Portal 2

Portal 2

Slowdive
48 Comments
tslayer 16 May, 2024 @ 2:37am 
Amazing
Portal2Player 26 Apr, 2024 @ 1:04pm 
Nice, simple test chamber that looks really good.
Andy T 31 Mar, 2024 @ 11:15pm 
@Vigilante, read the title as: Go slow first, then dive.
sillymel 31 Mar, 2024 @ 10:28pm 
Just like zeo1337, it took me a while to see the spot where you could walk around the glass near the start of the map .
Vigilante 18 Jul, 2023 @ 6:52pm 
HOW THE HELL DO YOU SLOW DIVE?
cantor0305 21 Jun, 2023 @ 11:44am 
i like when the solution is in the title.
G4lvatron 24 Feb, 2023 @ 3:26pm 
Very interesting, never seen this trick before.
Andy T 30 Jul, 2022 @ 9:43pm 
I don't think it is Easy difficulty; although a player need to dial in the right slowdive with countless quicksaves for that is quite off-putting even though the game is conceptually simplistic. So I would call it Medium over-easy in difficulty.
Olepa 30 Jul, 2022 @ 11:54am 
Impressive. Love how what is shown on the thumbnail picture wasn't even needed in the puzzle lol. Come to think of it, that's a cool and a bit underrated, in my opinion, move (although it usually works better with forward funnels). But anyway, I digress. I loved the visuals too — how you managed to do some neat things wiith just (apparently) BEEMod. Love how those lights under the grates look, for example. Bonus points for Self Esteem Fund, of course
fredericmarile 13 Mar, 2021 @ 4:11am 
That title is incredible. Once I realized what to do, I failed at doing it the first time, so I loaded from my last save, saw the title, and went "OHHHHH" out loud. This chamber is *chef's kiss* perfection. Thank you for your hard work!
SpielSatzFail 27 Sep, 2020 @ 3:38pm 
Wow, I didn't see that solution for quite a while ^^ even though it's in the title, but it usually takes me about twelve seconds to forget the title, haha (besides that, I as a non native speaker mostly ignore titles, and besides the fact that a minority of titles are giving any hint at all).
I was able to pull off the final fling at first try, but it could be more covenient. Mikeastro's comment, you know :-P
@TheCompanionCubeGuy
I agree about the hard time when exiting the funnel. The trick is to step off not too late or else you get "stuck" at the funnel source which impairs your maneuverability.
mikatastrophe 31 Jul, 2020 @ 9:38am 
Cool idea with great execution as always, one thing I'd like to point out though is that the jump from the reversed funnel to the platform next to it is very tedious to pull off for me somehow. Was that even intended? Well, I couldn't find another way to do it, so I think it was. The move everyone else complained about wasn't difficult for me though. Great job nonetheless. (and yes, here i go playing through your workshop finally, as I announced in the comments of Arteriole) :p2cube:
Fumbly Bumbly  [author] 11 Jul, 2020 @ 5:53am 
Thanks for catching that, I'll get around to fixing it when I can ❤
SpKi 11 Jul, 2020 @ 5:40am 
After playing your latest map "Arteriole", I wanted to replay some of your older ones for fun. However, I came across an exploit here this time around and thought I'd let you know about it:
https://www.youtube.com/watch?v=3xEM3E4D558&feature=youtu.be
I believe a half panel with a portal magnet on it that prevents the portal from being placed backwards should prevent this.
metadavid 2 Jun, 2020 @ 6:05pm 
Ingenious. I haven't seen that used before.
wildgoosespeeder 28 Feb, 2020 @ 7:00pm 
I've always wanted to do this sort of map where two different fling speeds will get you somewhere different, just not in this fashion. Well done.
SpKi 23 Nov, 2019 @ 3:58pm 
Neat map.
Petutski 1 Sep, 2019 @ 7:16pm 
Another nice looking map, but not one of my favorites. Thanks for your work.
BehindPortal 26 Aug, 2019 @ 12:40am 
very easy no element. @zeo1337 why u stuck. its so simple.
zeo1337 14 Aug, 2019 @ 10:30am 
I was stuck for like 15 minutes at the first room, because, once again, I didn't see the way around the glass. Also agree with @SteemStream.
nock 26 Jul, 2019 @ 4:18am 
A nice take on the classic No Element, momentum style puzzles.

