RimWorld

RimWorld

Vanilla Furniture Expanded - Props and Decor
603 Comments
Troubleshooter 8 hours ago 
Enjoy your holidays!
Sarg Bjornson  [author] 18 hours ago 
Ahhh, I understand the problem now. I literally ALWAYS have that on.

I will eventually fix it, but it will take a while, as I depart for my holidays tomorrow and don't come back till the 15th
Troubleshooter 19 hours ago 
Greetings,

I have done some troubleshooting (roll credits) on the prop dissapearing bug some folks experience, including myself. I have submitted a bug report, reproduction steps, logs etc through the google docs thingy-ma-bob. This was reproduced using only this mod + DLC + Harmony + Framework, as Sarg requested.

As far as i can tell the issue seems related to the game not being able to find any silver in stockpile the moment the ship lands, and even briefly displays this issue in a mesage in the top left corner of the screen.

The reason why i am posting this here is because i also found a workaround for those experiencing this issue: You can set the prop cost to 0 in the mod options, which prevents the props from dissapearing.
R41N 24 Jul @ 1:52pm 
@mxdanger I did! I didn't really think it counted as a bug but I sent it in anyway. It's more just a tweak in functionality.
mxdanger 23 Jul @ 1:52pm 
@R41N use the google form to submit bugs!
R41N 22 Jul @ 9:13am 
Heya! One small issue I noticed is the new Shuttle can't land on a Helipad decal. Can you make decals not count for collision for the placement of shuttles?
Sarg Bjornson  [author] 21 Jul @ 5:08am 
@ChickenMadness and beelot2x: You don't get it. You don't report the issue, there is no issue.
ЕВГЕНИЙ 18 Jul @ 11:46am 
Fixed the black screen when logging in by moving the mod to the top of the list
Sarg Bjornson  [author] 18 Jul @ 11:42am 
Sure
Sarg Bjornson  [author] 17 Jul @ 10:56pm 
All of you saying "I have the same issue". It's on you to:

a) Prove it happens with only this mod + DLC + Harmony + Framework
b) DIscover which other crusty mod is fucking things up for you

I can't do much otherwise. Already tested, already proved Props don't vanish
Dreamy 17 Jul @ 9:21pm 
Came here for the same issue, on my case the stuff from parks and gardens addon is dissapearing
HardStyle 17 Jul @ 12:47pm 
I have the same issue as well, unsure if it is relayed to turning the ship before putting it down when "landing" somewhere?
Nay 17 Jul @ 11:18am 
probably comes from an update from another mod because it didnt happen a couple days ago, what a weird bug
Sarg Bjornson  [author] 17 Jul @ 5:19am 
Nope. And like I said, can't reproduce
Nay 17 Jul @ 5:17am 
i have the same issue, props on the ship disapear. They didnt a couple days ago, was the mod updated?
Sarg Bjornson  [author] 14 Jul @ 5:36am 
Just tested, they don't.You have further problems
Rigoberto's 13 Jul @ 11:47pm 
Props that are placed disappear when using Odyssey gravships take offs and landings
mayonez 10 Jul @ 4:39am 
no joke it doesn't crash anymore. i don't know what i did but it's fixed now. thanks for the port to 1.6 mr. mod man.
Sarg Bjornson  [author] 9 Jul @ 12:58am 
No logs, no fix
mayonez 9 Jul @ 12:34am 
yees, this also makes my game explode. waiting for a fix. :ppg_human::winter2019sadyul:
Sarg Bjornson  [author] 6 Jul @ 1:49am 
It seems to be a base game problem
Bakelit 6 Jul @ 1:25am 
@Avarus @Sarg Jornson, I am somehow alss Curiosily running out of VRAM when I activate this mod. It used to work 2 days ago maybe it has somehting to do with the small a RImworld update?
Sarg Bjornson  [author] 5 Jul @ 10:52pm 
Cause by Designator Shapes
Mexican Elvis Presley 5 Jul @ 2:56pm 
Im unable to rotate borders, is there a fix?
2_Modray 5 Jul @ 12:31pm 
Thanks.
Sarg Bjornson  [author] 4 Jul @ 10:50pm 
Every VE mod should require it
2_Modray 4 Jul @ 6:03pm 
Does this require Vanilla Expanded Framework? The mod page lists no requirements, but the mod itself marks oskarpotocki.vanillafactionsexpanded.core as a dependency.
Avarus 4 Jul @ 9:10am 
Sure, here you go and thank you: https://pastebin.com/J9kmjk0k
Sarg Bjornson  [author] 4 Jul @ 8:26am 
If you can, share with me the player.log when exiting the game, as Taranchuk tells me it will have some RAM info at the end, and I'll try to report it to Ludeon
Sarg Bjornson  [author] 4 Jul @ 7:37am 
Only one previously. Not sure what I can do about it, though
Avarus 4 Jul @ 7:35am 
Hi, this mod is using around 2GB of VRAM when loading, making me go out of memory when loading up my 100 mods modlist (v1.6). This didn't happen in v1.5, which I had almost 300 mods.
I already filled a bug report form with the log, but didn't include this info as I only discovered it after.
Is it just me or have you had similar reports to mine?
FireSloth 2 Jul @ 10:48pm 
Thanks, Sarg!!
Sarg Bjornson  [author] 2 Jul @ 10:44pm 
Might have been an error when pushing, will tell Oskar to repush it
FireSloth 2 Jul @ 5:28pm 
I see your message, @Proxyer, but I'd rather not fix it myself. LOL (yep, lazy)
FireSloth 2 Jul @ 5:27pm 
error: Failed to find any textures at Things/Building/KitchenProps/MeatSmokerEmpty/MeatSmokerEmpty while constructing Multi(initPath=Things/Building/KitchenProps/MeatSmokerEmpty/MeatSmokerEmpty

