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Rapporter et oversættelsesproblem
#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}
#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}
#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}
#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}
#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}
I have tasted a lot of versions, but I'm not getting anywhere.
https://cs2bus.com/sharedfiles/filedetails/?id=2875587269
Please let us know any news regarding the update of your great mod.
# Visby Ringmur
##########
visby_ringmur_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_visby_ringmur.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 500
county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.15
development_growth = 0.3
tax_mult = 0.25
county_opinion_add = 5
hostile_raid_time = 0.5
travel_danger = -20
}
province_modifier = {
garrison_size = 0.4
fort_level = 6
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
기다릴게요!
I will check it and improve it in the update.
Decision is being reworked, so the decision will be removed in this version.