Cities: Skylines

Cities: Skylines

Concrete Pedestrian Path Set
156 comentarii
neinnew/네인  [autor] 18 iun. 2024 la 1:59 
wingyi-ho 16 iun. 2024 la 2:00 
where can I find the road?
jedkrad 2 sept. 2023 la 13:15 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
jedkrad 2 sept. 2023 la 13:14 
My citizens get stuck on these paths' nodes constantly. It's so annoying
legalHomeInvasion 30 iun. 2023 la 13:07 
압도적 감사
George Abitbol - Bac+2 21 mai 2023 la 3:58 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 20 apr. 2023 la 20:52 
Is it possible to use Network Anarchy https://cs2bus.com/sharedfiles/filedetails/?id=2862881785as the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [autor] 8 febr. 2023 la 5:42 
@oskarbalcerzak read the comments below
oskarbalcerzak 8 febr. 2023 la 4:36 
Elevated and bridge nodes do not appear solid.
Mike Builds 18 ian. 2023 la 15:13 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish 17 dec. 2022 la 3:58 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob 17 dec. 2022 la 2:48 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?
StayHungryStayFoolish 1 dec. 2022 la 3:27 
This nice path works just fine. I see no loading issue.
neinnew/네인  [autor] 30 nov. 2022 la 23:41 
@steinbock-007 What? I didn't do anything... please do resubscribe.
steinbock-007 30 nov. 2022 la 21:58 
published asset names should not be changed

Big Utility Pole Power Line
nn4 Concrete Pedestrian Path 2m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 2m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Elevated0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Elevated0. Name probably changed by the asset author.
neinnew/네인  [autor] 18 sept. 2022 la 10:46 
I released a temporary fix mod. Please use it carefully because it may cause unexpected problems.
https://cs2bus.com/sharedfiles/filedetails/?id=2864746334
neinnew/네인  [autor] 18 sept. 2022 la 7:57 
It has been confirmed that there are networks with the same problem, and it also occurs in vanilla, which is presumed to be a game code problem. I think I'll have to wait until the CO makes something of a stand.
Kavey 18 sept. 2022 la 7:54 
Thanks for looking into the bridge intersection issue - i love these paths but very weird issue since the last game update
neinnew/네인  [autor] 17 sept. 2022 la 9:09 
@abb @Bass I checked about that it is very weird... need to find out more
Bass 17 sept. 2022 la 4:05 
I'm having the same problem that @abb is having, could it be a problem with network tiling?
panna 17 sept. 2022 la 2:46 
hello, the intersection part breaks even when using elevated road mode.

it was OK until recently pedestrian dlc, would u please take a look and fix it, thx!
neinnew/네인  [autor] 16 sept. 2022 la 22:37 
@YOYO use bridge, not elevated
YOYO 16 sept. 2022 la 19:52 
After many tests, there is no guardrail on the overhead line, and I don't know what the problem is?
리르리안 19 iul. 2022 la 0:14 
능력자시네;;; 감사합니다
StayHungryStayFoolish 10 dec. 2021 la 4:40 
Yes, I have found the decal, with FindIt2. Now the tunnel entrance looks much better.
StayHungryStayFoolish 10 dec. 2021 la 4:01 
I do not find it. I will search in find it2.
neinnew/네인  [autor] 10 dec. 2021 la 3:30 
@StayHungryStayFoolish I updated this asset including decal last year
StayHungryStayFoolish 10 dec. 2021 la 3:27 
Nope. Would you be kind and share a link of a decal matching with the texture of the concrete pedestrian path?
neinnew/네인  [autor] 10 dec. 2021 la 1:01 
@StayHungryStayFoolish idk the context. can't you find the decal?
StayHungryStayFoolish 10 dec. 2021 la 0:44 
I am still looking for decals since the tunnel entrance is usually broken.
Chamëleon TBN 23 nov. 2021 la 3:45 
Thank you very much!
neinnew/네인  [autor] 22 nov. 2021 la 15:52 
@Chamëleon TBN Sure!
Chamëleon TBN 22 nov. 2021 la 4:38 
@네인 | neinnew - first thank you a lot for these + the invisible + the parking networks. They are great and i use them a lot. I've forked three of them to be bike pathes (2m visible + invisible and the parking network) would you please allow me to release them on WS? OFC with link to your great assets!
AmiPolizeiFunk 15 iun. 2021 la 3:04 
thank you so much for making a pedpath that can transition from ground to elevated without obliterating the terrain! I would love a gravel version of this as well :highlvl:
t1a2l 13 mai 2021 la 5:35 
WOW!
neinnew/네인  [autor] 13 mai 2021 la 4:44 
@t1a2l How about increasing it with Node Controller?
t1a2l 13 mai 2021 la 4:37 
@neinnew
t1a2l 13 mai 2021 la 4:37 
Hey can we have 12 and 16 meters of this and also invisible paths?
LemonsterOG 5 apr. 2021 la 4:09 
@AmiPolizeiFunk -- This does include decals. You can use Find It to locate them.
AmiPolizeiFunk 5 apr. 2021 la 4:05 
Hey buddy. I was wondering if you might suggest decals that could go over the intersections? Like maybe a "T" decal, "L" decal, and "+" decal?
neinnew/네인  [autor] 25 febr. 2021 la 20:04 
@Vinny.DeTerra There is no pillar. Use Find Road Tool as vanilla cannot force bridge mode
Vinny.DeTerra 25 febr. 2021 la 16:13 
Railings and support pillars dont work for me for some reason, either im doing something wrong or another mod is conflicting. Any tips?
RyanCat 3 nov. 2020 la 17:40 
By the way,if you would set the model vertex color of the vertical surfaces to purple (255,0,255),the slope segments vertical facade would show the diffusion map correctly.
RyanCat 3 nov. 2020 la 17:29 
Elevated 4m and 2m. Didnt use 8m
neinnew/네인  [autor] 3 nov. 2020 la 8:46 
@RyanCat which part it is? I will fix it later.
RyanCat 2 nov. 2020 la 3:35 
It's great but I hope you can add the node_lod model...
Prolands 24 oct. 2020 la 4:31 
One of the most important path addons ever released in the history of C:S modding.
Damari 16 sept. 2020 la 12:25 
What's the easiest way to place pillars on those ?
ZGreenGaming 30 aug. 2020 la 6:26 
i love it ... is there any bigger version then 8M?