I browsed and found there is no folder called "MeatSmokerEmpty". Same issue with MeatSmokerFull.

I tried unsubscribing, making sure folder deleted, resubscribing, and it still happens.
Proxyer 2 Jul @ 3:00pm 
Thank you for fixing the problem. The problem was solved by putting Buildings_Ideology.xml, MeatSmokerEmpty and MeatSmokerFull from the latest version on GitHub into the workshop folder. Thanks again.
Sarg Bjornson  [author] 2 Jul @ 12:44pm 
Oven and stove are rotatable now, so that's an easy fix. The smokers, though, I can't replicate the issue, they load fine for me!
Sarg Bjornson  [author] 2 Jul @ 12:37pm 
On it
moo 2 Jul @ 11:51am 
Hi. 4 missing textures for this one (see discussion)
Reel 2 Jul @ 11:28am 
Lock in
WJSabey 24 Jun @ 10:35pm 
I would love it if the warning border could have a clean and weathered version like the full-square one does.
qux 21 Jun @ 3:40am 
Oh ok thanks
gh0stashes 20 Jun @ 7:46pm 
@qux if you are using Sense Of Depth for Tall Buildings you need to disable the effect for those workbenches
qux 26 May @ 12:51pm 
Hi ! objects placed on empty tables are not drawn on top
https://i.imgur.com/EkF9YJO.png
Sarg Bjornson  [author] 26 May @ 1:28am 
Irrelevant
Lance Axiom 25 May @ 9:32am 
[com.VFEProps] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
cwhit20 17 May @ 8:34am 
I kinda wish i could place the bridges behind furniture, Im currently doing a cave town filled with creep with "elevated" bridges and sadly I need to make sure there isnt any insect buildings just under the walk ways
Sarg Bjornson  [author] 15 May @ 10:48pm 
I didn't touch the transparency through the game, just modified the graphic in Photoshop
Vanyor 15 May @ 7:51pm 
Oh and before I forget, how can I decrease the transparency from the floor decals? My black decals are almost totally transparent.
Vanyor 15 May @ 6:55pm 
@Sarg Bjornson Thank you so much for the wiki link! I managed to create my own category and add my own decals with your help! Truly an amazing work the whole team has made!