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And just to be sure, did you choose 'Start game with addons'?
It's not working for some reason. The game says it's loaded, however releasing the ammo doesn't add it to the backpack. The ammo is not used, I have Reverb G2, so I'm stuck at the beginning of the game where I have to add ammo to my backpack for the first time. Workshop is installed, and I've created the config file (/steamapps/common/Half-Life Alyx/game/hlvr/cfg/auto_pickup.cfg) with the following contents:
auto_pickup_enable 1
auto_pickup_mode 1
auto_pickup_ammo_insertion_debug 1
Tried to restart Steam / PC - doesn't help at all. Any ideas what do I do wrong please?
Thanks in advance.
I was in a firefight with manhacks once and I shat myself so hard that I dropped my mag
yeah this mod takes that away so kinda eh, but cool
However I hadn't accounted for picking up an item with both lock-on and hand because well, lock on mode was meant for items further than arm's reach. I now made one action override the other, so they can't be used together to duplicate.
Pistols in the SMG slot are generic pistols, but I forgot to add generic pistol to the weapons list; it should be fixed now.
Custom models compiled with matching attachments to Valve's should work with no issues. I tested 4 different reskins and a generic pistol from the workshop, they worked fine.
All magazines now work correctly except for two fringe cases I found. On maps where the Pistol is oddly placed in the SMG slot the magazine still breaks, and it still breaks on custom additional weapons like the combine magnum (generic Pistol I'm assuming).
I'm not exactly sure what you mean by 'letting go of resin early', I could not replicate that issue myself. Either way, I increased the range auto pickup is disabled for the resin stack when near upgrade stations.
I thought I had fixed the issue with (grouped) shotgun shells, apparently I forgot about it. All should be fine now.
I played around with this mod again today and found the magazines are still having the same problem, it's just happening slightly less often. Also found a bug where you can break upgrade machines by letting go of the resin too early. Ended up getting the machine in an infinite loop of it's ejecting resin animation by mistake. I also notice that auto pickup doesn't seem to work for Shotgun shells.
When the lock-on pickup is done on lock rather than on release, the particle effect gets detached floating in front of the hand, and the gloves cannot lock on for a second or two until it releases on its own. Apart from this technical limitation even if it was picked up on lock on, there would have to be a release where nothing happens. And I feel like pickup on release has a more natural feedback; it's like picking up the item by hand and dropping it, but at distance.
About the unpin addon: all it does is executing a console command (that I have noted in the description) using map extensions, so it only works in the story maps. You can use my addons as autoexec, and put such commands to "unpin" ragdolls on any map, even while the main functionality is disabled with the *_enable 0 commands if you wish.
I know once I disabled this the other addons played nice just fine (albeit a bit laggy in some areas, every item being grabable by the "gravity gun" is quite resource intensive, lol), so that's why I figured it might have been broken by an update since it wouldn't even run on its own.
It is a bit odd though because it was working fine prior to adding the cfg file (well the mod wasn't working but i mean it wasn't crashing) Had me completely stumped as to why, lol. But yea I will see if I can get more info.
Files verified fine by the way (just did it to be sure)
I don't know about the crash, it sounds unlikely to be caused by something I can change. Does it crash with no addons, with other addons, with my 'Hacking Puzzle Conversion' addon - did you verify your files? I tested the first 6 transitions in the campaign, they work fine for me with my addons enabled.
Seeing the console output could help finding out the issue. Launch your game with '-console -vconsole' parameters, get to the section where it crashes, open the console (~), then see if it crashes. If it does, open the console, save the log (right click > Save Log...), and upload it to a pastebin so I can take a look at it.
cmd val
cmd val
cmd val
Amazing looped gif also