Sid Meier's Civilization VI

Sid Meier's Civilization VI

One City Challenge (OCC) BETA
19 Comments
phantasm 15 Apr, 2024 @ 2:30am 
Is there an option to disable New Mechanic?
Sledge Poteet 3 Apr, 2022 @ 2:38am 
BUG: resources in territory claimed by Expansionists do not add to stockpile. This means that if you don't have coal or oil or ... etc in your starting territory, you are pretty screwed.
J Dennis 16 Dec, 2021 @ 2:37pm 
I did no get any units in the last wave. It counted down but at the urn I was supposed to get 4 horsemen, nothing happened and a new countdown started instead. I'm player 2 of 5 in a hotseat game through "Play Your Damn Turn".
J Dennis 23 Nov, 2021 @ 10:28am 
Oops! The link is wrong. Don't click it. I'm talking about playyourdamnturn.com
J Dennis 23 Nov, 2021 @ 10:25am 
This is such an interesting mod. We just started a Hotseat game through PYDT.com and on turn 2 I have 5 governor titles as Jayavarman. Is that supposed to happen?

We're using BBG, BBS and MPH mods along with this mod.
D. / Jack The Narrator  [author] 24 Sep, 2021 @ 11:44am 
@taspeur: this part is quite hard to mod :( I would need to spend more time on it but alas I am moving home and changing country atm so bare with me :(
francis_le_dingue 20 Sep, 2021 @ 1:59am 
One more thing I've noticed after making a full game with this mod.
Bonus resources that are taken in expansionist areas do work, whereas strategic resources outside of the city range do not count at all, this is quite unfortunate to get oil or uranium in the late game :/
Don't know if you can do anything about it
francis_le_dingue 17 Sep, 2021 @ 9:19pm 
Hello,
Thanks a lot for your job on this mod ! (also for BBG/BBS that I use)
I've tried a bit the one city mod, but I wonder how can we handle tiles working as the zone created by expansionists are greyed (just like normal game when it's further than 3 tiles away).
Thank you by advance for your answer
D. / Jack The Narrator  [author] 17 Aug, 2021 @ 10:50pm 
@r_mck: haha. The short answer is unfortunately no. The long one is maybe but looking for it is a low priority at the moment as I need to work on other mods
r_mck 14 Aug, 2021 @ 9:46pm 
This is fantastic!- Is there a way though to build districts/wonders outside the normal city radius also? - If you could work this magic into the mod then I will name a religion after you in game ;)
D. / Jack The Narrator  [author] 10 Aug, 2021 @ 4:44am 
@Underground: Yes - you need GS. Agreed about Civ III. But maybe it is nostalgia talking...
Und3r6r0und Productions 9 Aug, 2021 @ 11:03pm 
ive only the base game. need Gs. im new to civ6. alltime fav is civ3 (something about culture conversion)
Und3r6r0und Productions 9 Aug, 2021 @ 11:00pm 
ah. im dumb dumb. says needs gathering storm
D. / Jack The Narrator  [author] 9 Aug, 2021 @ 11:58am 
@underground: go to our discord server and send your lua.log file I will have a look
Und3r6r0und Productions 9 Aug, 2021 @ 8:40am 
it is. but idk i dont get it
D. / Jack The Narrator  [author] 9 Aug, 2021 @ 2:25am 
@Underground Productions: simply activate it, you should see the wave indicator at the bottom of the screen and the mod listed when you press Esc
Und3r6r0und Productions 1 Aug, 2021 @ 8:55pm 
how do i play it? ive got it in my game menu and it says enabled. how do I start it? thats the one guide i cant find. all i see is how to make mods an bla bla. i just want to play it
D. / Jack The Narrator  [author] 13 Jun, 2021 @ 1:57am 
@MarSn: Are you having issues in the mod ?
We are currently in beta-phase and looking at balancing.If you are encounter technical difficulties feel free to report them here or on discord.
MarSn 12 Jun, 2021 @ 8:02pm 
Looks like Civ 6 will never get a true OCC mode.