Blind Run: https://www.youtube.com/watch?v=IoVKMhpRM0E
lfairban 18 Jul, 2019 @ 11:29am 
Logic was easy, but the execution of the final move was tricky.
_galaxy 14 Jul, 2019 @ 9:32pm 
The name of the map and the thumbnail kind of gave it away... good chamber too, clever solution even if it's a bit easy.
Spider_Dawg 13 Jul, 2019 @ 8:08pm 
When less momentum is more. Thumbs up!
stormsend 13 Jul, 2019 @ 6:00pm 
I'm with AndyJS. I was about to give up when the solution came in a flash Good map. Thanks.
SteemStream 4 Jul, 2019 @ 2:00pm 
Funny seeing some people struggle to pull off the maneuver, I got it first try and didn't think twice about it.
ShaggieIII 2 Jul, 2019 @ 6:24pm 
I had a hard time getting from the funnel to the upper platform. Took 20 times to make it. Maybe extend that short platform just a smidge for us unathletic types.
Narkodes 28 Jun, 2019 @ 6:37am 
Charming test chamber! Thanks for creating.
Leo 24 Jun, 2019 @ 9:57am 
Cool one, well done.
Dark Rozen 17 Jun, 2019 @ 3:53pm 
No, I mean How it was used, It's not usually used in that way.
Nobody No-One 17 Jun, 2019 @ 3:48pm 
What do you mean? You were surprised at reuse of elements in a Fumbly map?
Dark Rozen 17 Jun, 2019 @ 3:39pm 
Much more easier than a normal map, I was suprised that some of the puzzle was reused.
AndyJS 16 Jun, 2019 @ 7:37pm 
OK that took me a while to figure out, and I'll admit that I was close to giving up. But then suddenly one of the best "ah-ha!" moments! Very clever, and just enough of a hint with the title. Thanks for creating!
zazaza 15 Jun, 2019 @ 9:18am 
Nice.
Mr Vapour Waterhandle 15 Jun, 2019 @ 8:51am 
Reminds me of a map I did in 2012, but this is a way better design. Though yes, I agree that the angle on that panel when jumping into the funnel is too small of a window to shoot it... took me 5 reloads. That can't be a slowdive 8d
bullfrog 15 Jun, 2019 @ 12:26am 
Good easy, but clever puzzle with an apt title. 'The move’ took me 3 attempts to do, so I tended to agree with @Mikeastro spoiler comment. Definite thumbs up.
jandlml 14 Jun, 2019 @ 3:40pm 
very nice simple map! :steamhappy:
Zoraya 14 Jun, 2019 @ 3:10pm 
It took me a while to see the solution. I really liked the idea, very creative! Many thanks for all your good work.
EndOfPortal 14 Jun, 2019 @ 1:58pm 
Fun easy map. :SpRad_ThumbsUp:
Jade BGE 14 Jun, 2019 @ 1:03pm 
Fun map! Thank you.
Malfaction 14 Jun, 2019 @ 10:52am 
Once you remember the title, solution is quick and easy. Thumbs up!
Mikeastro 14 Jun, 2019 @ 10:38am 
Cool map. Would it be possible to move the panel one block further back to allow for a slightly friendlier shot at it? Just a thought Big thumbs up :]
Nobody No-One 14 Jun, 2019 @ 10:02am 
Very neat concept. Thumbs up.
Teo 14 Jun, 2019 @ 9:03am 
Super smart puzzle with a fitting title
jgaultney 14 Jun, 2019 @ 8:24am 
Well done! One of those "hide in plain sight" puzzles. :) Thumbs up. :p2chell:
quatrus 14 Jun, 2019 @ 6:32am 
Good name for the map exit move. Thanks for creating
•‹†ρđ› ĐūšР2ķ• 14 Jun, 2019 @ 5:53am 
Nice and simple!
Permatemp 14 Jun, 2019 @ 2:11am 
This has got to be, in honesty, one of the most elegant and beautiful moves I've seen from you. I don't favorite many maps, but this one deserves it. Absolutely stunning, Fumbly.