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"Null method for rimworld.carnysenpai.enableoversizedweapons"
I could patch the vanilla method to suppress the errors for weapons only, but i don't know if that is a good solution.
I also could patch the button generation on pawns to ignore drawSize for weapons. But since 1.5 made it vanilla, this mod doesn't do anything with drawSize anymore and i don't know if i should do that in this mod or if it is an issues that is better brought up to the attention of the Rimworld devs.
The good: This mod still functions in 1.6 without me having to change the code.
The bad: Rimworld now checks if a weapon has drawOffsets in its graphicData and instead of ignoring it like in 1.5 it now throws a config error. This is harmless but annoying. (this can be circumvented by setting "rotatable" to true in the weapon def, but i dont know what other technical impact this has)
The other bad news: Rimworld now uses drawSize when generating the button on the bottom of the screen when a pawn with a weapon is selected. This can make the weapons bigger than the button if the weapon is very large.
Neutral news: Weapons can now have equippedDistanceOffset. This will draw the weapon a certain distance from the pawn in the direction the pawn is aiming, but only when the pawn is actually attacking, not in idle.
I could update the mod now, but the changes in Rimworlds behaviour are annoying me and i am trying to find a solution.
"Only a minuscule burst, my friend."
*whips out a pair of outrageously gigantic shooters, ridiculously exaggerated for the occasion*
I read that section, just didin't understand what it meant at first (:
(In hindsight it's obvious)
Taking weapon drawSize into account is Vanilla Rimworld now."
mean? Does it mean this is vanilla now? If so, do we still need this mod?
- Even thought there's other mods for it, a implementation as lightweight as this for allowing oversized pawn apparel sprites & xenotype deco sprites would be amazing. Although pawn rendering code is really weird so I can understand if that's not really feasable.
This is one of those things where it just seems like there's no particular reason it ever didn't work this way in the first place. Here's hoping offSets make it in sometime soon!
Thanks. Your mod is a must have for my own mods, so I hoping for a 1.4 update.
What mod did you test it with? On 1.4 strangely enough I've found that oversized weapons are scaled properly even without this mod or the JecsTools alternative. I say it's strange because I couldn't find anything related to drawSize in the public RimWorld changelog, but I got that result anyway after testing Hellsing ARMS on 1.4 with no other active mods. The directional offsets are defunct, however.
I am counting on you sir.
Can cause pawns to become massive for unknown reasons.
May be due to how you're modifying the drawsize.
@4ydra Please try to add the <drawSize> in the style def. Also can you test if the offsets work properly for the styles? Maybe try a real big value like one tile to the right, so you can spot that easily. If the offsets work, it's not a "deeper" problem xD