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its the only thing i havent figured out for this map
It wasn't zombies, it was dogs, and they DIDN'T follow me back, I could hear them across the way from QR, but they didn't follow me back, waited 15 mins.
I feel like the boss is already enough of a challenge without disabling sprinting.
https://www.youtube.com/watch?v=6hP8Eoc-F6s
https://www.youtube.com/watch?v=E7aVujUUs8Q
Also; would It make any sense for the hardest difficulty to be time based rounds?
https://www.youtube.com/watch?v=2NhLaEFhu1E
Hella fun of a map. The special zombie models make this map unique and epic. Weapons are a 10/10, the objectives add lots of replayability value and the boss is a reason to play this map. the only thing I would note is the detail, its good but could be much better (not a flaw just a suggestion)
insane work Killjoy, keep them coming!
zombies stealing your perks, lots of bulletsponge mini-bosses, somethimes there was a bug where i wasnt able to run anymore and died because of that multiple times. i played trough stuff like dodecagon and while it was challenging i always knew that if i die its propably my own fault, here most of the deaths feel just like the map wants to bullshit me. what i liked was the overall layout, the objectives themselves. please dont take this as a hate post or something, its just how i felt about the imo cheap artificial difficulty of this map. im a huge fan of your other work but i just dont feel this. too much rng.
https://www.youtube.com/watch?v=qzQrY7rw44g
Great job as always KillJoy!
https://youtu.be/YftwLYeKTOw