Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was able to pull off the final fling at first try, but it could be more covenient. Mikeastro's comment, you know :-P
@TheCompanionCubeGuy
I agree about the hard time when exiting the funnel. The trick is to step off not too late or else you get "stuck" at the funnel source which impairs your maneuverability.
https://www.youtube.com/watch?v=3xEM3E4D558&feature=youtu.be
I believe a half panel with a portal magnet on it that prevents the portal from being placed backwards should prevent this.
Blind Run: https://www.youtube.com/watch?v=IoVKMhpRM0E