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Clix is going to upload the older version of the mod with the BO2 weapons and hud options separately onto the workshop, so you'll be able to have the option to play either one...
We need this version with the vanilla BO3 content to allow compatibility with mods.
Have you added the Wunderfizz machine? If not, could you add it?
Thank you very much for your attention.
However I still love this map and honestly I must say it has always felt like it belonged on Bo3 and the fact that Alpha Omega being the Nuketown Reimagining/Light-Reboot was released on Bo4 is kinda criminal..
Now, I used a mod menu to noclip because I love seeing the behind the scenes and by gosh, the bunker is so expansive and the other portion of Nuketown looks so well put together..
Although I know the bunker wont be expanded I hope you do something with the other portion of Nuketown since it all looks like you really dont have to change much on the layout..
I honestly wish I knew how to mod so I could take up the mantle for this because I instantly have a few basic ideas on unlocking Nuketown Checkpoint side with no bunker but alas its not needed..
- Added Ray Gun Mark II to the map.
- Fixed a bug where the Galvaknuckles disappeared when buying them while having Widow's Wine.
- The Galvaknuckles are now usable while holding Widow's Wine.
- Fixed a bug where upgrading the Haymaker 12 would make it disappear.
🕵️♂️ Reminder: A hidden secret is still waiting to be discovered on the map… will you be the first to find it?
Is the underground part playable through a secret? Maybe through the TV with secret code? If not, will it ever be playable? It would be so cool, and add alot to the map...
ZED, feel free to spoil whatever you want ;)