Portal 2

Portal 2

Laserfunnels [Remake]
21 Comments
Aneonen 18 Nov, 2020 @ 11:42pm 
Nice puzzle! I spent ages wondering how I could possibly use the central loop to rotate the fizzlers and get the cube out in one go before realizing that I could just... leave the cube inbetween the fizzlers and change out the redirection cubes, haha. After that it was quite cool to realize that the very cube you need to bring to the exit needs to be used in your circuit.
lfairban 15 Jan, 2018 @ 10:47am 
Great map. Has you going one way and the answer is in a different direction.
Traveler807  [author] 7 Nov, 2014 @ 7:57pm 
Hey Stormsend, thanks for replaying, glad you got fun instead of fustration this time:)
stormsend 7 Nov, 2014 @ 4:47pm 
I played this map a few months ago and got so frustrated I quit. Don't know what made me try it again but after an hour of laughing at myself I finally made it. I tried to carry the starting logic all the way to the exit and it just don't work. At one point I was looking for a portal surface on the floor and discovered the area above the funnels. Still it didn't work. The solution came when I threw all the logic away and started playing. Great map with a cool puzzle. Thank you for opening my mind a little.
Traveler807  [author] 7 Nov, 2014 @ 8:54am 
Artist and Toncica, thanks for playing and the complements. I think this is my hardest test, but its only really hard if your thinking with portals, inventive thinking is the key:)
toncica 7 Nov, 2014 @ 6:43am 
This is really good and very clever. For once I have read the description before playing and so I was prepared to do the tough stuff, like tricky portal placements and running for dear life to make it through the laser field alive. This went on for half an hour until I realized that I was making it hard for myself and that the chamber is dangling the solution right in front of me while being amused about my shenanigans. Good stuff, well done!
-|UPA|- Artist[syn] 7 Nov, 2014 @ 4:27am 
Difficult until you think about it differently and then it becomes very easy. Fun map and good concept.
stormsend 18 May, 2014 @ 3:15pm 
Very sweet. Hard logic if I ever saw it. I hope if encounter it again I'll remember. You whipped me on this one. Great job. Thanks and I'll see ya round the workshop.
Traveler807  [author] 23 Apr, 2014 @ 2:56am 
Hi BumbleGrum, I did give some hints and advice in the description. But I can understand there maybe problems for people coming in blind. Will consider putting a request to read the description in the title. Your right though the cube button is the key piece that makes everything gell. :)
BumbleGrum 22 Apr, 2014 @ 11:42pm 
I could just about scream right now. I've been messing around building complex logic constructs, and even wrote a guide on it. Yet, the first time I come across someone's map using the same technique, I get stuck for an hour and extremely frustrated. It wasn't until I noticed the logic flip of the button that it all jelled.

Well put together puzzle, but if you go in unaware like I did, it can get very frustrating.
Requiemsoul 29 Mar, 2014 @ 6:09am 
You´re wellcome. I ´ll try the intended solution :)
Traveler807  [author] 29 Mar, 2014 @ 5:56am 
Nice, block throwing, very clever. If I took away the portalable wall I could fix it, but not sure if its worth it. Its obviouly an exploit.:) Thanks for the quick reply.
Requiemsoul 29 Mar, 2014 @ 5:24am 
Well, the laser field is the difficult part.

Step 1: open portal here.
http://cs2bus.com/sharedfiles/filedetails/?id=243533912
Step 2 Ninja maneuver. Throw the cube, run and get lucky xD.
http://cs2bus.com/sharedfiles/filedetails/?id=243533973
Traveler807  [author] 29 Mar, 2014 @ 3:39am 
Hi Requiemsoul, thanks for playing. If you found the intended solution there would be no doubt in your mind it was intended:) With the glass in place it should be imposable to mess with the laserfunnel area when standing in the exit corner, Im really am puzzled as to how you broke it. Could you make a demo?
Requiemsoul 28 Mar, 2014 @ 6:13am 
Interesting puzzle. Very original. My solution isn´t intended. I didn´t need the "directional" button.
Traveler807  [author] 19 Mar, 2014 @ 10:51am 
Thanks Prototype. The first half was indeed a logic test, in the second half I intended a more creative solution. Unfortunatly you managed to break it:) Will update and hopefully fix. Thanks for playing.
Prototype 19 Mar, 2014 @ 2:39am 
That was challenging ;-) Here's a playthrough of my (probably unintended) solution. The logic is very good, although personally I find 'structured' logic like this less fun than having the logic mixed into a puzzle.
Traveler807  [author] 17 Mar, 2014 @ 4:18am 
Glad you liked it, thanks for playing:)
Andi 16 Mar, 2014 @ 12:27pm 
This chamber was brilliant. I loved it, thumbs up.
Traveler807  [author] 14 Mar, 2014 @ 6:03am 
Good catch man, I need a button in the exit area to respawn the reflective cubes, maybe add a couple more light strips too when I update next. Glad you liked it, thanks for playing.
olshi 14 Mar, 2014 @ 3:29am 
I was confused by the logic gates at first - never played with those before. But it's a cool idea. Two things:
1) You can get stuck here. http://i.imgur.com/LO1ON4j.jpg
2) It took me a while to realize that there is a white surface above the exit door. So I tried solving the second half like I did the first half, moving the cube past one fizzler at a time. Maybe add some light panels over there? I don't know.
The solution made me smile though. That was clever!