Portal 2

Portal 2

Discouragement Fizzler
114 Comments
glenmcd[AUS] 23 Dec, 2023 @ 1:13am 
I got part way through but wasn't enjoying its differences, couldn't see my way through.
Epicboss67 15 May, 2023 @ 9:35pm 
This one took me a bit, very fun though and not super difficult!
onihunter131 12 Oct, 2020 @ 1:09pm 
Horrendous design
_galaxy 9 Jul, 2019 @ 7:24pm 
I think the difficulty is more of a 4/10.
_galaxy 9 Jul, 2019 @ 7:24pm 
Interesting, but way too clausthropobic.
Sophronius 2 Jun, 2019 @ 2:44pm 
nice work, very fun!
koshnica 6 Oct, 2018 @ 5:39am 
clever!
2B 15 Sep, 2018 @ 12:30pm 
Interesting concept! I had fun playing this test chamber, thanks!
Petutski 14 Sep, 2017 @ 7:21pm 
Nicely done in a very compressed space. Thanks!
dire.fcs 30 Jun, 2017 @ 11:05am 
Nice work here.
WAND3R3R_R33C3 15 Jun, 2017 @ 4:47am 
The link for the mod just takes me to a bunch of adds. Does anyone know the true link for the mod used in this map?

EDIT: I finally found the right link. According to the page, it is not compatible with other mods :(
https://forums.thinking.withportals.com/community-releases/pdmod-t8715.html
Artmugal 6 Jun, 2017 @ 12:04am 
good puzzle but very poor congested design.
cochetmichel49 6 May, 2017 @ 7:27am 
Very well combined ! thanks
Fractal Pterodactyl 11 Dec, 2016 @ 7:30am 
I got the cube stuck in the revolving door and couldn't remove it haha
kwinten 9 Dec, 2016 @ 1:48pm 
well though !
HugoBDesigner 27 Nov, 2016 @ 4:39pm 
Oh wow, loved this one, and the portal detectors were neat! Thanks for making!
ahmadsyar 14 Jul, 2016 @ 8:13am 
phew.... that was a tough one
Adige 19 Jan, 2016 @ 10:13am 
very good
foxtrot 17 May, 2015 @ 2:48am 
really good,thanks for share.
StraightFlame 20 Jun, 2014 @ 12:31pm 
Holy crap, it actually un-traps you if you try to be a smartass and get trapped.
Konke 10 Apr, 2014 @ 11:18am 
Interesting concept, and great use of sound fx. Well performed. Enjoyable!
MoochMachine 2 Apr, 2014 @ 2:59pm 
Great Chamber
-... --- -..- 27 Feb, 2014 @ 12:47am 
My walkthrough video is only 1 min and 36 seconds :P only 3 sec more than yours :O soooo close i used to think it was 1:38 ;p but its 1:33
:p2aperture:
Suepster 2 Feb, 2014 @ 12:52pm 
nice chamber, not the typical one
XLIV 22 Jan, 2014 @ 7:54am 
Oh my god... this test was amazing. This test made me think in ways I haven't even thank before. Just Amazing!
Sinkira 20 Jan, 2014 @ 11:15pm 
Wow thanks.
Brainstatic  [author] 20 Jan, 2014 @ 12:47pm 
@ アンチセックス Look in the description for links to PDMOD to add portal detectors to the in-game editor, and to the portal detector instances for Hammer.
Sinkira 20 Jan, 2014 @ 9:51am 
Was fun, not because it was good but because there was new block. After i thought for few ms i figured out that using that stuff i should've made a much better map. Btw how do you do build that stuff?
Badjoras 2 Jan, 2014 @ 2:45pm 
wery good and vary cool
Brainstatic  [author] 16 Dec, 2013 @ 1:42pm 
@ [Xray]SpaceHub V: http://lmgtfy.com/?q=beemod+2
MoreFantastic 16 Dec, 2013 @ 1:35pm 
but where do i find BEEMOD? The URL u gave me brings me to the PDMOD downloader. Oh and sorry for the questions..
MoreFantastic 16 Dec, 2013 @ 1:27pm 
alright, thanks
Brainstatic  [author] 16 Dec, 2013 @ 1:25pm 
@ [Xray]SpaceHub V: No, first install BEEMOD 2. It should come with installation instructions. Refer to those. Then install PDMOD, which also has installation instructions.
MoreFantastic 16 Dec, 2013 @ 1:12pm 
so basically after downloading, i put them in my steamapps/sourcemods?
MoreFantastic 16 Dec, 2013 @ 1:09pm 
thanks
Brainstatic  [author] 16 Dec, 2013 @ 11:44am 
@ [Xray]SpaceHub V: For use in Hammer, use the instances I made.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2868

For the in-game editor, use BEEMOD in conjunction with PDMOD.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2877
MoreFantastic 15 Dec, 2013 @ 7:12pm 
how do u get portal switches and stuff like that? are they in the workshop or are they mods? i have no idea. plz help thanks
LordBeDe 5 Dec, 2013 @ 6:40am 
nice
sheepofd00m 14 Nov, 2013 @ 11:22am 
nice map
PsychoBR 28 Oct, 2013 @ 8:12am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
xiaosha 23 Oct, 2013 @ 3:11pm 
Needed to be larger - it was much too cramped.
I didn't care for the portal switches - it's the wrong tool for the wrong job.
MachManX 4 Oct, 2013 @ 11:46pm 
This one was easier than the Twin Pillars chamber. I loved the music, is that part of Portal 2 or added?

Ha, the beginning was epic. It was the beginning of all Portal beginnings after all. Loved the swivel portal wall. Use of the portal detectors was cool, don't see many of those maps. The pattern of the detectors I caught on after a while. Great job on this!
hubert 1 Oct, 2013 @ 10:03pm 
What does it do?
Silhouette 10 Sep, 2013 @ 9:31am 
Very nice! I loved the portal-switches.

Would anyone like to try my new map?
http://cs2bus.com/sharedfiles/filedetails/?id=177381218
ska 8 Sep, 2013 @ 8:05am 
Really cool ideas, different kind of thinking, loved it !
Slimeh Frok 7 Sep, 2013 @ 11:03pm 
It's cool , but the finel part , i use the bridge & cube
Nube52 7 Sep, 2013 @ 9:29pm 
Great test and well constructed too. That fact that a portal placement alone or sometimes in conjuction with a weighted cube button release effects the environment is new and should be continued. It takes getting used to that it is happening and what is happening. Try one or more of mine. http://cs2bus.com/profiles/76561198082574081/myworkshopfiles/
Ender 7 Sep, 2013 @ 7:44pm 
This is an awesome concept and definitely something I'd like to see more of. I was stumped for parts of it near the end. Definitely felt like something GLaDOS would have come up with. Nice work!
pSykO 7 Sep, 2013 @ 6:04pm 
cool
Ulviss 7 Sep, 2013 @ 4:17pm 
i like this map. well designed and smart.