Crusader Kings III

Crusader Kings III

Unique Building Plus
984 kommentarer
Ettie102 For 12 timer siden 
This mod has been subsumed into the Special World Compatch until further notice.
Gabe Itch 26. juni kl. 15:14 
Typo on Dalaborg Castle's description. "Ladulå" is missing an S at the end.
PhazezGova 14. juni kl. 7:16 
I hope there will be another update, I love this mod
shlejma 25. maj kl. 17:23 
update please
RubyDrakePrime 10. maj kl. 13:39 
Does this work on 1.16.1?
Legraze 30. mar. kl. 17:22 
Hello guys, please tell me how to disable UBP:Innovation. I dont know how to do it. It probably needs to change ub_rules file, but what i need to change?

#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}

#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}

#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}

#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}

#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}

I have tasted a lot of versions, but I'm not getting anywhere.
Isenki 26. mar. kl. 20:34 
Here is the compatch that will update this mod for 1.15 (requires two other mods as well)

https://cs2bus.com/sharedfiles/filedetails/?id=2875587269
Fewher 23. mar. kl. 5:27 
@hamletsdead Could you link that please?
MarvinEhre 22. mar. kl. 0:03 
@hamletsdead can you link the mod here in the comments?
hamletsdead 21. mar. kl. 21:29 
This mod is patched to 1.15 by A Special World fyi for anyone who wants to use it.
Fewher 20. mar. kl. 9:57 
I have the same question as Czaser, does anyone know?
Диман Блыскавка 12. mar. kl. 6:52 
no updated?
PhazezGova 4. mar. kl. 12:00 
My favorite mod, I really hope it gets updated again
Czaser 28. feb. kl. 15:05 
Some of the buildings cannot be built unless I have a late game innovation. The building requirement says that I need to change some sort of 'UBP:Innovation' Rule in case if I don't have the innovation needed discovered. Where is this 'UBP:Innovation' Rule and how do I disable it?
macluk 26. feb. kl. 2:05 
Just one question as i never got it right or proper answer to.... I'm assuming that some of these special/unique buildings have their start or appear date set, say a speciall building name A is to appear in 1000AD - if i start my game in 867, 500 or 10AD, that means that the said building needs to be built either by a player or AI; but if i start in 1005, that building will already be on the map presumably already built in 1000.... is that how it works in crusader kings 3?
CN_LZY 26. feb. kl. 0:16 
I noticed that the Visegrad Castle added by the Content Creator Pack is replaced with ubp.
MisterMatthew 24. feb. kl. 5:14 
Amazing mod ! Thank you very much !
Lugo 24. feb. kl. 2:05 
Please update this mod, its the best mod in this game
Feels 18. feb. kl. 3:32 
Does AI build these builds?
George Droid 6. feb. kl. 22:35 
The 'Rebuild the Colossus' decision is currently broken, it doesn't show up at all in the decisions menu. Many other decisions similar to that are broken also. Please make a new patch to fix them!
Kleine 4. feb. kl. 20:31 
돌아와요.....
Rhazes 29. jan. kl. 5:14 
Is this working with current version? I haven't played in a year.
Silver 20. jan. kl. 10:38 
Hi tell me, have you made a French Trad or are you planning to do a translation later?
김태현 13. jan. kl. 6:40 
모겜룰 부활기원 합니다
hugo.beaulieu.camus 12. jan. kl. 14:57 
Do you have the version of the mod for the game version 1.2.5 ? the compatibility with fallen eagle was better
Docteur Snozz 8. jan. kl. 2:02 
Update preydge
nerevar 1. jan. kl. 22:48 
I think Doge's Palace needs an adjustment.
daniel.lord 22. dec. 2024 kl. 23:27 
no the building spot for alle welsk romen ruins and Hammerhus is missing also i later MB+
macintosh1257 18. dec. 2024 kl. 14:17 
Update?
cuomo860 18. dec. 2024 kl. 5:58 
Hammershus was built in the 13th century so it shouldn’t be there. You should have the building slot though. It’s likely the same with the other buildings.
daniel.lord 18. dec. 2024 kl. 0:30 
A lot of buildings are missing when i start a new game. Hammerhus at Bornholm and all welsh castles i use a speciale world compach
francesco.dalo83 17. dec. 2024 kl. 2:28 
I wish you had Success in Suneung a few days ago !
Please let us know any news regarding the update of your great mod.
cuomo860 15. dec. 2024 kl. 15:43 
@DangerTrick. If you want to overwrite special world, your replacement file will need to be after zz_* alphanumerically, so zzz_* would work and then load it after.
DangerTrick 15. dec. 2024 kl. 11:36 
@cuomo860 thank you i searched for in many mods but not this one i found it and turns out my mod was useless because of that what i dont understand is why even despite different load order my mod didnt overwrite special world
cuomo860 15. dec. 2024 kl. 0:17 
@DangerTrick....most every mod you list in included in the Special World mod including Visby Ringmur.
SirSen 14. dec. 2024 kl. 19:55 
@dangerTrick if it works alone then there is nothing wrong with the "code". If it does NOT work with other mods then thats because there is a file load issue/conflict. Most likely this building is located in other files with a different name so it's not being overwritten. Since you are already doing this just rename it entirely instead of reusing tags... ie call it MODDEDvisby_ringmur_01 and then add the new one to the holding...
DangerTrick 14. dec. 2024 kl. 17:40 
##########
# Visby Ringmur
##########

