Portal 2

Portal 2

Just a little one...
33 Comments
Hovering Harry 21 Apr, 2024 @ 10:37am 
SpielSatzFail 8 Mar, 2024 @ 3:15am 
A little one but still a challenging one. Didn't feel rushed.
zigzagtenniscoe 31 Jan, 2024 @ 2:16pm 
Semi-blindrun (at least 4 years since I've played, took a break starting from late 2019)

Easy to overthink that you need the light bridge for anything other than getting to the other side, unless I solved it a different way than intended . Remember having a slightly difficult time with this one the first time around.

Difficulty: 2.5/10
Enjoyed: 6.75/10
Toon83 28 Jun, 2023 @ 1:21pm 
Took me way longer than needed to solve this one. Solved it the first time without the need for the single white panel and I jumped from a high funnel towards the exit. The second time I solved it as intended (I think). Yes, thumbs up.
Petutski 11 Mar, 2020 @ 1:00pm 
Interesting map with several solutions! Thanks!
vallibus 3 Jan, 2020 @ 2:07pm 
It may be "Just a little one..." but it's still very nice.
lfairban 22 Oct, 2019 @ 11:07am 
Nice short and easy puzzle.
canticle 17 Aug, 2019 @ 4:17pm 
As MmmmmmmmHHHhhhhhmmm I did moving funnels as well and then did a head knock after watching nock's video:steamfacepalm:
Dark Rozen 8 Nov, 2018 @ 3:19pm 
very simple and easy 5 min puzzel. maybe you could use less elements.
MmmmmmhHHHhhhhhhmmmm 24 Jul, 2018 @ 5:00am 
I just threw the cube into the funnel from the exit area on my first go. Went in again, drowned the cube from the exit area and spammed funnels across the wall next to the light bridge. Then I watched nock's video and felt absolutely retarded. Nice chamber.
Hikari 18 Jan, 2018 @ 5:46pm 
Another great map. You know, I've started to notice that almost all of your chambers include disabling fizzlers. Like it though.
Teresa 21 Aug, 2017 @ 5:45am 
Nice chamber , it didn't take too much time ,some similar to a map made by Azorae
nock 21 Apr, 2017 @ 4:08pm 
Nice chamber, pretty straight forward classic DA

https://www.youtube.com/watch?v=4-02_LANmiw
Spaceowl 18 Mar, 2017 @ 2:41pm 
A little map, but a big amount of fun =D Very clever!
Demon Arisen  [author] 28 Jan, 2017 @ 7:15am 
@gerversluis Well thank you! :) And yes, 100% agreed - I try to make all my puzzles simple yet challenging.
gerversluis 28 Jan, 2017 @ 6:56am 
This puzzle is a little gem. A lot of puzzle makers confuse difficulty with compexity. I like this one for how you make a clever puzzle with so little components.
Demon Arisen  [author] 27 Jan, 2017 @ 3:28pm 
@gerversluis Wow! :p2cube: Thank you! I think of this as being one of my worst tests :P I can't even remember how to solve it...
gerversluis 27 Jan, 2017 @ 3:23pm 
Amazing!
bullfrog 25 Dec, 2016 @ 2:01am 
Good "little one" - not sure if I did quite right/as intended as it didn't 'feel' quite right, but who cares, it still worked as a good puzzle
metadavid 6 Dec, 2016 @ 7:40pm 
Awesome little test. One of those that is so good when the solution dawns on you...
jandlml 17 Sep, 2016 @ 6:45pm 
not sure if i did it right but got out the door
zigzagtenniscoe 1 Apr, 2016 @ 9:29pm 
Nice map, but I didn't use the portal surface behind the singular fizzler .
Funny, because the last post before this one was posted more than a year ago. XD
76561198050811374 17 Mar, 2015 @ 11:44pm 
To put it in candy bar terms, this was a yummy fun size Snickers. Extra yummy, with just the right amount of nuttiness!
wildgoosespeeder 24 Dec, 2014 @ 1:33pm 
Nice little chamber. There is a potential trapping issue if you shoot both portals near the light bridge and you are on the exit platform. Needs a one-way fizzler reset button path. Otherwise good.
dire.fcs 3 Nov, 2014 @ 5:44pm 
Good puzzle! I had the same problem with the lightbridge as portalmaster.
Demon Arisen  [author] 12 Jun, 2014 @ 12:44pm 
@p0rtalmaster. Thanks very much, I'll fix those when I get round to it. :)
The Sojourner 10 Jun, 2014 @ 12:33am 
Only two small problems:
1) The lighting when I entered the room was so bright that I had a hard time seeing the hard light bridge. Hard light bridges emit their own light, and on top of that, the white portalable surfaces reflect light, so fewer light strips would be appreciated.
2) The player has a chance of getting trapped at the exit. An escape route back to the start would fix the problem in a snap.

The puzzle idea itself was quite nice! I liked the test. Keep up the good work!
Demon Arisen  [author] 14 Oct, 2013 @ 2:31pm 
@AD_79: PF Dev. No, seriously, please play my others first. :)
Manifest Breastiny 13 Oct, 2013 @ 3:40pm 
I know that feeling of being out if ideas, trust me, I know. Anyway, I'm gonna play this map and see if it's good or not.
Demon Arisen  [author] 5 Oct, 2013 @ 9:45am 
Thanks very much Toothless and kimist108, I'm sorry this chamber wasn't quite up to my usual standards, but I rushed it a bit. I'll try and make a new chamber by tomorrow ish.... :)
Hazellius 4 Oct, 2013 @ 1:36pm 
It might not be your best, but it's still a map that easily lives up to the map design I expect from you, which is a good thing :)
Demon Arisen  [author] 28 Sep, 2013 @ 4:46am 
@kimist108. Thanks, I just made this really quickly while I had the time, because I was lacking in imagination and couldn't think of any ideas but I had promised my followers something. Thanks very much for playing, I might make a bouncy gel chamber in a couple of weeks...
kimist108 27 Sep, 2013 @ 6:27pm 
First comment! Little, yes. But nice.