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So thank you for making the mod.
I completely understand what the mod does I literally ported an enemy from ABA that is similar regarding the Rust Mecs from Shen's Last Gift and this mod is fine and I have no problem with it at all, I think this is a good mod to have around actually since other versions simply had upgraded versions of these enemies rather then exactly like they were in the DLC mission.
I'm picking at your statement that just because the enemy unit was used once that it was a waste of resources, specifically your statement that it's unacceptable which is silly because this enemy is literally just a Reskin of the Sparks that we get thus their assets are elsewhere in the game for players to use whenever they want.
"This is a waste of game assets, and is unacceptable"
That's why I quoted that part of the description in my comment.
It will be on Advent's team.
For clarification, I did not make the enemy, and do not take credit for making the enemy. This is a developer-made enemy from the Shen's Last Gift DLC. This mod merely takes an enemy (which only appears in one mission) from the DLC and adds it into the base game's spawn distribution lists, so that the enemy can appear in other missions, increasing game content by a slight amount. If you do not agree with the changes, simply do not subscribe and your game will remain unaffected.
@Jestimac
This is not SPARK customization. It a developer-made enemy that appears in the Lost Towers mission, but they only appear in *that one* mission. This mod adds the enemy to other missions, for variety. I will put more clarification in the description. To answer your question - yes, if you disable the Lost Towers mission while using this mod, you will still see this enemy in the main game. (In fact, you're getting more out of this mod, because you wouldn't have encountered this enemy otherwise)
You are exactly right! Glad you're enjoying it.
My main question is that I generally disable the Lost Towers mission in my campaigns : does this mean I will still see these Mecs appearing ?
It's literally just the standard Spark customization that you could turn any of your Sparks into except it's rusty, the only original thing about them was their self destruct which has since been repurposed into Chimera Squad and their Androids.
I don't think you understand what actually counts as a waste of assets, I bet you that making this enemy unit took no longer then a week certainly less effort then some people put into their enemy unit mods.
You didn't "pay for" these enemies exclusively you payed for the Spark class which you got, these Rust Mecs were not the focus and were a hastily put together enemy just for the mission much like the Neonate Vipers from Alien hunters.