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Dunno how I never downloaded this one. Played all your old maps except this. Concept is neat, execution is somewhat tricky. There’s definitely exploits in this chamber and I don’t even know if I did the end right - felt a little cheesy. Somewhat unique but certain techniques feel very inspired by BEN 77’s Underground series. I think the roomy vibe fits this chamber quite well, although the location of the second cube could be clearer. Also not too sure what the extra floor portal surface was for - you can go through the water/blue gel just fine.
It’d be cool to see a proper version of this or something like it see the light of day sometime.
Difficulty: 6.5/10
Design: 7.5/10
Enjoyed: 6.75/10
The other slight exploit is that you don't need the first (one panel) ceiling bounce since you can paint the floor blue, as it can also be seen in Spider_Dawgs video, therefor you already have two panels of height.
This chamber reminds me of BEN 77's map:
http://www.cs2bus.com/sharedfiles/filedetails?id=122704544
Good job!
Hmm, I really didn't mean to steal ideas, maybe what I thought of as "a really good idea" was actually your good idea. :P
Sorry, must have used them inadvertently... In a week or so I'll be making another few chambers, probably based on excursion funnels...
Possible titles, just to give you a teaser:
Traction
Attraction
Distraction
Contraction
Retraction
Hopefully they'll be good. :)
Argh, didn't realise this involved your ideas, sorry about that, I must have subconsciously put them in without noticing. :) Do tell me if I've stolen anything directly, because if I have I'll tweak it.
Is there anything wrong with it, exploits, difficulty, simplicity, situations where you can get stuck, etc?