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Laporkan kesalahan penerjemahan
1. unknown - lua/entities/npc_vj_dyinglight_volatile/init.lua:244
demolisher needs to be downscaled to this or smth close https://steamuserimages-a.akamaihd.net/ugc/2405574013596413632/6DB41F2FD4B5E738585D281D8B6CB22DC7470F5C/
goon needs to be upscaled to something like this https://steamuserimages-a.akamaihd.net/ugc/2405574013596419354/A5438CCEDB13946E25FFDFB7B32216E5A67920E5/
toad + toxic variant
bolter
Please
Problem is, your addon seems to be utilizing bodygroups and when your DL NPCs enter ragdoll state the NPC model stands still in it's animation while bodygroups act as a ragdoll (albeit without some visible body parts), and I was wondering if you could make these two compatible with each other
why
[VJ Base] lua/vj_base/npc_general.lua:1286: attempt to call method 'GetMaxLookDistance' (a nil value)
1. SetupRelationships - lua/vj_base/npc_general.lua:1286
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1900 (x14)
and they are awesome