Crusader Kings III

Crusader Kings III

Unique Building Plus
983 Comments
Gabe Itch 26 Jun @ 3:14pm 
Typo on Dalaborg Castle's description. "Ladulå" is missing an S at the end.
PhazezGova 14 Jun @ 7:16am 
I hope there will be another update, I love this mod
shlejma 25 May @ 5:23pm 
update please
RubyDrakePrime 10 May @ 1:39pm 
Does this work on 1.16.1?
Legraze 30 Mar @ 5:22pm 
Hello guys, please tell me how to disable UBP:Innovation. I dont know how to do it. It probably needs to change ub_rules file, but what i need to change?

#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}

#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}

#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}

#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}

#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}

I have tasted a lot of versions, but I'm not getting anywhere.
Isenki 26 Mar @ 8:34pm 
Here is the compatch that will update this mod for 1.15 (requires two other mods as well)

https://cs2bus.com/sharedfiles/filedetails/?id=2875587269
Fewher 23 Mar @ 5:27am 
@hamletsdead Could you link that please?
MarvinEhre 22 Mar @ 12:03am 
@hamletsdead can you link the mod here in the comments?
hamletsdead 21 Mar @ 9:29pm 
This mod is patched to 1.15 by A Special World fyi for anyone who wants to use it.
Fewher 20 Mar @ 9:57am 
I have the same question as Czaser, does anyone know?
no updated?
PhazezGova 4 Mar @ 12:00pm 
My favorite mod, I really hope it gets updated again
Czaser 28 Feb @ 3:05pm 
Some of the buildings cannot be built unless I have a late game innovation. The building requirement says that I need to change some sort of 'UBP:Innovation' Rule in case if I don't have the innovation needed discovered. Where is this 'UBP:Innovation' Rule and how do I disable it?
macluk 26 Feb @ 2:05am 
Just one question as i never got it right or proper answer to.... I'm assuming that some of these special/unique buildings have their start or appear date set, say a speciall building name A is to appear in 1000AD - if i start my game in 867, 500 or 10AD, that means that the said building needs to be built either by a player or AI; but if i start in 1005, that building will already be on the map presumably already built in 1000.... is that how it works in crusader kings 3?
CN_LZY 26 Feb @ 12:16am 
I noticed that the Visegrad Castle added by the Content Creator Pack is replaced with ubp.
MisterMatthew 24 Feb @ 5:14am 
Amazing mod ! Thank you very much !
Lugo 24 Feb @ 2:05am 
Please update this mod, its the best mod in this game
Feels 18 Feb @ 3:32am 
Does AI build these builds?
George Droid 6 Feb @ 10:35pm 
The 'Rebuild the Colossus' decision is currently broken, it doesn't show up at all in the decisions menu. Many other decisions similar to that are broken also. Please make a new patch to fix them!
Kleine 4 Feb @ 8:31pm 
돌아와요.....
Rhazes 29 Jan @ 5:14am 
Is this working with current version? I haven't played in a year.
Silver 20 Jan @ 10:38am 
Hi tell me, have you made a French Trad or are you planning to do a translation later?
김태현 13 Jan @ 6:40am 
모겜룰 부활기원 합니다
hugo.beaulieu.camus 12 Jan @ 2:57pm 
Do you have the version of the mod for the game version 1.2.5 ? the compatibility with fallen eagle was better
Docteur Snozz 8 Jan @ 2:02am 
Update preydge
nerevar 1 Jan @ 10:48pm 
I think Doge's Palace needs an adjustment.
daniel.lord 22 Dec, 2024 @ 11:27pm 
no the building spot for alle welsk romen ruins and Hammerhus is missing also i later MB+
macintosh1257 18 Dec, 2024 @ 2:17pm 
Update?
cuomo860 18 Dec, 2024 @ 5:58am 
Hammershus was built in the 13th century so it shouldn’t be there. You should have the building slot though. It’s likely the same with the other buildings.
daniel.lord 18 Dec, 2024 @ 12:30am 
A lot of buildings are missing when i start a new game. Hammerhus at Bornholm and all welsh castles i use a speciale world compach
francesco.dalo83 17 Dec, 2024 @ 2:28am 
I wish you had Success in Suneung a few days ago !
Please let us know any news regarding the update of your great mod.
cuomo860 15 Dec, 2024 @ 3:43pm 
@DangerTrick. If you want to overwrite special world, your replacement file will need to be after zz_* alphanumerically, so zzz_* would work and then load it after.
DangerTrick 15 Dec, 2024 @ 11:36am 
@cuomo860 thank you i searched for in many mods but not this one i found it and turns out my mod was useless because of that what i dont understand is why even despite different load order my mod didnt overwrite special world
cuomo860 15 Dec, 2024 @ 12:17am 
@DangerTrick....most every mod you list in included in the Special World mod including Visby Ringmur.
SirSen 14 Dec, 2024 @ 7:55pm 
@dangerTrick if it works alone then there is nothing wrong with the "code". If it does NOT work with other mods then thats because there is a file load issue/conflict. Most likely this building is located in other files with a different name so it's not being overwritten. Since you are already doing this just rename it entirely instead of reusing tags... ie call it MODDEDvisby_ringmur_01 and then add the new one to the holding...
DangerTrick 14 Dec, 2024 @ 5:40pm 
##########
# Visby Ringmur
##########

visby_ringmur_01 = {
construction_time = very_slow_construction_time

type_icon = "icon_structure_visby_ringmur.dds"

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = 500

county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.15
development_growth = 0.3
tax_mult = 0.25
county_opinion_add = 5
hostile_raid_time = 0.5
travel_danger = -20
}

province_modifier = {
garrison_size = 0.4
fort_level = 6
}

ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}

type = special

flag = travel_point_of_interest_martial
}
DangerTrick 14 Dec, 2024 @ 5:40pm 
hallo i created a little mod that increases the stats of the special building in Visby (small island under sweden) it works when used as the only mod but when used with others it doesnt (tried last and first as loading orders) i use this mod with COW, MA, MA MSP, CFP, Oriental Empire, VIET and RICE could you please help me what is wrong with this the code is simple i just copied the special building from the games base files and changed the stats could you please tell me what i could fix i will place the code above this comment also i did the location/english folder with the right code
envii 9 Dec, 2024 @ 1:32am 
update
Chewy 7 Dec, 2024 @ 4:08am 
ETA on the update?
Amicus 30 Nov, 2024 @ 10:57am 
any luck on an update?
hugo.beaulieu.camus 25 Nov, 2024 @ 7:36pm 
Hello great mod but infortunatly now incompatible with greek buildings is it possible to acess the version 12.5 of the mod and download it ?
jojo_star 24 Nov, 2024 @ 5:22pm 
@티에
기다릴게요!
티에  [author] 23 Nov, 2024 @ 10:21pm 
@Masd
I will check it and improve it in the update.
티에  [author] 23 Nov, 2024 @ 10:21pm 
The exam is over, and I plan to work on UBP during the short break. I will come back to you with good news as soon as possible. Thank you to everyone who has supported me and waited for me.
Masd 23 Nov, 2024 @ 10:43am 
It seems like St. Magnus Cathedral in Þórshöfn doesn't work it doesn't show requirements
Docteur Snozz 23 Nov, 2024 @ 4:54am 
@티에 Hope you did well in your exam, can you keep us in touch when you release update version ?
LennonFire 15 Nov, 2024 @ 4:41am 
do you mind updating it, one if not the best mod in ck3
Mindfr3k24 9 Nov, 2024 @ 8:08am 
Okay, is there any way to enable all buildings without it?
티에  [author] 8 Nov, 2024 @ 10:23pm 
@Midfr3k24
Decision is being reworked, so the decision will be removed in this version.
Mindfr3k24 8 Nov, 2024 @ 9:07pm 
I'm having an issue where the decisions are not appearing, but the buildings are. I'm going to check out which mods effect this.