Portal 2
Homage: Teo
41 opmerkingen
mentallentil 2 jan om 13:39 
I'm lucky to have recently played Destination, it would've taken me ages to figure it out otherwise :P I like the extra use of the light bridge as the first step, a small thing but still notable :steamthumbsup:
robin.petitgerbier 16 jul 2024 om 10:29 
Very very hard, it takes me maybe 2h over 2 days to understand the last step and 20 minutes more to found how make the cube disappare before and even then there is no room for mistake (like hitting the cube generator trigger while walking with the cube...)
robin.petitgerbier 15 jul 2024 om 14:42 
I surrender for today
The first was try and error for me, but The last one is too hard.
vr_escape87 27 feb 2024 om 11:59 
Excellent Level!
SpielSatzFail 9 mrt 2023 om 3:06 
Everything before is NOTHING compared to the final twist in the second chamber ^^ hard to spot, but after some time the solution popped into my mind. Phew! ;D
Well done (I mean both the puzzles and the Hammer work)
:steamthumbsup:
mechtakendall 15 jul 2022 om 11:29 
Blind playthrough, thumbs up. Nice ambience. https://youtu.be/bceiNWKXULs
kikililou 31 okt 2021 om 5:51 
How can you imagine such a puzzlz. It's amazing, very hard, and I fully enjoyed it. Thank you very much. You're a genius!
Gabriel Bacon 21 mrt 2021 om 17:32 
@Skairul I, for one, think the hammerization is fantastic, especially the first chamber. I personally find the in-game PETI maps to be bland and boring aesthetically which prevents me from trying out a lot of great puzzles. This gives it mood & atmosphere, and something to look at while spending an hour+ trying to wrap my head around these lol. Thanks for doing this project!!
zeo1337 14 nov 2020 om 20:00 
I had trouble believing I solved the second test correctly, but apparently I did.
hub 13 okt 2020 om 12:43 
:maglike:
Fach1mo 4 sep 2020 om 10:49 
So hard XD. Solved in 2 days
zul33 27 aug 2020 om 11:18 
Such a great chamber :) Really enjoyed it, thanks a lot. Took a long time to solve this one
BehindPortal 22 jul 2020 om 6:44 
BehindPortal 22 jul 2020 om 6:41 
really good remake and hammer work. fav:p2cube:
5ives 10 jul 2020 om 8:01 
I spent a good hour or so on this chamber. Bloody good work and also go romance a landmine you sick minded geinus.
bullfrog 28 jun 2020 om 3:49 
A really good looking remake of two excellent puzzles.
Antek1234 19 jun 2020 om 10:47 
Damn that overgrown is amazing
Skairul  [auteur] 19 mei 2020 om 1:40 
@Barny600 Thanks for playing! :)
Barny600 19 mei 2020 om 1:38 
This was even harder than the previous Homage map. And to think I was so close to solve it (and watching the solution made me realize how stupid I was lol)
Skairul  [auteur] 15 mei 2020 om 21:45 
@Cheap Mouse Ah, I see what you mean, thanks for catching that!
Lyxee 15 mei 2020 om 4:57 
Glitch with skyboxes
Skairul  [auteur] 29 apr 2020 om 18:22 
@Reika Noted, will fix as soon as I can. Thanks for playing!

@quatrus Thanks for playing! Glad you enjoyed it!
quatrus 29 apr 2020 om 8:13 
Nice work and thanks for walkthrough. Thanks for creating.
Reika 28 apr 2020 om 20:29 
The light strips in the destination level have a lot of z-fighting, almost like theyt are not properly "engraved" into their block face.
Skairul  [auteur] 27 apr 2020 om 23:19 
@Cortexyan Glad you enjoyed it, thanks for playing!
Cortexcyan 27 apr 2020 om 15:51 
Got to have the mind of a savant genius to solve this - I had to admit defeat and watch the walkthrough! Incredible! Brilliant puzzle.
Skairul  [auteur] 26 apr 2020 om 21:42 
@Mikeastro @SteemStream Thanks for playing, glad you enjoyed it :)
SteemStream 26 apr 2020 om 17:21 
For not being a huge fan of a lot of hammer work for puzzles, this was nice as it wasn't too overwhelming or distracting, well done.
Mikeastro 26 apr 2020 om 16:00 
Very nice hammer work and an excellent choice of puzzles to work with, though I would personally have preferred to see Vantage over Cerulean. Some light strips seemed a bit funky from a distance, but apart from that, everything looked beautiful. Huge thumbs up :D
Skairul  [auteur] 25 apr 2020 om 23:16 
@disappa I created a walkthrough video in the description if you need it. Thanks for playing!
disappa 25 apr 2020 om 22:32 
Both puzzles too hard. I had to do some trickery to get out :steamhappy:
Skairul  [auteur] 25 apr 2020 om 1:09 
@FutureBoyEXE Thanks for playing, glad you enjoyed it!
FutureBoyEXE 25 apr 2020 om 0:28 
Very well made and intelligently designed. I'll admit though, I don't think I've got the brains for puzzles like this. Good test anyway.
Skairul  [auteur] 24 apr 2020 om 23:22 
@Nobody No-One Will look into it. :)

@Dark Rozen Those are some pretty good puzzles. Hope you enjoyed the map. :)

@Atom Thanks for playing, glad you enjoyed it! :)
Psychological Atom 24 apr 2020 om 21:41 
@Skairul I remember these two maps a long time ago I played. They were really clever. Now that I played them again and saw this hammer work, I would say this is the best hammer work ever @Skairul. Maybe someday I show you my set of maps. :)
Dark Rozen 24 apr 2020 om 10:28 
I'm guessing v2 will have Vantage and Falcon
Nobody No-One 23 apr 2020 om 9:13 
Actually, I just remembered I do have one small suggestion — Maybe decrease the funnel speed in the first room, so it's easier to do the move where you remotely funnel the cube onto the button
Skairul  [auteur] 23 apr 2020 om 9:03 
@Nobody No-One Thanks for playing! Glad you enjoyed it!!
Nobody No-One 23 apr 2020 om 7:49 
Nice Hammerization of some very good puzzles.
Skairul  [auteur] 21 apr 2020 om 11:17 
@Narkodes Fair points, will take note. Thanks for playing! :)
Narkodes 21 apr 2020 om 10:52 
I know the original puzzles, they are good! I hoped that the remake would improve some stuff like the hidden portal surface at the exit door in Cerulean. It's a missed opportunity.
I'm not a big fan of the hammer work here. It's too much stuff in the room, that distracts from the actual puzzle. On its own, the map looks good of course, don't get me wrong. But for puzzle solving it's a bit over the top IMO. However, thumbs up. :)