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Thank you for your help!
I had added the mod to the Mods list, but I completely missed that it also needed to be included in the WorkshopItems section.
Once I added the Workshop ID there, it worked perfectly.
Thank you so much!
For more information there's a thread on the PZ discord: https://discord.com/channels/136501320340209664/1393555022192709763
WARN : Mod , 1753038092257> 92,239> ZomboidFileSystem.loadModAndRequired> required mod "SkillRecoveryJournal" not found"
I have the workshop ID and Mod ID listed in the server config settings, I have been able to install other mods and see them in the Sandbox settings but not the SkillRecoveryJournal settings. To be safe i was able to install the dependencies for the B42 version, and that still did not help.
Really looking forward to playing with this mod!
Just to be safe, I tested with only this mod, Error Magnifier, and Mod Update and Alert System enabled—no other mods were active.
Thank you for answering.
I’ve enabled the mod in the server’s mod list and added it to the active workshop items. I also adjusted the related sandbox settings, and the Skill Recovery Journal section does appear in the sandbox options as expected.
In-game, I have all the necessary materials in my inventory (leather strips, twine, pen, and notebook), but the “Bind Journal” recipe doesn’t show up in the Recipes tab—even under General or Survivalist. I’ve also tried searching manually without using the filter, but still nothing appears.
I’d appreciate any help or clarification. Thanks for making such a helpful mod!
thanks in advance
`function: populateRecipesList -- file: ISCraftingUI.lua line # 1093 | Vanilla
function: refresh -- file: ISCraftingUI.lua line # 65 | Vanilla
function: SkillRecoveryJournalRecipe -- file: Skill Recovery Journal Crafting.lua line # 69 | MOD: Skill Recovery Journal
java.lang.RuntimeException: attempted index: getFullType of non-table: null
function: onHighlight -- file: ISContextDisassemble.lua line # 92 | Vanilla
function: callOptionHighlightFunction -- file: ISContextMenu.lua line # 261 | Vanilla
function: checkHighlightedOption -- file: ISContextMenu.lua line # 251 | Vanilla
function: render -- file: ISContextMenu.lua line # 571 | Vanilla
`
Do you use a "fix craft menu lag" type of mod? If yes, you need to load that mod first or not at all.
I was so frustrated at the game when I wrote my comment.
Leather strips from leather clothing and a scissors.
Thread and needles from ripping any clothing apart, or in sewing kits. They're a common item.
So yea I'm gonna have to look for another mod for this.
1 = "Prevent Username/SteamID Mismatch"
2 = "Only Prevent SteamID Mismatch"
3 = "Don't Prevent Mismatches"
Since the journals checks SteamID - I assume they were keeping journals for each Steam account and sharing character passwords - at least I hope that's what they were doing cause I can't imagine how dumb you'd have to be to share your steam account password to cheat at Zomboid.
- Added checks for username to prevent/discourage sharing your Steam/Player accounts in order to cheat(???).
Does this mean it now checks the username provided when joining a server to know from who is the journal? Does it mean finally it can no longer be shared between players? (if the answer is no dont tell me why because that would teach people how to cheat in servers)
- Starting levels aren't counted.
- Starting levels offer bonus XP, and this is not counted (by default).
- Some mods add XP in a way that vanilla doesn't.
- TVXP is not counted (by default).