Garry's Mod

Garry's Mod

ttt_dark_corners
28 Comments
dbramblet 25 Jan, 2019 @ 12:50pm 
Ok, thanks.
Frozty  [author] 25 Jan, 2019 @ 12:23pm 
All I have is an unknown version in one of my many hard drives lying around. Your best chance of getting what you want is to rely on a decompiler. The map is not complex in any way; a decompiler would probably do a good job.
dbramblet 25 Jan, 2019 @ 4:42am 
Is there any way that you can send me an editable version of this map so I can take the vent/light covers off? I won't publish it or anything, I'd just like to have a version that doesn't require playing in the TTT gamemode. Great map anyway!
Frozty  [author] 2 Jul, 2018 @ 10:38am 
Aye, I'm aware of those silly problems and have done nothing to fix them, mainly because the interest faded away after a couple of updates. Hope it's not too unplayable as it's a very fun map :)
~$$~ BlackCatTheGreat 1 Jul, 2018 @ 2:34pm 
Map is pretty nice, Although some of the doors seems to share names/ parents/ slaves, and when you open one, there will be another door that opens, and some of the double doors do not work very well. Also some of the vents force fall damage on exit. I enjoy a good vent, and a little something, maybe a rope, doesn't have to go all the way down if you want to keep it one way.
Frozty  [author] 14 May, 2017 @ 6:53am 
@louie088 None.
louie088 11 May, 2017 @ 2:09pm 
navmesh?
taint 15 Jun, 2015 @ 9:59am 
I appreciate that you appreciate my comment about this map that I appreciate.
Frozty  [author] 15 Jun, 2015 @ 9:44am 
Appreciated.
taint 15 Jun, 2015 @ 9:26am 
Ah, ok. Cool map anyway. Nice job
Frozty  [author] 15 Jun, 2015 @ 8:59am 
Sadly, no (can the toolgun remove it?). The map was made for the TTT, and the solid brush protecting the vent, is being controlled by the gamemode.
taint 14 Jun, 2015 @ 5:09pm 
btw, is there any way i can open the vents in sandbox without having to remove them?
taint 14 Jun, 2015 @ 5:08pm 
Am I the only one who has this major vent crawling feddish?
Frozty  [author] 22 Sep, 2014 @ 3:01am 
@Harmonic It doesn't take a genius to figure that out that every entity can be removed or altered in the map. But since the map was optimized for TTT, people should still figure out why the sandbox gamemode doesn't fully respond to the features related to TTT and its forged game data.
Colt 21 Sep, 2014 @ 1:27pm 
@Frozty Actually you can still break the lights in sandbox by removing the barrier stopping them from being destroyed before the round starts.
Frozty  [author] 9 Aug, 2014 @ 12:46am 
Yes, it was built using the SDK for CSS.
FrostBiteSheperd 8 Aug, 2014 @ 5:44pm 
Does this require CSS?
NostalgiaRunner 27 Apr, 2014 @ 4:35pm 
Thnx. :D
5 Gordons!
Frozty  [author] 27 Apr, 2014 @ 3:30pm 
Of course! There's no need to ask for permission when it comes to usage of this map in related to gamemodes.
NostalgiaRunner 26 Apr, 2014 @ 4:38pm 
Amazing! I love it. Perfect for Murder!
May I use this in my gamemode?
Kokoböna 18 Feb, 2014 @ 11:06am 
tis map haz 2 meny bagzz plz fix.
Frozty  [author] 18 Feb, 2014 @ 7:41am 
One shot is only required to break a single lamp - perhaps you shot the wrong ones or did not wait till the round has started? You also mentioned that you used an RPG to break them - and I'm really sure the gamemode TTT does not have the standard HL2 RPG in the mode itself. So if you played the map in another gamemode other than TTT, the lights are unbreakable as the brush protecting them disables when a TTT round has started.

TL;DR: You must play the gamemode TTT and wait till the round has started in order for the lights to function as they are expected to do.
SkinWalker 18 Feb, 2014 @ 7:33am 
Really good! but can you make it so it takes less shots to break the lights as i empty entire clips on one and ended up using a rocket launcher
Kokoböna 25 Jan, 2014 @ 1:50pm 
Fak u
Littlehavok 10 Sep, 2013 @ 11:25am 
Awesome! Might have to use that in a future level, ill make sure to credit you :)
Frozty  [author] 10 Sep, 2013 @ 3:57am 
I used normal static Light entities and named them all in order. As soon as the named prop above the light entity gets damaged, the light is ordered to turn it off, and the lamp prop to change skin to an 'off state'; making it look like it has been destroyed.

There's no magic done with special effects or Dynamic Lightning, just simple mapping tricks with static light.
Littlehavok 9 Sep, 2013 @ 4:12pm 
Destructible lighting? How did you do this? Did you use dynamic lights for this?
Yodas Brother 5 Sep, 2013 @ 1:28am 
:8bitheart:Laa:pinkheart: