Garry's Mod

Garry's Mod

ttt_dark_corners
28 kommentarer
dbramblet 25. jan. 2019 kl. 12:50 
Ok, thanks.
Frozty  [ophavsmand] 25. jan. 2019 kl. 12:23 
All I have is an unknown version in one of my many hard drives lying around. Your best chance of getting what you want is to rely on a decompiler. The map is not complex in any way; a decompiler would probably do a good job.
dbramblet 25. jan. 2019 kl. 4:42 
Is there any way that you can send me an editable version of this map so I can take the vent/light covers off? I won't publish it or anything, I'd just like to have a version that doesn't require playing in the TTT gamemode. Great map anyway!
Frozty  [ophavsmand] 2. juli 2018 kl. 10:38 
Aye, I'm aware of those silly problems and have done nothing to fix them, mainly because the interest faded away after a couple of updates. Hope it's not too unplayable as it's a very fun map :)
~$$~ BlackCatTheGreat 1. juli 2018 kl. 14:34 
Map is pretty nice, Although some of the doors seems to share names/ parents/ slaves, and when you open one, there will be another door that opens, and some of the double doors do not work very well. Also some of the vents force fall damage on exit. I enjoy a good vent, and a little something, maybe a rope, doesn't have to go all the way down if you want to keep it one way.
Frozty  [ophavsmand] 14. maj 2017 kl. 6:53 
@louie088 None.
louie088 11. maj 2017 kl. 14:09 
navmesh?
taint 15. juni 2015 kl. 9:59 
I appreciate that you appreciate my comment about this map that I appreciate.
Frozty  [ophavsmand] 15. juni 2015 kl. 9:44 
Appreciated.
taint 15. juni 2015 kl. 9:26 
Ah, ok. Cool map anyway. Nice job
Frozty  [ophavsmand] 15. juni 2015 kl. 8:59 
Sadly, no (can the toolgun remove it?). The map was made for the TTT, and the solid brush protecting the vent, is being controlled by the gamemode.
taint 14. juni 2015 kl. 17:09 
btw, is there any way i can open the vents in sandbox without having to remove them?
taint 14. juni 2015 kl. 17:08 
Am I the only one who has this major vent crawling feddish?
Frozty  [ophavsmand] 22. sep. 2014 kl. 3:01 
@Harmonic It doesn't take a genius to figure that out that every entity can be removed or altered in the map. But since the map was optimized for TTT, people should still figure out why the sandbox gamemode doesn't fully respond to the features related to TTT and its forged game data.
Colt 21. sep. 2014 kl. 13:27 
@Frozty Actually you can still break the lights in sandbox by removing the barrier stopping them from being destroyed before the round starts.
Frozty  [ophavsmand] 9. aug. 2014 kl. 0:46 
Yes, it was built using the SDK for CSS.
FrostBiteSheperd 8. aug. 2014 kl. 17:44 
Does this require CSS?
NostalgiaRunner 27. apr. 2014 kl. 16:35 
Thnx. :D
5 Gordons!
Frozty  [ophavsmand] 27. apr. 2014 kl. 15:30 
Of course! There's no need to ask for permission when it comes to usage of this map in related to gamemodes.
NostalgiaRunner 26. apr. 2014 kl. 16:38 
Amazing! I love it. Perfect for Murder!
May I use this in my gamemode?
Kokoböna 18. feb. 2014 kl. 11:06 
tis map haz 2 meny bagzz plz fix.
Frozty  [ophavsmand] 18. feb. 2014 kl. 7:41 
One shot is only required to break a single lamp - perhaps you shot the wrong ones or did not wait till the round has started? You also mentioned that you used an RPG to break them - and I'm really sure the gamemode TTT does not have the standard HL2 RPG in the mode itself. So if you played the map in another gamemode other than TTT, the lights are unbreakable as the brush protecting them disables when a TTT round has started.

TL;DR: You must play the gamemode TTT and wait till the round has started in order for the lights to function as they are expected to do.
SkinWalker 18. feb. 2014 kl. 7:33 
Really good! but can you make it so it takes less shots to break the lights as i empty entire clips on one and ended up using a rocket launcher
Kokoböna 25. jan. 2014 kl. 13:50 
Fak u
Littlehavok 10. sep. 2013 kl. 11:25 
Awesome! Might have to use that in a future level, ill make sure to credit you :)
Frozty  [ophavsmand] 10. sep. 2013 kl. 3:57 
I used normal static Light entities and named them all in order. As soon as the named prop above the light entity gets damaged, the light is ordered to turn it off, and the lamp prop to change skin to an 'off state'; making it look like it has been destroyed.

There's no magic done with special effects or Dynamic Lightning, just simple mapping tricks with static light.
Littlehavok 9. sep. 2013 kl. 16:12 
Destructible lighting? How did you do this? Did you use dynamic lights for this?
Yodas Brother 5. sep. 2013 kl. 1:28 
:8bitheart:Laa:pinkheart: