Portal 2

Portal 2

Overgrowth v1.3
11 Comments
c4shurik 12 Dec, 2021 @ 6:45am 
Short!
Dr. Orange  [author] 28 Apr, 2014 @ 4:59am 
@Dogrules23 Stop, hammertime! I'm using the Valve Hammer Editor and the Alien Swarm/Portal 2 SDK.
It's Vera 27 Apr, 2014 @ 7:49pm 
What do you use to make these levels?
Dr. Orange  [author] 18 Jan, 2014 @ 3:49am 
Yeeeeaaaah... The smooth jazz... The jazz is actually not part of the .vcd file. I was going to update that, but then I realized "Where the **** is the jazz in Portal 2's .vpk file?" but if anyone knows were I may find a "smoothjazz.wav" then please comment.
EvilHeavy™ 17 Jan, 2014 @ 6:40pm 
Where is my Smooth Jazz!?
Dr. Orange  [author] 6 Dec, 2013 @ 7:38am 
You must wait a whilw for the cube. When I created the map, I used a modified func_instance. The broken dropper model is probably incompatible.
Raemari 1 Dec, 2013 @ 4:40pm 
The cube wouldn't drop for me, it snagged on the lip of the dropper, just a head's up :)
BierPizzaChips 30 Nov, 2013 @ 3:02am 
Good looks, skymap should get some texture and a little riddle would be nice. No vote.
Skyferret 27 Nov, 2013 @ 1:09am 
This would be a good start for something longer with the way it looks. I think the exposed skybox would look better if you had some of those old panels with the round holes in them in the opening.
Azurelinctus 27 Nov, 2013 @ 1:06am 
It was a little simple, maybe expand a bit more.
KLJF22 25 Nov, 2013 @ 6:51pm 
It was a pretty easy map. It looks good, other than the bright white skybox. It's a nice start.
It would be cool if you would be willing to try one of my maps.