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Lastly because I forgot to mention it earlier; I also really like that you put in a bunch of ambient sounds for things such as again the overwathch voice; the computers; and I think I heard a sound for an energy core: a lot of maps\mapmakers do not bother to do that and it makes it rather boring and even semi unpleasant to play on them: so any map\mapmaker that actually bothers to add those details is much appreciated.
P.S. In my opinion props such as say the combine consoles (aka their computers) and any other prop like that should just have their own noises just by default if it is a version that is turned on at least; and just be done with it: however that and many other issues most of which relate to the age of the source engine even just when playing the game; is another conversation entirely.
Also for anyone wishing to actually look out the window:) and just generally speaking I have got to say that having a ladder right in the middle of the window is rather awkward to say the least: so I would suggest either removing it or; seeing as how there is a hallway directly beneath it; while it may be a bit tricky to move it if I remember correctly there is a wall at a bit of a Y section so if it is not too far back maybe you could put the ladder there and then have guard rails where it comes up through the floor?..
I do have some hopefully constructive...feedback(?) and it all revolves around the very last screenshot: firstly I would strongly urge that you change the texture around the windows and any other place that you have used that texture from the metal patchwork?..in all honesty I really do not know what that is supposed to be; but the texture itself looks just horrible: to the same metal texture used on the other walls of the citadel eg. as shown in the 3rd and 4th screenshots.
That is actually rather interesting; so in other words it could be said that you have brought a bit of a new perspective to the citadel design aesthetic(?) (okay A: I had to look up how to spell that word; and. B: W.T.F. is that.!? While I know full well that it is not the only language to be; coming from someone who has spoken it all my life "English is fucked up!";) and I think that it looks pretty good actually: and I really like that you included the overwatch voice and even a combine helicopter flying around; those are nice atmospheric touches actually.
P.S. Mha your just happy with yourself;) nothing to apologize for.:D
this actually looks kind of neat, and seeing as how this is not the shell I say standard look for the combine citadel I have a question: basically; what inspired you to do it the way that you did?