Call of Duty: Black Ops III

Call of Duty: Black Ops III

Cargo Zombies
58 Comments
Mylzers 26 Mar, 2024 @ 7:10pm 
Fast & easy Easter egg guide!! https://youtu.be/WUn6cpUFnm4?feature=shared
Ulpanix 11 Jun, 2022 @ 5:54pm 
PHd does not work with mustang and sally. Terrible!!!
Sandvich Eat Fresh 24 Sep, 2021 @ 8:21am 
good in terms of recapturing cargo but has bad features. 1st off zombies sprinting at round 2. In most maps they never start sprinting until about round 3-5 because it gives players enough time to get somewhat equipped for an incoming miniboss e.g. brutus but 2? And speaking of bosses the jugganaut is terrible because not only can he one shot you but he is also faster than you unless you constantly sprint slide AND he tanks an absurd amount of damage.

Potential fixes: Have the zombies not start sprinting til after round 3
Have the Jug not spawn until round 8
Andrewpoy99 17 Apr, 2021 @ 1:05am 
And why is it so dark?
Conn6orsuper117 10 Feb, 2021 @ 12:07am 
why is it a 2 hit down system?
Cheesy Potato 14 Jun, 2020 @ 9:38pm 
As well, when in the middle area, if all doors are not open, the zombies will spawn outside the map and be stuck with debug saying that their destination is unreachable. I would absolutely love to play this map a lot but it is unbearable difficult to the point it is unplayable. I get a boss but when you've searched for jugg for quite a while and can't find it after spending >10k in points then he does not die for anything it is unplayable.

Part 3/3
Cheesy Potato 14 Jun, 2020 @ 9:38pm 
And to make things even worse, the man is an actual tank. I dropped hundreds of rounds from the MP40 and Kriss Vector and went through 2 quick revives (my first was round 4) and he ended my game. It's insane that he is not only the most powerful boss of this type but also faster than the player when the player doesn't run & slide.

Part 2/3
Cheesy Potato 14 Jun, 2020 @ 9:37pm 
2 hit down with bo3 type zombies (on steroids) AND on round 2 they're all sprinters. Not only this being difficult as hell with Jugg not anywhere relatively close to spawn and doors being overly expensive, BUT theres some type of juggernog zombie that claps your cheeks in 1 hit on round 7 I believe and not only is he extremely strong but he is faster than you sprinting.

Part 1/3
lele 14 Jun, 2020 @ 2:49pm 
2 hit down or sprinters on round 2 are fine if, on different maps, both, especially on a generally close-quarters map, doesn't play very well tbh
Crying Destiny 21 May, 2020 @ 10:57am 
@Kapptain Kush you need to use the teleporter to get to Pack-A-Punch
NØL 18 May, 2020 @ 2:58pm 
i would also like to know where pack a punch is
NØL 18 May, 2020 @ 2:01pm 
and also it makes the map way to hard to be a two hit system
NØL 18 May, 2020 @ 2:00pm 
do the zombies really have to start running on ROUIND 2!!!
arreolaeduardo46 17 May, 2020 @ 12:21pm 
instant crash
BurningM 11 May, 2020 @ 7:51am 
Luigismansion44, at the mp5 wall buy, buy the 2000 door and keep going forward, past the door that leads into the building, there's a 1500 door there. Open the door and there's a generator in the middle of the area. Then when diagonally across the circle, through the door that opens up to double tap there is a generator that is close to the water. These two generators will turn on power for the whole map. I hope this helps.

Pure, there's one big problem with the map currently, with multiple people using the teleporter they are defenseless and stuck for a while causing them to be killed unless someone defends them. Either let people keep shooting before the teleportation actually triggers or make it so that they aren't stuck for a long time.
luigismansion44 10 May, 2020 @ 4:41pm 
How the hell do you even turn on power I’ve looked everywhere
Clix 10 May, 2020 @ 3:59am 
instant crash
Ascended Zombie 10 May, 2020 @ 2:32am 
Here is part 2 of our easter egg hunt: https://www.youtube.com/watch?v=Al5-_wnE70o&t=41s We were able to complete the map in this episode. Thank you @Pure
Crying Destiny 9 May, 2020 @ 5:41am 
Goku is there any guide?
Enchandted 9 May, 2020 @ 5:31am 
Crying Destiny, yes the EE has been figured out. It was figured out a long time ago
Crying Destiny 9 May, 2020 @ 2:28am 
Anyone figured out the easter egg yet?
Are there 3 fire alarms or more? What comes after the fire alarm?
Nate-O 8 May, 2020 @ 10:22am 
please change the 2 hit system back to a 3 hit, the zombies in this game are way too difficult for a 2 hit.
Tedious Pointless Bullshit 7 May, 2020 @ 9:24pm 
Ah yes I love getting 2 hit by zombies making the game much more difficult
BurningM 7 May, 2020 @ 3:15pm 
PHD doesn't seem to work, my own rpg shots sent me to red screen. It seems like it just decreases the damage, because I did around 4 shots before I ended up red screen. So I don't know if this was your goal.
ThiccniGGcheecks 7 May, 2020 @ 9:49am 
I noticed a few death barriers or something I went up to the PHD machine and my game ended.
Ascended Zombie 7 May, 2020 @ 4:49am 
Part 1 of our easter egg hunt here: https://www.youtube.com/watch?v=lJxyJEyOFw0 We figured out the first 2 steps. We plan on coming back to see if we can figure out more!
Bolby Strokinoffski 6 May, 2020 @ 3:57pm 
decent map but pretty broken with doors that need to be re-worked. after opening the first door if you go directly across the street and open the 1000 point door for the little shack that has deadshot in it the map will esentially be broken. zombies for some reason will spawn in the middle area with the three containers in the circle of water but since no doors are open for that they will just stand there idle until you shoot them. the path itself for that area seems pointless other than to buy double tap, but that has a buyable door from the main area that could access it as well. going back the red container and the vehicle can be opened for 1250 points but only after you have gone through the shack. stopped playing the map once i found this out that area should have all three of those doors open at once via the red container and vehicle that way you can gain access to the middle area via those means and the zombies will still be able to get to you
MachaProd 6 May, 2020 @ 2:32pm 
full buger ta pas tester ta map avant de l upload enc#lé
Wehrmacht Logistics 6 May, 2020 @ 2:16pm 
a fucking lot of missing zones...
ElRipiii 6 May, 2020 @ 10:02am 
has a lot of bug for fix, But its fun to play :steamhappy:
LeBarmanInfernal 6 May, 2020 @ 9:26am 
big bug at jugger room in the wood boxes, if you go on it, you are stuck in. MSMC cannot be purchase
la flame 5 May, 2020 @ 11:18pm 
glitchy
Myon ♡ˎˊ˗ 5 May, 2020 @ 9:09pm 
Please include a list of features that the map has, as well as a list of things you are working on. This post is tagged as a WIP, so I can only expect more right?

