Portal 2

Portal 2

Coolant
21 Comments
Enigmatic 4 Sep, 2017 @ 11:57am 
incomprehensible, i see a hole but can't do portal. impossible to open the grill.
The Sojourner  [author] 19 Jun, 2016 @ 8:19pm 
Thanks for playing :p2aperture:
dire.fcs 19 Jun, 2016 @ 7:51pm 
Really cool coolant around the rooms, nice work!
mbrown259 15 May, 2016 @ 5:46am 
Wow, my head hurts now from beating it against the wall. I finally got it but you really made me think differently to finally make it to the goal.
Petutski 8 Feb, 2016 @ 11:03am 
Thumbs up but if the final solution requires one of the cubes to push the button while not blocking the lasers then the chamber is runined by a marginal only semi-logical action.
ChrisLP 14 Nov, 2015 @ 1:38am 
I didn't like it because of the fact in Hammer it takes hours to build this crap which i could make in seconds if i wanted to, the only great thing is the water that i can't make in the normal way. Check the complexity of my maps, even using PeTI and with Bee2, noone can solve my maps!
TG 30 Sep, 2015 @ 10:19pm 
Mediocre OK test.
The Sojourner  [author] 23 Aug, 2014 @ 10:52pm 
Yeah the water texture isn't perfect, but it didn't require any custom materials, so it may look strange when viewed from a particular angle. Thanks for playing :p2aperture:
stormsend 23 Aug, 2014 @ 1:07pm 
That one took me around the bend a few times. I thought I saw the exit strategy ...then I didn't ...then I did ... I eventually got it. Nice looking design. Strange watery border in the upper chamber. Good job putting this together. Thanks.
NACHO 1 Aug, 2014 @ 5:58pm 
I understand if you were saying "art", this is art, very good design, funny map. Check out my last map here: http://cs2bus.com/sharedfiles/filedetails/?id=294654364
The Sojourner  [author] 28 May, 2014 @ 9:29pm 
All great tips. I'm no expert at level design, let alone puzzles. I also noticed a small trapping issue, so it turns out that I have some fixes to make anyway. Keep on the lookout for a new version.
Innocentive 28 May, 2014 @ 2:47pm 
Nice puzzle! A couple of remarks:

1. The trigger closing the entrance door is too close to the door. It closes while you're still in the door so you can get back to the elevator section and get stuck.
2. I thought pressing the pedestal button would respawn the reflector cube rather than add one. That's unusual and should be made clear in a better way.
3. The flip panel should get some better lighting. You can do that by adjusting the Minimum Light Level setting, or just change the starting position of the rotating entity.
The Sojourner  [author] 15 May, 2014 @ 10:38am 
Thanks everyone for the feedback. The map has been updated.
wildgoosespeeder 14 May, 2014 @ 11:31pm 
What made this annoying was the glowing ball bouncing about. Everything else was an OK test.
FrostGiant 12 May, 2014 @ 4:48am 
Great and enjoyable map,thumbs up.Would u like to try mine
http://cs2bus.com/sharedfiles/filedetails/?id=258831790
Tuleby 26 Apr, 2014 @ 6:02am 
:p2aperture: Yeah funball ... nice name. :D definitely disco funball also have somewhere to use it. :p2chell:
J. Jungle Japeson 25 Apr, 2014 @ 1:51pm 
Found the easter egg but it dissolved!
The Sojourner  [author] 23 Apr, 2014 @ 11:09am 
Thanks; the little distraction (which I call a funball) was actually inspired right from your test (I also saw another one that was bouncy in another test so I thought I might as well include that too).
Tuleby 21 Apr, 2014 @ 9:08am 
:p2aperture: LOL Nice work. Higher version my color crap. :D Really nice clean design. Thumbs up. :p2chell:
Quittus Deletus 21 Apr, 2014 @ 8:23am 
Happy Easter :D
Thomas 20 Apr, 2014 @ 5:32pm 
Great map, plus I liked the bouncy colored ball. (I also found the easter egg.)