visby_ringmur_01 = {
construction_time = very_slow_construction_time

type_icon = "icon_structure_visby_ringmur.dds"

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = 500

county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.15
development_growth = 0.3
tax_mult = 0.25
county_opinion_add = 5
hostile_raid_time = 0.5
travel_danger = -20
}

province_modifier = {
garrison_size = 0.4
fort_level = 6
}

ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}

type = special

flag = travel_point_of_interest_martial
}
DangerTrick 14. dec. 2024 kl. 17:40 
hallo i created a little mod that increases the stats of the special building in Visby (small island under sweden) it works when used as the only mod but when used with others it doesnt (tried last and first as loading orders) i use this mod with COW, MA, MA MSP, CFP, Oriental Empire, VIET and RICE could you please help me what is wrong with this the code is simple i just copied the special building from the games base files and changed the stats could you please tell me what i could fix i will place the code above this comment also i did the location/english folder with the right code
envii 9. dec. 2024 kl. 1:32 
update
Chewy 7. dec. 2024 kl. 4:08 
ETA on the update?
Amicus 30. nov. 2024 kl. 10:57 
any luck on an update?
hugo.beaulieu.camus 25. nov. 2024 kl. 19:36 
Hello great mod but infortunatly now incompatible with greek buildings is it possible to acess the version 12.5 of the mod and download it ?
jojo_star 24. nov. 2024 kl. 17:22 
@티에
기다릴게요!
티에  [ophavsmand] 23. nov. 2024 kl. 22:21 
@Masd
I will check it and improve it in the update.
티에  [ophavsmand] 23. nov. 2024 kl. 22:21 
The exam is over, and I plan to work on UBP during the short break. I will come back to you with good news as soon as possible. Thank you to everyone who has supported me and waited for me.
Masd 23. nov. 2024 kl. 10:43 
It seems like St. Magnus Cathedral in Þórshöfn doesn't work it doesn't show requirements
Docteur Snozz 23. nov. 2024 kl. 4:54 
@티에 Hope you did well in your exam, can you keep us in touch when you release update version ?
LennonFire 15. nov. 2024 kl. 4:41 
do you mind updating it, one if not the best mod in ck3
Mindfr3k24 9. nov. 2024 kl. 8:08 
Okay, is there any way to enable all buildings without it?
티에  [ophavsmand] 8. nov. 2024 kl. 22:23 
@Midfr3k24
Decision is being reworked, so the decision will be removed in this version.