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Too bad the softlocks didn't get fixed, especially the obvious one with the basement lift.
1. Get Reflective out by way of Square and X fizzlers, it needed to be done on X with Portal's equivalent of Tactical Advance so you retain handle of laser.
2. Go to pedestal, open the trap door.
3. Take Cube upstairs and position it to hit Exit trigger.
4. Go drop down, lase the basement trigger to come back up.
5. Regoto the basement by portals already there.
6. Reposition the basement portal to basement shooting up. Now a beeline to Exit.
Problem is basement, if you did not pay attention to the hole and no laser it traps you, it happened to me, and the floor to be shot is flanked by light strips so it's hard to stick portal to like BEE maps.
If you'll notice, when you go up into the top glass room, the portal surface that the laser will later travel through via portal is two blocks out from it's wall. It's wall is lined up with most of your wall (talking about the side with the catcher, in the glass room). You can count on the side wall of the glass room, two blocks. Place your cube at the front edge of the block boundary (use the line that seperates the first and second blocks as a guide). This way the cube is above the white area underneath, and I've proven it. We place the cube at an edge because the laser will come it at the bottom half of the portal, so all you have to do is place your portal correctly. Go into this test and try it yourself to see what I mean.
The symbol usage irks me but that was before you knew of my antline guide. It didn't go overboard like amateur maps do.
Thanks for telling me about those trapping issues... I'll fix them if I get around to it.... :)
Took me 5 tries to line up the box because I am terrible at video games. Other than that, nice chamber :)
I said I found it to be easier, not worse. This is still an excellent puzzle, but you saying it is more difficult than Indirect may be wrong. It's common that an author has problems judging the difficulty of his maps accurately.