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I tried changing my name a few times but Jane stuck lol
also apparently particle physics, such as the afterburners on the board, cannot be submerged in water for some reason. I speculate it might be excessive reflection overloading the texture rendering process and caushing the game to crash
one day I will come back to this and create a more functional board. I have already experimented with turning it into a vehicle, but there remains an issue with exiting the device while positioned next to walls, resulting with the player falling out of the map
1: If you fall into a death goo pool while riding it, the game crashes.
2: If you crash into a wall after going too far, it will stop floating (the rapid movement stays, but you stop going up) However, It doesn't seem to happen if you crash into a wall behind you, or if you're not holding foreward.
It's an excellent piece of work, otherwise!
realy cool but I can't ever get past the timed paneles:
The end result is a bit frustrating for my taste. Especially considering that it takes forever and 10 consecutive attempts to get back into quick play mode (an error occured while trying to.... please try again later) after the game is restarted.