Portal 2

Portal 2

Hellfire Club
56 Comments
Andi  [author] 3 Nov, 2022 @ 1:11pm 
Thank you, I'm GLaD you enjoyed it.
[CZ] Forest [CZ] 3 Nov, 2022 @ 1:07pm 
this was really great i liked the manipulations with gels you have to do i took a wile but it was worth it. :)
Andi  [author] 27 Feb, 2020 @ 6:44am 
If I ever figure out how to Hammer look on the D drive instead of the C, I'll let you know.
vallibus 26 Feb, 2020 @ 2:04pm 
Wow, Andi! Eight unreleased chambers? If you ever do release those chambers, there are a lot of Portal players that will be very happy.
Andi  [author] 24 Feb, 2020 @ 5:13pm 
Thanks so much for playing.

Unfortunately, all of my chambers are old now. I haven't created a new chamber in about 2 or 3 years. Life is getting in the way.

Also, I have 8 chambers that I haven't released yet but my new computer isn't really compatible with hammer. All of my files are on the D drive not C and hammer keeps going to the C drive and I can't change it. I forgot about it and never looked up the solution... if there is one.
vallibus 24 Feb, 2020 @ 12:51pm 
Ah! Another one of your older puzzles that I hadn't played before. Very nice. Fairly straight forward until I accidentally painted the cube with the blue gel.
Andi  [author] 8 Apr, 2015 @ 9:22pm 
Yes, it was not indended for the player to ride the funnel in that room. As far as the walking goes, sorry about that, but I couldn't out a alternative solution with the chambers design. I hope you liked it though. Thanks for testing.
Chelliste 8 Apr, 2015 @ 9:08pm 
I think I whitewashed almost the whole map :D. I managed to trap myself by riding a funnel out of the angled panel. There's no way back from that ledge with the button under the second funnel. Of course I'm probably the only one silly enough to accompany the cube on that ride. My only complaint is the number of times I had to climb up and down the stairs. The funnel with the portal surface is thoughtfully accessible from the long hall, but the conversion gel portal surface is not, and of course I had to get up there several times for new cubes.
Andi  [author] 26 Dec, 2014 @ 5:36pm 
Thanks for testing.
LordBeDe 25 Dec, 2014 @ 3:40am 
Nice, had me scratching my head for quite some time.
Andi  [author] 29 Aug, 2014 @ 10:26am 
Thanks for pointing that out to me. I will get it fixed and thanks for playing.
The Sojourner 28 Aug, 2014 @ 10:56pm 
There's another trapping situation that was staring me in the face: the excursion funnel. If the player doesn't use the conversion gel at all, and jumps in, there's no escape....
Andi  [author] 17 Jun, 2014 @ 9:31am 
Thanks for playing.
commander2005 14 Jun, 2014 @ 1:56pm 
:D Didn't use 2 of 3 podests near the exit. Trap situation possible, if you get to hidden button via fling. Anyway funny painting job.
Andi  [author] 19 Mar, 2014 @ 9:50am 
Thanks for pointing that out to me.
Brave 19 Mar, 2014 @ 5:54am 
You can shoot your portal either on the left or right side of the flip panel getting conversion gel on the floor passed the floor lights then shoot portal on the floor to get on the ceiling and keeping working it to the back wall, it took about 2-5 minutes to get the gel where I needed before using the tractor beam.
Andi  [author] 18 Mar, 2014 @ 4:05pm 
Thnaks, I will make a change on this chamber. I tried to get the gel on the wall but I couldn't do it, what's your secret?
Brave 17 Mar, 2014 @ 3:52pm 
Using conversion in a map a player can almost pretty much solve the map unintended in which is what I did without using the other 2 gels or droping the flip panel!
pic 1
pic 2
Going across the goo with the cube, stand on cube against glass to give more height, then dropped onto ledge and grab cube out of the funnel to placed on button and exit.
Andi  [author] 20 Feb, 2014 @ 9:56am 
Thank you.
scjay 20 Feb, 2014 @ 3:04am 
Andi..enjoyed the puzzle (as usual).I didn't have too much trouble solving the puzzle but it took me a couple sessions to finish (prep took some time)
The community maps keep growing in size and the only way (that I'm aware of) to save a community map is with F6 [but that's lost when you Exit]
Good control of the WHITE GEL....That's a challenging one from a design point because obce you give the user the ability to portal anywhere they want thwe challenge landsd on the designer...Good Job!!
Andi  [author] 17 Feb, 2014 @ 8:22am 
I don't have anymore chambers that use all three gels but I may make another one.
| \_/ () 15 Feb, 2014 @ 11:50am 
gels yay!
Andi  [author] 14 Jan, 2014 @ 10:28am 
Thanks my friend.
dire.fcs 14 Jan, 2014 @ 6:00am 
Nice painting work!
Andi  [author] 30 Dec, 2013 @ 9:39am 
Thanks for your comment. I will try your chamber too.
stormsend 30 Dec, 2013 @ 8:54am 
I'm one who normally paints everything in sight with the gel but this time I could see where I needed it so not too much excessive gelwork. I did have trouble with the blue gel trying to get it on the angled panel. I needed another cube to hold it down and activate the gels. I eventually got enough to splash on it to do the job. I also tried to place the cube with the funnel and ...splash. But it wasn't hard to figure out the right way. Your chambers looked good. Lotta work involved I'm sure. Fairly easy puzzle but making it happen was fun. I have one using gel called Reflection of a Shadow. When you get time, let me know what you think of it. Thank you and I'll be back at your door for more.
Andi  [author] 15 Nov, 2013 @ 11:34am 
@psn_markm1978 Thanks for playing. I'm happy to hear that you liked it. I will take note of your suggestions and I will try you chambers too.