At it's current state this map doesn't surpass the World at War version or even comes close in the slightest. I look forward to more improvements.
JtheWeeb24 5 May, 2020 @ 7:36pm 
Also the 2 different perk bottles are conflicting in my opinion, just keep 1 perk bottle power up. I prefer you to keep the broken bottle powerup so it'll increase the player's perk slot by 1. It's simply better since the player doesn't get stuck with a perk they don't want.
JtheWeeb24 5 May, 2020 @ 6:39pm 
PHD Flopper doesn't work with PaP'd M1911 (Only tested on that gun but other explosive guns may kill the player as well). Maybe replace PHD Flopper with PHD Slider. Also the wallbuy next to PHD Flopper doesn't work. Can't buy the MSMC (I think thats the wallbuy next to Flopper).
Nautic0wl 5 May, 2020 @ 5:35pm 
"Let's make some generators able to turn on the power and others just for the map layout!"

Yeah, and lower health than everyone's used to doesn't help. Even if you are good it catches you off guard. :bbtcat:
Hades_11 5 May, 2020 @ 1:42pm 
"Whole map was made in 5 weeks lol" it kinda shows in the map, its a good map and all but there is just too many problems with it making it kind bad ngl if a good amount of the problems where fixed it would be easily be in my top 10 but in its current state i just cant play it
nitro66 4 May, 2020 @ 10:20pm 
map looks great. I like the custom edits you made to the original map layout, it feels good. Here is a few things i found after about 5 playthroughs. For starters, the zombies speed needs to be changed back to regular because zombies coming at me full speed on round 2 just dosent make any sense. The M14 wallbuy is also listed at a price of zero points and is unable to be bought. Health at two hits is very frustrating as zombies have a habit of double swiping. A player shouldint have to restart this map because of a single doubleswipe. Last thing i was able to find was trouble with the spawning. Zombies seemed to spawn in parts of the map that i have not yet opened up, or outside the map, not being able to end the round because i dont have enough points to open a door is frustrating.
AveryOST 4 May, 2020 @ 8:32pm 
if you try to get points from widows wine it kills you
CRIMSONTER 4 May, 2020 @ 5:05pm 
Getting hit by 2 zombies is instant death, any explosive damage is instant death also with Jugernaut perk, there's a death barrier when getting points from PHD Floper machine and that are the problems I found. Thanks for bringing this map back from WAW Custom zombies.
Johnny 4 May, 2020 @ 4:04pm 
ee steps would've been nice
Pure  [author] 4 May, 2020 @ 2:03pm 
its been lowered
NoDad 4 May, 2020 @ 1:19pm 
Seconded @BurningM 's comment, overall health seems really low.
BurningM 4 May, 2020 @ 8:26am 
Am I insane or did you decrease the health? Because I've gone down so many times in what seems like 2 hits. Just one doubleswipe and I'm dead.
Hades_11 4 May, 2020 @ 7:25am 
Great map, zombies have a habit of spawning outside of the map, its not a problem most of the time unless you dont have line of sight of them
Mr. Something 3 May, 2020 @ 2:49pm 
Where's ee steps
Jay™ 3 May, 2020 @ 12:21pm 
Bro this looks so god damn good. Major respect man <3
Pure  [author] 3 May, 2020 @ 9:02am 
There is a way to finish the map, complete the ee
CTU_RITTIGER 3 May, 2020 @ 9:01am 
Buyable ending and this would be complete.
banana mayo sandwich 3 May, 2020 @ 8:52am 
despite taking you five weeks, it looks like it's had more effort put into it compared to recent releases