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Or completely incompatible?
@anthinh297, do the weapon unlocks and research unlocks work mid campaign? Because for whatever reason I had configured the research up to not unlock beam and laser tier until those specific research points were done however I found they all appeared in game armoury and not anything in the proving grounds.
Since I use CI/Strategy Overhaul I think I bridge may be necessary. Following 5two by Iridar I think I might have broken it. I really like the models though. Might have to use the 3 tier versions instead and or find correct names for "research" to unlock these 5 versions properly.
https://cs2bus.com/workshop/filedetails/discussion/1135440846/1618346571420858021
In other words: This is an Unlimited Customization incompatible mod through a forced cosmetic override that isn't registered.
Simply put, instead of a body change, a statchange with no cosmetic attached option. Look at how LWOTC handles vests, for instance. They add armor/health, but don't totally change the soldier appearance via an override.
I don't want to use one type of SPARK/MEC cosmetic to signify one is wearing Legion armor, like what you're saying, as it causes issues. Augments For WOTC does the same thing in forcing cosmetics on a soldier on equip, and there is a disable option for it to stop it from doing that. Your mod has no such feature currently, and there's no way that config is able to accommodate all cosmetics: its a preset which applies to anyone wearing the armor...when all my SPARKS/MECs tend to use unique cosmetics. It isn't an army of cloned mechanoids.
For example:
+BodyPartTemplateConfig=(PartType="Torso", TemplateName="Spark_A", ArchetypeName="GameUnit_Spark.ARC_Spark_Torso_A", Gender=eGender_None, bVeteran=false, ArmorTemplate="LegionChassis", CharacterTemplate="SparkSoldier")
Template.strImage = "img:///SPARKMinigun_LW.InvIcons.LaserSparkCannon_base";
but should be
Template.strImage = "img:///SPARKMinigun_LW.InvIcons.LaserSparkCannon_Base";
to match the filename in the UPK.