Portal 2

Portal 2

Homage: Teo
41 kommenttia
mentallentil 2.1. klo 13.39 
I'm lucky to have recently played Destination, it would've taken me ages to figure it out otherwise :P I like the extra use of the light bridge as the first step, a small thing but still notable :steamthumbsup:
robin.petitgerbier 16.7.2024 klo 10.29 
Very very hard, it takes me maybe 2h over 2 days to understand the last step and 20 minutes more to found how make the cube disappare before and even then there is no room for mistake (like hitting the cube generator trigger while walking with the cube...)
robin.petitgerbier 15.7.2024 klo 14.42 
I surrender for today
The first was try and error for me, but The last one is too hard.
vr_escape87 27.2.2024 klo 11.59 
Excellent Level!
SpielSatzFail 9.3.2023 klo 3.06 
Everything before is NOTHING compared to the final twist in the second chamber ^^ hard to spot, but after some time the solution popped into my mind. Phew! ;D
Well done (I mean both the puzzles and the Hammer work)
:steamthumbsup:
mechtakendall 15.7.2022 klo 11.29 
Blind playthrough, thumbs up. Nice ambience. https://youtu.be/bceiNWKXULs
kikililou 31.10.2021 klo 5.51 
How can you imagine such a puzzlz. It's amazing, very hard, and I fully enjoyed it. Thank you very much. You're a genius!
Gabriel Bacon 21.3.2021 klo 17.32 
@Skairul I, for one, think the hammerization is fantastic, especially the first chamber. I personally find the in-game PETI maps to be bland and boring aesthetically which prevents me from trying out a lot of great puzzles. This gives it mood & atmosphere, and something to look at while spending an hour+ trying to wrap my head around these lol. Thanks for doing this project!!
zeo1337 14.11.2020 klo 20.00 
I had trouble believing I solved the second test correctly, but apparently I did.
hub 13.10.2020 klo 12.43 
:maglike:
Fach1mo 4.9.2020 klo 10.49 
So hard XD. Solved in 2 days
zul33 27.8.2020 klo 11.18 
Such a great chamber :) Really enjoyed it, thanks a lot. Took a long time to solve this one
BehindPortal 22.7.2020 klo 6.44 
BehindPortal 22.7.2020 klo 6.41 
really good remake and hammer work. fav:p2cube:
5ives 10.7.2020 klo 8.01 
I spent a good hour or so on this chamber. Bloody good work and also go romance a landmine you sick minded geinus.
bullfrog 28.6.2020 klo 3.49 
A really good looking remake of two excellent puzzles.
Antek1234 19.6.2020 klo 10.47 
Damn that overgrown is amazing
Skairul  [tekijä] 19.5.2020 klo 1.40 
@Barny600 Thanks for playing! :)
Barny600 19.5.2020 klo 1.38 
This was even harder than the previous Homage map. And to think I was so close to solve it (and watching the solution made me realize how stupid I was lol)
Skairul  [tekijä] 15.5.2020 klo 21.45 
@Cheap Mouse Ah, I see what you mean, thanks for catching that!
Lyxee 15.5.2020 klo 4.57 
Glitch with skyboxes
Skairul  [tekijä] 29.4.2020 klo 18.22 
@Reika Noted, will fix as soon as I can. Thanks for playing!

@quatrus Thanks for playing! Glad you enjoyed it!
quatrus 29.4.2020 klo 8.13 
Nice work and thanks for walkthrough. Thanks for creating.
Reika 28.4.2020 klo 20.29 
The light strips in the destination level have a lot of z-fighting, almost like theyt are not properly "engraved" into their block face.
Skairul  [tekijä] 27.4.2020 klo 23.19 
@Cortexyan Glad you enjoyed it, thanks for playing!
Cortexcyan 27.4.2020 klo 15.51 
Got to have the mind of a savant genius to solve this - I had to admit defeat and watch the walkthrough! Incredible! Brilliant puzzle.
Skairul  [tekijä] 26.4.2020 klo 21.42 
@Mikeastro @SteemStream Thanks for playing, glad you enjoyed it :)
SteemStream 26.4.2020 klo 17.21 
For not being a huge fan of a lot of hammer work for puzzles, this was nice as it wasn't too overwhelming or distracting, well done.
Mikeastro 26.4.2020 klo 16.00 
Very nice hammer work and an excellent choice of puzzles to work with, though I would personally have preferred to see Vantage over Cerulean. Some light strips seemed a bit funky from a distance, but apart from that, everything looked beautiful. Huge thumbs up :D
Skairul  [tekijä] 25.4.2020 klo 23.16 
@disappa I created a walkthrough video in the description if you need it. Thanks for playing!
disappa 25.4.2020 klo 22.32 
Both puzzles too hard. I had to do some trickery to get out :steamhappy:
Skairul  [tekijä] 25.4.2020 klo 1.09 
@FutureBoyEXE Thanks for playing, glad you enjoyed it!
FutureBoyEXE 25.4.2020 klo 0.28 
Very well made and intelligently designed. I'll admit though, I don't think I've got the brains for puzzles like this. Good test anyway.
Skairul  [tekijä] 24.4.2020 klo 23.22 
@Nobody No-One Will look into it. :)

@Dark Rozen Those are some pretty good puzzles. Hope you enjoyed the map. :)

@Atom Thanks for playing, glad you enjoyed it! :)
Psychological Atom 24.4.2020 klo 21.41 
@Skairul I remember these two maps a long time ago I played. They were really clever. Now that I played them again and saw this hammer work, I would say this is the best hammer work ever @Skairul. Maybe someday I show you my set of maps. :)
Dark Rozen 24.4.2020 klo 10.28 
I'm guessing v2 will have Vantage and Falcon
Nobody No-One 23.4.2020 klo 9.13 
Actually, I just remembered I do have one small suggestion — Maybe decrease the funnel speed in the first room, so it's easier to do the move where you remotely funnel the cube onto the button
Skairul  [tekijä] 23.4.2020 klo 9.03 
@Nobody No-One Thanks for playing! Glad you enjoyed it!!
Nobody No-One 23.4.2020 klo 7.49 
Nice Hammerization of some very good puzzles.
Skairul  [tekijä] 21.4.2020 klo 11.17 
@Narkodes Fair points, will take note. Thanks for playing! :)
Narkodes 21.4.2020 klo 10.52 
I know the original puzzles, they are good! I hoped that the remake would improve some stuff like the hidden portal surface at the exit door in Cerulean. It's a missed opportunity.
I'm not a big fan of the hammer work here. It's too much stuff in the room, that distracts from the actual puzzle. On its own, the map looks good of course, don't get me wrong. But for puzzle solving it's a bit over the top IMO. However, thumbs up. :)