If it were a normal antline that goes right from the activator item to the door, the checkmark would be right next to the door. The way it is here, where the checkmark is far away from the door, makes it look like the antline's somehow coming from the door. If you're going to do the teleporting antline thing, why not something like this ?
EndOfPortal 6 Apr, 2019 @ 3:54pm 
Not hard but clever challenge with a unique design. :p2blue: Favorite :p2orange:
Jade BGE 6 Apr, 2019 @ 2:25pm 
I liked that a lot! Thank you.
mangomaster 6 Apr, 2019 @ 12:28pm 
Simple, satisfying, and nice use of some uncommon testing elements. Thumbs up.
Teo 6 Apr, 2019 @ 12:19pm 
Really fun map! Love the visuals :D
Fumbly Bumbly  [author] 6 Apr, 2019 @ 8:29am 
Thanks guys!