Portal 2

Portal 2

Station
95 Comments
canticle 18 Jan, 2021 @ 6:25pm 
By the time I got to the point of needing the funnel, I had forgotten it was there. I got so wrapped up in what I thought "had to be" the solution, that I became oblivious to the elements i hadn't used yet...and eventually came here for hints. Palm to forehead when someone mentioned "the funnel" and I remembered unused surfaces....:steamsad: You got me!
Galactic Jack 11 Jun, 2019 @ 11:19pm 
This was pretty fun!
lfairban 16 Sep, 2016 @ 8:46am 
A very innovative design.
jandlml 6 Mar, 2016 @ 4:53pm 
another excellent laser puzzle
Petutski 3 Dec, 2015 @ 10:42am 
Nicely done with clever cube manipulation!
dven1 3 Sep, 2015 @ 12:34pm 
It really stings when you misjudge the placement of the moveable funnel backstop while sitting on the lift!! Luckily there's a way to get up on the shelf to retrieve errant cubes. I was more careful the second time. Really nice map.
76561198050811374 6 Mar, 2015 @ 5:50pm 
Pretty good! It's on the easier side, plus it's far too easy to get the second laser cube mere seconds after getting the first . But. I like the retro-styling!
Creeping Tiger 29 Sep, 2014 @ 1:53am 
Finally got around to testing your map - great fun, and good use of retro stuff. Not painfully hard, just nicely tricky, thanks for liking mine : http://cs2bus.com/sharedfiles/filedetails/?id=72550502
dire.fcs 2 Jun, 2014 @ 5:26pm 
Akiva 8 May, 2014 @ 4:21pm 
Good job!
gooberspace 12 Mar, 2014 @ 12:21pm 
So much pink!
Excellent test
kimist108 27 Feb, 2014 @ 5:50pm 
Thumbs up!
metadavid 18 Nov, 2013 @ 1:30am 
very good. quite a puzzle to figure out. thanks!
EnderCorePL 9 Nov, 2013 @ 12:51pm 
realy cool, I like old portal idea
EyeOfTheBeagle 27 Oct, 2013 @ 3:13am 
Very nice chamer. And a very nice idea.
JAZ 25 Oct, 2013 @ 11:01am 
I had actually played Station 2 before and gave it thumbs up. I didn't review because I had to look at the hints in other people's comments to figure out the second room. (I did try to cheat past it first, by stacking the two laser cubes, but it didn't work.) Excellent job!. Great look and probably your hardest puzzle! But the Vents one is still by favorite.
| \_/ () 25 Oct, 2013 @ 8:12am 
nice one! LIKE!
d'Artagnan 22 Oct, 2013 @ 3:45am 
The Puzzles, are nice, the solutions wonderful, once you get them and I like the use of Portal 1 Models and Textures, only thing I negative I can note is collisions are missing with the Edges of the rising platforms and the stoppers of the floating platform in the second room and GLaDOS' line of testing with lasers is played twice.
Geneosis 13 Oct, 2013 @ 6:41am 
Great laser puzzle, is this the Portal 1 style in Style Changer or did you edit the map with Hammer ?
Vexza 11 Oct, 2013 @ 2:37pm 
nice piece of art
Geeky 28 Sep, 2013 @ 7:04pm 
I'm stuck, cant fig how to get to the other side.
Hellraiser 28 Sep, 2013 @ 5:44am 
Well. I already have it using the droppers, so I might add the elevator too.
Hellraiser 28 Sep, 2013 @ 5:43am 
I'm tempted to make my PeTI editor use the Portal 1 elements.
サトシ 21 Sep, 2013 @ 7:39am 
Amazing:d2rubick:
PsychoBR 20 Sep, 2013 @ 5:20am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2orange:
JayB52 19 Sep, 2013 @ 8:21pm 
Intricate work and not easy to solve, it took me a long time to realize that I can jump, Won't say any more than that, nice job.
EcksMega 19 Sep, 2013 @ 5:40pm 
Great! ; )
The MAD Fool 19 Sep, 2013 @ 5:08pm 
I am very impressed. I really like the layout of this puzzle. Nice job :)
My Workshop
MachManX 15 Sep, 2013 @ 12:56am 
Wow, I got stuck on the last room for a long while. I was starting to lose it a little, hopped around the room, and after more time passed I realized I wasn't using all the elements of the room like the gravity funnel and the moveable platform. And after a bit longer that's when I realized the genius of the solution. I was quite amazed by your solution. Excellent job, sir!
Andi 10 Sep, 2013 @ 10:52am 
Excellent map. I took me nearly 30 minutes to find the soution... and it was a great soution. Thumbs up.
Bog the Dog 9 Sep, 2013 @ 12:41pm 
Great map with some briliant solutions !
SevenSilhouette 8 Sep, 2013 @ 8:51pm 
Solid map.
DannyVFilms 8 Sep, 2013 @ 8:05pm 
Not bad, but my brain gave up after a while.
m9so 8 Sep, 2013 @ 11:08am 
Отличная комната, в меру сложная, интересные решения, и стилистика Portal 1.
Большой палец вверх! =)

