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Was there a post saying it would be updated? If so then i would love to use this mod again.
type=country
id=3
random={ 0 2264000272 }
random_allowed=yes
[18:30:30][effect_impl.cpp:328]: Script Error: Invalid context switch [event_target:μ_leader_CC_global_target] from Holy Shroud Empire [country], file: events/azur_expand_events_4.txt line: 33, Scope:
type=country
id=3
random={ 0 2779069080 }
random_allowed=yes
[18:31:58][effect_impl.cpp:328]: Script Error: Invalid context switch [event_target:μ_leader_CC_global_target] from Holy Shroud Empire [country], file: events/azur_expand_events_4.txt line: 33, Scope:
type=country
id=3
random={ 0 1659557259 }
random_allowed=yes
________________
Error log is full of these
every_owned_fleet = {
limit = { has_modifier = leader_trait_CC01_modifier }
remove_modifier = leader_trait_CC01_modifier
}
Event: azur_expand_weapon.2000
Location: file: events/azur_expand_weapon_events.txt line:
622 628 634
640 646 652
658 664 670
676 682 690
696 702 708
714 720 726
732 738 744
750
Trigger Type: has_modifier
Scope:type=fleet
全是limit = { has_modifier = }的报错。
has_modifier = <modifier>
Supported Scopes: espionage_operation
has_modifier - Checks if the scope object has a certain modifier
has_modifier = <modifier>
Supported Scopes: megastructure planet country ship pop galactic_object pop_faction federation spy_network espionage_operation
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_lost = {
events = {
}
}
Event: azur_expand_f.1
Location: file: events/azur_expand_events_1.txt line: 408
Trigger Type: is_ai
Scope:type=none
全局事件没有特定目标,所以is_ai没有存在的意义。
你碧蓝物种本身就是无性别的,但azur_expand_f.1在创建领袖时全是指定性别的。
所以你这是想咋样???
on_single_player_save_game_load = {}是no_scope
is_ai = no是需要被套在limit = {}下面的,否则触发器判定会把is_ai作为子类别,但实际不存在这个类别。