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Find the file named PoW_types.gui in the prisoners of war mod folder.
Clear all the code inside the types PoWReplace brackets, leaving it empty like this:
types PoWReplace {
}
Doing this should restore the UI part to the original vanilla state and, in theory, shouldn’t affect gameplay.
But I don’t understand code myself, so although it works fine for me now, I hope someone who knows code can check if this approach causes any issues.
Also, please use the patch linked here to fix the Foundational Framework bug:
https://cs2bus.com/sharedfiles/filedetails/?id=3480802836
Thanks for letting me know so I can unsub from it
the gui file SwiftUmbra found is redifining a widget wihtout the button to assign.
The mod needs update
@dosenbrot I tested it on my end, it worked fine. Have you tested with only FF + PoW to see if it could be a compat issue with another mod in your playset ?
Probably something else too.
I'm on MacOS, I don't know if that changes anything. Do you have any recommendations? My playset includes RICE, CFP, EPE, their respective compatibility mods, other mostly mechanical mods + the foundational framework, and some minor mods.
Where can i enable or disable features please?
The gathering commanders part of the mod works, but turning off the mechanic that prevents teleporting commanders does not --> no fast travel for you