Excellent room, moderately challenging, interesting solutions, and style of Portal 1.
Thumb up! =)
Haggis 8 Sep, 2013 @ 10:53am 
Hi FrostGiant, glad you liked my map. Had a play of this map, really liked the Portal 1 textures, made a nice change from Portal 2, good work.
The Sojourner 7 Sep, 2013 @ 3:45pm 
Very nice (although maybe add some screenshots so that we know what to expect).

It might just be me, but I noticed a sound glitch: one of the laser catchers wouldn't stop sounding after I struck it on. Secondary suggestion: add (embed) some of the original Portal sounds to really make it seem like we're playing a Portal-style map (but with Portal 2 testing elements).
jeffus 7 Sep, 2013 @ 12:34pm 
This took me ages to work out . Very hard .
here is mine May be not as tricky as yours
http://cs2bus.com/sharedfiles/filedetails/?id=175499148
Zai-Ba 7 Sep, 2013 @ 1:11am 
Fun test :-)
After I figured out what to do in the 2nd chamber I needed 3 tries to place the 2nd cube correctly. maybe you can restrain the place for portals behind the grates by two vertical lights.

PS: thx for testing my map :-D
Gnib 6 Sep, 2013 @ 8:09pm 
nice
ERNEST 6 Sep, 2013 @ 10:12am 
Nice Texturepack Portal 1
JinxDoll 6 Sep, 2013 @ 9:14am 
Nice chamber! Had to stop, step back and think a bit before I saw the whole clear picture. But I did noticed that the door to the second room was a bit misaligned, unless it was intended.

Do try my latest chamber if you're free!
JD004 - Rapunzel
Silhouette 6 Sep, 2013 @ 5:12am 
For me Skittles I like this look. Seeing the older Portal 1 style fizzlers and stuff is a bit nostalgic. :P
Maybe it's that I have been seeing the look of the bulit-in level editor's graphics too much, heh.
Absolclaw 5 Sep, 2013 @ 9:58pm 
Thanks for commenting on my test chamber :3

The voices seemed off in the beginning - two of GLaDOS's lines played ovre the top of each other, and after checking a video afterwards that was posted here I didn't hear Cave Johnson at all. Also, how come the door into the second room is fixtured to the wall instead of the floor so its on a bit of an angle to the fizzlers?

Overall, a good test chamber with an interesting use of the mechanics. My main problem was realizing how to get the second cube, lol, but that's because I had a brain fart.
Nevermore 5 Sep, 2013 @ 5:06pm 
Very good but I seriously think it could be not so much...Tricky I took like 1 hour to solve the second room XD Anyways its cool so keep up your work :D
Hazellius 5 Sep, 2013 @ 2:30pm 
I like it. I was a bit stuck on the second room. Haven't seen those test elements used in that way. Good job on this one!
commander2005 5 Sep, 2013 @ 12:06pm 
I liked this chambers very much! Good ideas!
Xbeekeeper 5 Sep, 2013 @ 5:23am 
That was good. I did get stuck in the second room.
Then then it hit me.
Like the 1st room also.
Going to play your other test chambers now.
多崎つくる 4 Sep, 2013 @ 8:26pm 
Nice, the second part is cool but I'm not sure if I got the second cube the right way (by just lifting up the first cube)
I actually think it would be improved if you had just made it with the normal PTI editor though, instead of Hammer.
Mantheren 4 Sep, 2013 @ 4:51pm 
Verry nice, I liked the second part a lot, I was up at the exit with one of the redirection cubes, just in case... No need for it though... I'll have to try some more of your puzzles...