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Since i have no clue if the bCanUseOnCivilian setting set to False actually prevents head parts from generating on civilians and other non-soldiers, i additionally restricted their use to only being allowed on the 4 base game soldier types, which works for this purpose, but creates problems in cases like this where a mod adds a unique type of character.
Not sure how i'll approach this, given that there's probably quite a few mods that add their own CharacterTemplates i'd have to cover, and i'd want to make 100% sure removing the CharacterTemplate restrictions wouldn't make the heads start appearing on every other non-soldier character.
Back in 1.2 I can set the invisible head in race 0 just fine. But, after the mod updated to 1.3, I can't find invisible head at all even when select other race 1,2,3. However, the other soldier can be use just fine, it just the Duke character only
They were still using the additive animations (the things that change the shape of the head) they had by default, like 'ADD_AfrMale_A' and such, instead of the neutral additive that doesn't do any shape changing, which is why all of those heads were suddenly out of whack. That's now fixed.
As for skin tone, there shouldn't be anything wrong, i didn't change the internal skin color setting on any of them after copying them and i believe that's how it was even before v1.3.
well that odd since they're now available to the prototype armor now (including the Leg part)
not that I'm complaining, I'm extremely glad that it's finally there ^^;;
when I uninstall the clean full body armor mod so I can have the none full body outfits show up (like the classic armor) not break the outfit when I equip it in game it was the only one with invisible pieces
Given I can the full list of options and it's repeatedly on these parts that the options bug out, it seems that this mod has some issues with the non-default armors. I figure this shouldn't be happening, due to the bAnyArmor bool, so I'm currently trying to sort out if this is being caused by another mod, but my mod list is relatively small and I'm not finding any conflicts so far.
But i also can't really do that because, y'know, 73k+ people use this and it'd fuck up their entire barracks.
"No Invisible Heads On Randoms" above.