@Bayram Sorry to hear this chamber wasn't to your liking. Perhaps you will like my next chamber better, there is no gel in it. Thanks for playing.
Bayram 15 Nov, 2013 @ 8:13am 
There are some good ideas here, but overall I didn't enjoy playing the map; no rating. There seemed to be a lot of grunt work involved - walking around, spreading gel, going back up the stairs again. I specifically did not like the magically appearing platforms near the exit as I found a way to jump without bothering to lower the angled panel and always landed in the good, making the whole thing appear impossible and adding frustration.
76561198050811374 14 Nov, 2013 @ 10:45pm 
A few notes: Not bad, I like the use of light strips to reign in portal (white) gel usage. Although, a few aggravations I had going through were: a) I like the peek area to shoot for the tractor beam, but you can't shoot for the white gel from it too. b) You ought to place a grate on the surface below the white gel dispenser so that happy trigger players don't incidentally fall through their other portals when layering white gel in the main chamber. Other than that, pretty good map.

Please try mine:
My Collection: http://cs2bus.com/id/psn_markm1978/myworkshopfiles/
Andi  [author] 14 Nov, 2013 @ 3:21pm 
Thanks, GLaD you liked it.
Fluffy Sox 14 Nov, 2013 @ 1:32pm 
Thanks Andi - nice one. Nice use of ther lighting strips.
Andi  [author] 7 Nov, 2013 @ 10:58am 
Thank you very much and thaks for playing.
KaalRonaan 7 Nov, 2013 @ 12:22am 
Great chamber! Had me stuck for a little while with the Conversion Gel and the Tractor Beam. Good way to make players think! Well Done
Andi  [author] 6 Nov, 2013 @ 1:21pm 
Thanks for playing. You did memtion the excess walking however I do try to keep the walking a minimun. I'm happy you liked it.
Skyferret 6 Nov, 2013 @ 12:50pm 
Had me thinking for a bit. Especially how to get the conversion gel where I need it. Smear me ups with gel all over da place usually does it. It was mentioned already about the excess walking. It is a bit time consuming, but if one has time to sit down and play a map, then it's not really a biggy. But as for everything else, it was good. Ferrets don't have thumbs, so 2 paws up.
Andi  [author] 5 Nov, 2013 @ 8:44am 
Don't be sorry, I value input such as this. It helps me to build better maps. I hope you enjoy it.
scjay 4 Nov, 2013 @ 8:27pm 
Exit Barrier could be wider. It is possible to make a portable surface that will get you close enough to the exit so you can slip in via a funnel and then portal back to get the cube. Now I think I'll go back and solve the puzzle It looks like fun.
(Sorry..As A professional QA Tech, My natural instict is "What If ?" : )
Andi  [author] 4 Nov, 2013 @ 9:36am 
I hope you like it.
Loyal 4 Nov, 2013 @ 9:26am 
This looks AWESOME! :D
Andi  [author] 30 Oct, 2013 @ 4:06pm 
Thanks, I look forward to knowing what you think.
Slordar 30 Oct, 2013 @ 3:43pm 
I cant wait to try this :)
Andi  [author] 27 Oct, 2013 @ 9:04pm 
Thank you for the feedback, I'm GLaD you all liked it.

@Mike and Janine: No, Hellfire Club by Peter Straub
Mayhem 26 Oct, 2013 @ 8:02pm 
Nice chamber. It was a good head scratcher. 'Electric HellFire Club' by chance?
Steb Steb Steb 26 Oct, 2013 @ 11:08am 
Cool chamber. I was very satisfied when i solved it. But walking back and forth got tedious after a while.
JAZ 25 Oct, 2013 @ 12:15pm 
Not bad, the conversion gel was well placed and well used. I didn't end up painting everything in site with it like I usually end up doing. The only trouble I had was that the alignment of the angled panel did not quite allow the two tractor beams to meet, and the cube dropped in the water instead of transferring. Also if you ride the tractor beam along with the cube, like I did on my first try, there is no way out except to die.
Andi  [author] 20 Oct, 2013 @ 1:08pm 
Thanks. I will play your map as soon as I get a chance, thanks.
FrostGiant 20 Oct, 2013 @ 9:49am 
Great map,enjoyed how i have to paint with gel through chamber :p2aperture: Try my newest
http://cs2bus.com/sharedfiles/filedetails/?id=187172373
Andi  [author] 18 Oct, 2013 @ 4:19pm 
@Rasofe: I know what you mean. You'll be happy to know that I don't have anymore plans to use gel in the future... for now.

@Innocentive: You solved it as intented. Thanks for playing.
Innocentive 18 Oct, 2013 @ 1:59pm 
At first I didn't like this map a lot because immediately after getting the cube, I activated the colored gels which made terminating the test so much more difficult. Only when I set out to record a run I noticed that I had made my life unecessarily difficult. Here's how I finally solved this one .
Rasofe 18 Oct, 2013 @ 1:39pm 
It's more of a design thing. When you have conversion gel anywhere on the map, the chamber will have fewer non-right angles and far more non-portable surfaces.