Portal 2

Portal 2

It's A Little Bit Difficult
25 Comments
Mr.Bob806 22 Aug, 2015 @ 1:44pm 
I quite liked it. it would've been cool if you could've used the reflector cube later on. like, in the back rooms, take out the fizzler and they can use the reflector box
Petutski 7 Mar, 2015 @ 5:44am 
Nicely done. Tricky cube dispenser!
Ves  [author] 13 Feb, 2015 @ 5:40pm 
@Marceline I did think it was a little dark back there but no use changing it now.
glassMan 13 Feb, 2015 @ 5:35pm 
needs a light behind the cube despenser
recognize this from the coop campaigns first endings finale
Thomas 6 Jun, 2014 @ 11:06am 
Nice map!
Yavie 6 May, 2014 @ 6:41pm 
Really loved how I had to get the laser cube (: Very clever.
Sprout 26 Mar, 2014 @ 5:38pm 
fun map with a nice twist at the end, great job!
tjnolan 28 Feb, 2014 @ 8:03pm 
Having to use the red gel to wash the refractor cube out of its hiding spot was a clever trick. Nice map!
Ves  [author] 21 Feb, 2014 @ 4:06am 
@Dog G6 - Thanks! If you liked this one, check out my newest map: http://cs2bus.com/sharedfiles/filedetails/?id=228016597 :p2wheatley:
[DGCAST] Dog G6 20 Feb, 2014 @ 9:25pm 
Very good, nice inclusion of Wheatly, also 'sploding physics panels are awesome. The aesthetics are done nicely, and the laser puzzle took a little bit of thought but wasn't complicated, which was good.

Also, weighted companion cube hidden in the side room was a nice touch

Very good level!
andrzejs 20 Feb, 2014 @ 12:24pm 
fun map. good job
Ves  [author] 19 Feb, 2014 @ 3:24am 
@ethanfp582 You need to cover the cube in gel, then get gel on the ground so you can run and bounce over, then put the cube on the button facing the catcher, and point the laser into the 2nd relay and the cube.
Synappze 18 Feb, 2014 @ 4:26pm 
I couldn't figure it out. Help pleasee,
ZAEROS 17 Feb, 2014 @ 2:07am 
Good fun map, Enjoyed, Thank you.
Ves  [author] 15 Feb, 2014 @ 8:50am 
I agree. You should try playing my newer chamber, "It's Literally Your Only Purpose."
Gemarakup 15 Feb, 2014 @ 8:44am 
If it's a practice, that's fine. I'm just giving advice for making it look better. Seeing a room full of plain squares doesn't look good.
not-paradiser 15 Feb, 2014 @ 6:22am 
oh my god this one is amazing and should be a 5-star. perfect plot designing and perfect decorating. and i found the companion cube. lovely !
ceiling 14 Feb, 2014 @ 11:45pm 
love it!
Sparky Sparky Boom Man 14 Feb, 2014 @ 10:13pm 
Fun to play, and I love the design.
Ves  [author] 14 Feb, 2014 @ 7:57am 
This was more of a test of a new building style, not a test of if I can click the Apply Current Texture button. This is a test for my learning purposes using func_physboxes, creating BTS areas, and making actors speak. Not making various textures. And yes, If it were meant to be a test of actually looking nice, I would decorate a little more.
Gemarakup 14 Feb, 2014 @ 6:50am 
I don't get it. You already have lights. What do you mean?
Gemarakup 14 Feb, 2014 @ 6:49am 
Alright, the glass lights and BTS lights are in the "lights" folder, and the observation rooms are in the "labs" folder. But, I also meant that you don't have texture variation, and the room with the cube is too dark. Don't use light entities without a source.
Ves  [author] 14 Feb, 2014 @ 3:35am 
@Gemarakup I tried to find the light thingies that go on the outsides of the test chambers behind the scenes, but I couldn't find the instance. If you know what it is, let me know.
Skyferret 13 Feb, 2014 @ 11:28pm 
Not too difficult, but fun to play. I didn't think I could smash Wheatly's monitor but I did it.
Gemarakup 13 Feb, 2014 @ 10:35pm 
I find it a bit plain.